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Superiority Complex: The Amazing Spider-Man 2

Web and flow

Has a Spider-Man villain ever built a giant version of those suction devices that capture arachnid infiltrators so that they can be safely disposed of? I like to think that it's happened several times over the decades, so that whenever the quip-slinger hears a vacuum cleaner, he soils his spandex. Judging by the reveal trailer for The Amazing Spider-Man 2 - the game of the sequel to the reboot of the adaptation of the comic book - Peter is more likely to be slinging gloom and doom than quips. He doesn't even speak, preferring to let villainous mentor-chum (?) Kraven the Hunter do the talking.

It's an open world city crime-fighting extravaganza, with a heroics-tracking system that rewards Spidey for bashing criminals and sees the Big Apple become increasingly rotten if he fails to apprehend the baddies dotted about the place. Let too many carjackers get away with their vehicular targets, or too many murderers to get away with murder, and eventually the city will resemble a soggy raisin.

Could this be the game that does for Spider-Man what Arkham Asylum did for Batman, or will Mr Parker remain trapped in the vicious circle of mediocre movie tie-ins? We'll find out when the game swings into action this Spring.

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