Well, not really. While John and Alec play the Torchlight demo, I try and up my indie-cred by playing this comedy-WW1 action-RPG instead. More fool me. To be fair, it's a hyper-lo-fi thing, and does feature a three features I really like. Firstly, that there appears to be some hit-location elements, so if you head-shot, the comedy-Hun go down quicker and you save ammo. Secondly, when you get shot, occasionally your trousers fall down in an International-Karate-Plus fashion. And thirdly... well, the unusual setting married to more traditional mechanics. I've love to see more Indie RPG push in this direction - the Lovecraftian Cyclopean will be great, but I'd love to see a whole lot more. The rest... well, it's not enormously good. I wouldn't recommend someone buying it even if I could work out how to buy it. The demo doesn't include any mention of it. Its website doesn't either. And neither does its documentation. I highlight this, because it's worrying Indie Marketing fail. Releasing a demo is the first and possibly last burst of publicity your indie game gets - even if the full version isn't available, you should have explained that. Man!
We've been talking, and we think that you should wear clothes
Total coincidence, but we sell some clothes