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Metroid Prime In Cybervisors With Dolphin VR Emulator

Fast fusion

Graham once described emulation as the "similarly shady cousin of piracy, but where one means you don't give money to currently jobbing developers, the other is often an act of preserving and making accessible games that otherwise would be borderline or outright unplayable." The open-sourced Gamecube and Wii emulator Dolphin - bringing time-honoured Nintendo games to PC - fits this bill, and its latest Dolphin VR fork adds virtual reality functionality to some of the consoles' classics.

Version 5.0 of Dolphin VR is now out, adding consumer version Oculus Rift and Vive support. For if you want to play, say, Metroid Prime in virtual reality.

How much this prospect appeals to you will undoubtedly hinge on whether or not you owned a Gamecube in the early 2000s. I did, you see, which means this really excites me. I also loved Metroid Prime and as an FPS which requires so much searching and exploration it seems cut out for VR, even if it's been, gosh, over 13 years since I first dived into Tallon IV.

Of course, that's not all you're limited to - in theory, any 3D first-person game can make the virtual reality leap, however its creators point out the emulator is "still very buggy", and as such may not support certain games. The latest version 5.0 adds head tracking support to many of those that are supported, though, which can be seen in the following video courtesy of YouTube person JoshDub:

Okay, so watching videos of other folk playing with VR is admittedly a bit guff, but I'm sure you at least sort-of get the picture from that.

More info on the Dolphin Emulator itself can be found in this direction, while specific instructions with regards to Dolphin VR are over here.

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Joe Donnelly


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