Magnificently Moody: Monochroma
I awoke this morning to an email from Jim. He was telling me there is news to be made out of Monochroma. "Ah, isn't that lovely," I said to no-one in particular. "Jim is being altruistic, again". Then I watched the trailer and heard the word "zeppelin". Of course! Jim loves zeppelins! He is a balloon loon. An aircraft aesthete. A dirigible, er, daddy? Hint: if you put an airship in game, he will buy it. But that's not enough for me to write a story, no matter how lazy I am. Monochroma's world, a bleak, industrial future that you're carrying your little brother through, is definitely worth casting your eyes over. I have both a trailer and a demo to help you do that.
As Adam pointed out yesterday, they're hoping for Kickstarter help. But instead of enticing you with words and pictures, you can grab a demo here. It's about 30 minutes long, and lets you experience the opening of the game. It has an Ico-ish tone: you're the big brother, carrying your little brother through the world. He's scared of the dark, so when you have to put him down to attempt a puzzle, you'll have to find a pool of light to do so.
Physics puzzles and brooding are below.
Despite the fact that they're promising to redo the animation (it's the newest addition to the code), I have to say I found the way the little one gripped onto the elder boy quite sad. It made me miss my cat.
It's expected by December 2013.