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PC Gamer Speyrer Interview

The handsome fellows at PC Gamer have posted my interview with David Speyrer - project lead on Half-Life 2: Episode Two - up on their website. You may remember a few weeks back we posted the bits that were left over. Well, here's the cream of the interview for your eye-based enjoyment.

Illustrative excerpt:

That seems like quite an achievement. Companions tend to be infuriating. How did you avoid this with Alyx?

Speyrer: Alyx doesn't generally dictate the pace of your forward progress through the game. When she does that, it feels like she's playing the game and you're the tag-along. We learned this in Episode One, and applied it in Ep Two as well. The player should dictate the pace of moving through the game.

Read the rest here.

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John Walker

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Once one of the original co-founders of Rock Paper Shotgun, they killed me out of jealousy. I now run buried-treasure.org

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