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Stop! Sign Motion Demo Ahead

A world made of traffic signs

A world where people in traffic signs and other warning notices are alive, and can run, jump, and swing on bits from other signs? That's a nice setup for a quirky aesthetic, that, and it's the idea behind Sign Motion. We're taking a child escaped from a school crossing sign on a merry adventure of puzzle-platforming, doing all the rope-swinging, crate-pushing, obstacle-dodging, poison gas-avoiding one would expect from the genre. What's going on beneath an interesting look? You can feel for yourself, as a demo has arrived a while after its release on Steam.

I myself did not really dig the demo. You guys are lucky I can't easily insert a load of images, or this would be full of visual puns. That "dig it" two sentences back? Yeah, that'd be a 'roadworks ahead' warning sign. The floaty movement? 'Low-flying aircraft', maybe. The way sign outlines didn't match the collision geometry might be a 'road narrows on left' sign. Possibly a nice 'roundabout' for it doing the usual puzzle-platformer stuff. My natural lack of enthusiasm for puzzle-platformers would be the 'wild animals ahead' warning with a totally cool stag looking all wild and indifferent and jazz. Look at this list of road signs and come up with your own jokes; mine were probably worse.

It is an exciting look, and I did smile at seeing how it used some signs, but it wasn't for me.

If you like puzzle-platformers, don't listen to what I say: I got bored with Limbo and didn't even finish it. The Sign Motion demo's download is small, so pop on over to Steam if you fancy it.

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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