The handsome fellows at PC Gamer have posted my interview with David Speyrer - project lead on Half-Life 2: Episode Two - up on their website. You may remember a few weeks back we posted the bits that were left over. Well, here's the cream of the interview for your eye-based enjoyment.
That seems like quite an achievement. Companions tend to be infuriating. How did you avoid this with Alyx?
Speyrer: Alyx doesn't generally dictate the pace of your forward progress through the game. When she does that, it feels like she's playing the game and you're the tag-along. We learned this in Episode One, and applied it in Ep Two as well. The player should dictate the pace of moving through the game.
Read the rest here.