Skip to main content

A Chat About Whether The Emotional Side Of Ori Works

Simply Ori-ble?

Pip and Graham dig into Ori and the Blind Forest [official site] as they try to work out whether the emotional cinematic bits and the tricky platformer bits hang together properly:

Pip: Graham, have you played much of Ori And The Blind Forest yet?

Graham: I have played roughly 30 minutes. Long enough to watch Pixar's Guide To Emotional Manipulation give way to a surprisingly tricky action platformer. Whyyyy?

Pip: Well mostly I wanted to see if you thought the two worked well together. I was thinking about this while on a train recently and I think the mechanical repetition and the frustration might be the things which stop the game feeling too cloying and twee for me. I do not react well to cloying and twee. Nor whimsy.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information
Philippa Warr: Pip wrote for Rock Paper Shotgun between 2014-2017, covering everything from MOBAs, hero brawlers and indie curios. She also had a keen interest in the artistry of video game creation, and was very partial to keeping us informed of the latest developments in British TV show Casualty.
In this article

Ori and the Blind Forest

Xbox One, PC

Related topics