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SPACE WEEK: Fuck Space!

Yeah! In the cosmos!

Thank goodness for this game. Fuelled by a cold, and Morgan's Spiced Rum, my rage was complete upon discovering Space Tripper doesn't bloody work on my machine. It's too good or something, meaning the game grinds to an unplayable halt after a couple of minutes. Well bang goes the idea of writing about that for Space Week then. But then what should swoop to the rescue but Cactus' Fuck Space!, a vertically scrolling shmup of maximum greatitude.

Its pixellated style works perfectly, creating a really very hard shooter with some superbly distinctive enemies. Apparently there are seven bosses, but so far I've seen a whole two of them, demonstrating my remarkable gaming skills. I get that second one, and then damn the dropping bullets! DAMN THEM!

KERPOW!

Cactus is Swedish indie developer, Jonatan Soderstrom. He's remarkably prolific, with his site containing tons of games, worth checking through. Fuck Space! originally came out in November 2006, and he's created fifteen games since then.

Well then. I don't normally provide RPS' swearing, but tonight I had context.

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John Walker

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Once one of the original co-founders of Rock Paper Shotgun, we killed John out of jealousy. He now runs buried-treasure.org
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