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Sky(rim)'s The Limit: Skyrim Adding Legendary Levels

If you're anything like everyone else in the world, you've probably put at least 347,867 hours into Skyrim. Now you're pressed up against the level cap, face like a grape about to burst against its impenetrable ice. Yours is the hardest life. But soon, you'll never have to stop leveling ever again. In short, legendary levels will "effectively remove the overall level cap." Also incoming: a new legendary difficulty mode to match. But how will it all work? Well, wouldn't you like to know. And you can, but only if you're capable of braving the notoriously merciless difficulty of the unforgiving realm beyond the break.

Hail, brave adventurer. I somehow know that you're the head of 72 different guilds, Dragonborn, and a magnificent figure skater, but even you probably aren't ready for... more of the stuff you've already been doing. Here's a (very small) bit of info about how it works:

"Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap."

Legendary difficulty, meanwhile, is perhaps the more exciting feature here, though it mostly depends on how Bethesda approaches it. Right now details are scarce, but hopefully it'll be more than just a cheapo stat boost for enemies or a new dragon that's slightly bigger than all the other dragons. Then again, this is a free patch for a game that's well over a year old. I'd love to see new enemy behaviors and abilities, but I'm not getting my hopes up.

Still though, the ongoing support is appreciated, and of course, this patch also eliminates more bugs than an anteater who's figured out bendy straws. Bugs like "couriers who would appear only dressed in a hat," which... actually, that's kind of incredible. Ugh, stop ruining everything, Bethesda.

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Nathan Grayson

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