We've not specifically posted about it before but I recognise Kyn [official site] from having put it into the exhaustive RPS Games of 2015 list at the start of the year. It's a smashy, flashy action RPG that looks like Diablo but wants to play more like Baldur's Gate. The upshot of this is tonnes of loot, enemies and explosive magic/vikings on top of more hardcore systems that emphasise party positioning and stat allocation. Hmm! It's caught my eye with some fantastic enemy design in the latest trailer, embedded below.
I'm not sure if I'm more worried about Giant Stone Spike Shoulders or Brick Vikings, but either can stay on the other side of my magic spells, thanks. Those are quite the lookers as well and, according to the devs Tangrin Entertainment, have been added on top of Viking mythology as part of the world design. You'll be exploring all the usual long forgotten ruins and teetering peaks as you quest to save the world.
Kyn uses a real-time with pause(ish, it actually slows time to a crawl) system for its combat which promises that "you will need to leverage the environment to create traps, defend areas or build up special attacks to outflank, outsmart and defeat your enemies." It also implements hack 'n' slash elements, though details on exactly how aren't given. On the loot front, there's a crafting system boasting 100s of materials to create loads of different items.
It's out July 28th basically everywhere.