If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

SYNTH: Maths In Action

I would be telling a big, fat, dirty lie if I claimed to have much idea what was going on in this psychedelic, deeply experimental one-man indie, er, thing. What I do know is there is no artwork in it per se. No textures or model files or what have you. There is only maths - maths which, via the magic of procedural generation, becomes the graphics of SYNTH's weird, quasi-wireframe, quasi-hallucinatory world. Of the game's 30Mb filesize, some 99% is uncompressed sound-samples; the rest is a sprawling, randomly-generated alien terrain made of pure code.

Of course, that code needs to be transformed into something visual and interactable, which is why you'll see SYNTH chewing up over a gig of memory while it's running. Clever stuff, and several steps beyond the teeny-filesize likes of .kkrieger.

As for the game itself... well, you got me. Darwinia-esque in its appearance and somewhere between RTS and platformer in its execution, it's a mindstorm of curious icons, abstract shapes and even more abstract goals that will, I suspect, take quite some time to decipher and master. It is, nonetheless, a fascinating sight: graphics rendered as a bizarre, mesmerising cross between the deeply archaic and the thoroughly high-tech.

About the Author

Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

Support Rock Paper Shotgun

Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

More News

Latest Articles

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch