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PC Gamer Speyrer Interview

The handsome fellows at PC Gamer have posted my interview with David Speyrer - project lead on Half-Life 2: Episode Two - up on their website. You may remember a few weeks back we posted the bits that were left over. Well, here's the cream of the interview for your eye-based enjoyment.

Illustrative excerpt:

That seems like quite an achievement. Companions tend to be infuriating. How did you avoid this with Alyx?

Speyrer: Alyx doesn't generally dictate the pace of your forward progress through the game. When she does that, it feels like she's playing the game and you're the tag-along. We learned this in Episode One, and applied it in Ep Two as well. The player should dictate the pace of moving through the game.

Read the rest here.

About the Author

John Walker avatar

John Walker

Disposable

Once one of the original co-founders of Rock Paper Shotgun, they killed me out of jealousy. I now run buried-treasure.org

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