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Mod News: Look What I Made

I’ve been a busy bee on the mod front this week. Like, being creative and everything. Fortunately, I just about still remembered to piece together a roundup of the most interesting and self-promotiony news from the past week. Read on, my pretties.


Obviously, the most essential news this week is that I’m working on another thing. I’ll still be writing Visage, but secretly I’ve been slaving away all year on a new design of my own. Finally, I’ve started to piece the thing together. It’s called Sheltered, it’s a sorta-room-escape mod for Half-Life 2, its ModDB page is here and I wrote a little bit about it on my blog. Hoorah! [Okay, enough with the pimping, Denby - RPS.]

(Actually, on that note, is anyone a voice actor? In particular, a female voice actor? I’m having a nightmare trying to fill two female roles, which is reaffirming my believe that voice acting in games is malicious and dreadful, and that ladies are cruel and unkind. Sadface.) [Don't make us come over there! - RPS.]

Onto real news, and I was interested to see that They Hunger: Tactical is nearing completion. It’s an update to the classic Half-Life mod which brings everything into the modern age a bit, with new models and suchlike. In accordance with that, there’s also an additional mission taking place in the present day... which seems to have got a lot of people angry, strangely. How /dare/ they do They Hunger in the future?

Still on Half-Life 1, Sven Co-op 4.5 is on the way. They’ve got “a promising release candidate” ready, apparently. Now, I never played Sven Co-op, oddly. But a friend of mine recently tried to play through it with his girlfriend - for whom it was her introduction to Half-Life - and found it hysterically broken. Is he just unfortunate? Is it all his fault? I’m curious to know.

And finally, Battlefield 2 zombie mod Operation Dead Dawn has been totally rebuilt from the ground up. I always hugely admire that. There are few things more painful than throwing away months of hard work, but if it’s not coming together, sometimes it needs to be done. I mean, isn’t that what Valve did with Half-Life? Anyway, there’s a new trailer to show off the team’s progress.


For Command & Conquer Generals: Zero Hour, there’s a delightful new mod on the scene. European Conflict has hit an open beta stage, and initial signs seem fairly promising. There’s new units, buildings terrain, AI... oh, all sorts, really. Here, have a trailer.

And for Command & C-- hey! It’s all Command & Conquer mods! But this one’s for Tiberian Sun. It’s called Twisted Insurrection, and it too has released its first public beta this week. This one’s about a second Tiberian war and the fate of the Earth being unknown. Here’s some in-game footage.


Battlefield 2142 mod First Strike has hit version 1.5. It’s a Star Wars-themed total conversion for the game, which has always gone down rather well. The new update makes some AI changes, as well as adding new maps, along with single-player and co-op support. A new trailer exists.

There’s also World in Conflict mod Modern Warfare Mod 2.0 version 4. What a mouthful! This updates the... er. Huh. No, actually, I have no idea what it updates. I can’t seem to find anywhere where it says. However, once again there’s a new trailer.


Ever wanted to make stuff for FOnline? No, me neither, really. But I just spotted that there’s an SDK knocking around on ModDB now. FOnline is an amateur Fallout MMO project, essentially, and you can now piece together your own content for it. Have a read of this for a bit more info.

Ta-ta for now.

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Lewis Denby