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Paradox 'Dream RPG' Runemaster Looks Like Quite A Thing

Procedurally generated Norse mythology? Hmmm

Paradox Con 2014 is in full-swing, and Adam is in Miami gathering up every piece of information he can while dodging the coked up Justin Biebers that roam the city's balmy sands. He will have tons of news for you soon, but for now I'll be your burly, beardy guide into the Norse-mythology-inspired world of Runemaster. It'll be a turn-based Heroes-of-Might-and-Magic-esque affair with procedurally generated worlds and quests. Why yes, headline, that does sound like "quite a thing." I'm glad we agree, you charmer, you.

Not really much of substance in that trailer, but this burbling blurb should at least get some of your saliva-producing glands nice and slippery:

"Runemaster is an RPG set in a fantasy realm based in the rich, majestic traditions of Norse mythology, casting each player in the role of a unique champion in a time of chaotic upheaval. Procedural maps and quests will ensure that no two playthroughs are identical, allowing players to tell a saga that is uniquely their own. Explore vast vistas through the six worlds of Norse myth, command troops in tactical combat, and define your champion through the choices they make."

Iconic locations like Midgard will be present, and you'll get to either prevent or cause Ragnarok, which is pretty much the Norse apocalypse in addition to being a middling yet bewilderingly popular MMO.

Interestingly, Runemaster is coming from Paradox Development Studio, aka the one wot does all the grand strategy games in the whole wide world. This is well outside their wheelhouse, so I'm quite excited to see what comes of it. A fantasy role-player with a grand strategy pedigree? Color me intrigued, if nothing else.

Paradox hasn't said a whole lot beyond that as of now, but you can sign up for news on the game's website. Anyway, headline just asked me out on a date, so I've got to go get ready. Ta!

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Nathan Grayson

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