Skip to main content

"Preinforcements": Achron Is Coming

You will remember that time-travelling RTS Achron made me a bit giddy last year, largely because it was one of the cleverest pieces of game design I have ever seen. Hopefully you'll also have thought "whatever happened to that", because now we have the answer: there's a video and a detailed update from project lead Chris Hazard - including the phrase "I have briefed senior officials at the Pentagon" - below.

Hazard says:

* It's in beta and will be released in Q3. People can preorder the beta and start playing now.

* Our beta tournament starts next week. Players can apply to compete via a questionnaire on our website. 100 players will be chosen to compete. Applications must be submitted by 5:00pm EDT on Friday May 27.

* Single-player story-mode campaigns will not be included until the full release. It consists of 35 levels. The story has been in development since 2003 and it is a very engaging, sci-fi story that immerses the player into time travel. We haven't been revealing much of the back story because it contains spoilers in a game about time travel!

* The game is no harder to learn than any other RTS. People aren't used to thinking with time travel. However, after playing a few levels, it's very natural to use it. It falls in the category of easy to learn, tough to master.

* We have put significant effort into the RTS gameplay and balance of the game. Our 3 factions, Humans, Vecgir, and Grekim, are innovative in their gameplay.

* The time manipulation technology is making huge ripples in the serious gaming community, including military, business, and education. Being able to manipulate time enables strategic thinking and learning opportunities: I have briefed senior officials at the Pentagon, and many Fortune 100 executives have indicated excitement about this technology for use in enterprise.

This article contained embedded media which can no longer be displayed.

Read this next