The best PC games ever The best PC games of 2018 so far Best graphics card 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Posts tagged “AI”

Feature: The game's real stars are its animators

How theHunter: Call of the Wild simulates wild animals

You’ve been tracking the herd for fifteen minutes, and now, finally, you’re close enough to see your first deer. You raise your binoculars and edge closer, but a branch scrapes your jacket. The deer’s ear twitches and it turns and trots away. You freeze. The deer stops and turns its head to look back in your direction. You crouch but the deer barks, alerting the…

Tagged with , , , , , , , , .

Clickuorice Allsorts: Mike Cook’s thoughts on OpenAI’s Dota bots

Yesterday, I told you about AI researcher Mike Cook and Angelina, his fancy AI that designs video games. Today, I'd like to tell you about Mike's commentary on someone else's work. OpenAI made headlines with their Dota 2 bots last week, which they're pitting against a pro team at the International. Mike's blog post serves as an excellent sanity check, highlighting what OpenAI have and…

Tagged with , , , , , .

Feature: AI-mageddon

How the Centre for the Study of Existential Risk’s Civ V mod should make us fear superintelligent AI

What do you reckon is the greatest threat to the future of humanity? Climate change? Nuclear war? A global epidemic? They’re all causes for concern, but it’s my belief that one of the greatest risks is actually posed by superintelligent AI. You might need some convincing of that, which is why researchers at the University of Cambridge’s Centre for the Study of Existential Risk have…

Tagged with , , , , .

Feature: Going beyond evil robots

The creator of the Civilization V superintelligence mod on AI safety

Last month, the University of Cambridge’s Centre for the Study of Existential Risk released a mod for Civ V that introduced superintelligent AI to the game - not in the form of AI opponents, but as a technology that can end the game for every player if it's left unchecked. It's a novel overhaul to the science system, as well as an attempt to teach…

Tagged with , , , , , .

The Centre For The Study Of Existential Risk have made a Civ V mod about apocalyptic AI

Researchers at the University of Cambridge's Centre for the Study of Existential Risk (an actual real institution) have released a Civilization V mod exploring the hot new apocalypse everyone's talking about: unchecked AI casually wiping out humanity in the name of efficiency. If you've already clicked through the universe as a single-minded AI in Frank Lantz's ace Paperclips, you might fancy this mod. Trapping a…

Tagged with , , , , .

Blizzard and Google betray humanity with StarCraft 2 tools to train artificial intelligences

When the robots come for us, bad sci-fi has taught me, it'll be teenage whizzes who save the world. In light of that, I believe that Blizzard and Google's DeepMind Lab are taking the audacious and treasonous step of pre-emptively toadying to our future robot overlords. They've teamed up to release a machine learning API and toolkit to use StarCraft II [official site] as a…

Tagged with , , , , , , , .

Watch this AI learn to drive inside Grand Theft Auto V

You might have heard that some folks making self-driving cars used Grand Theft Auto V to help train their AIs. You might have wondered what that looks like. You... might not learn that watching this Twitch livestream of an AI learning to drive in GTA V. The compubrain, named Charles, is less advanced, though Charles sounds fancy in creator Harrison 'Sentdex' Kinsley's description: "a convolutional…

Tagged with , , , .

Feature: Flank, cover and run away

Why F.E.A.R.’s AI is still the best in first-person shooters

The shadows on the wall tell me they’re coming. Two of them, both with assault rifles swinging idly at their hips. If I’m quick enough, I’m sure I can take them both out in one go. I peek out of cover as they round the corner, and let my stake gun sing, pinning the first enemy to the wall with 10mm steel projectiles. But at…

Tagged with , , , , .

Blitzkrieg 3 claims world’s first RTS neural net, Boris

Ah, the hallowed neural net! For decades, video game developers have tried to create a digital brain, trap it in a box, and teach it to wage war on humans. The first game I remember claiming to have a neural net was Derek Smart's Battlecruiser 3000AD and now, twenty years later, Blitzkrieg 3 [official site] says it's got one. Developers Nival claim that their artificial…

Tagged with , , , , .

Feature: Together In Electric Dreams

Electric Dreams, Part 5: Waking Up

Welcome to the last part of Electric Dreams, a series about the many possibilities for tomorrow's games, and the technology that might make it happen. Over the course of the series we've talked about a lot of different futures for the games industry: an endless graphics race; an exciting world of research; promising experiments in the industry; and a demographic of dreamers. These futures aren't…

Tagged with , , , , .

Feature: We'll Always Be Together

Electric Dreams, Part 4: The Lost Art Of Dreaming

Electric Dreams is a five-part series about AI, academic research and video games, and how together they're shaping the industry. Part one on the lost future of AI is here. The more we play games, the more we forget how much time it took us to learn the mysterious toolbox of language and skills that they require. Mostly we think of this toolbox as being…

Tagged with , , , .

Feature: Playing Smart

Electric Dreams, Part 3: Alien Ideas For Player Expectations

Whether or not it's taken over the industry yet, artificial intelligence and other experimental ideas have been on the mind of people in games lately. So far in Electric Dreams we've focused on why it's so hard to get innovative and risky new ideas into games, but some games seem to manage to push the limits further than others. We're going to look at a…

Tagged with , , , .

Feature: What's Wrong With Game Research

Electric Dreams, Part 2: Optimists At Heart

"There's an undiscovered country of possibilities out there that we need to explore and create." It's Monday morning on the first day of Dagstuhl Seminar 15051: "Artificial and Computational Intelligence in Games: Integration" and Michael Mateas is talking about impossible games. You might remember Mateas from the first Electric Dreams article - he was one of the scientific researchers behind Facade, a groundbreaking games experiment…

Tagged with , , , .

Feature: AI Showdown

Why People Are Making The AI Fight Itself In Civilization

A strange thing happened in the Civilization community r/civ on January 10, 2015. Inspired by similar, smaller-scale offerings by a Twitch.tv livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and…

Tagged with , , , , , , , , .

Feature: And How It Might Still Come To Pass

Electric Dreams, Part 1: The Lost Future Of AI

In 2001 two scientific researchers, John Laird and Michael van Lent, wrote an article for AI Magazine titled ‘Human-Level AI’s Killer Application - Interactive Computer Games’. The magazine, published and distributed by the stern and serious American Association for Artificial Intelligence, went out to universities and laboratories around the world. In their piece, Laird and van Lent described a future for the games industry where…

Tagged with , , , , .

Human Orbit: Look At What I Did, Dave

As quotable as 2001: A Space Odyssey's HAL is, he's not a character whose shoes - erm, digital footprint - many games have allowed us to fill. Human Orbit promises to change this, enabling us to finally live out our ambitions of being an all-seeing, all-interfering artificial intelligence aboard a space station filled to the brim with squishy fleshbags. A new trailer for the game has been released,…

Tagged with , , , .

Event[0]: Alice Chats With ALICE Chat AI About Chat AI

After enjoying a trailer for Event[0], a first-person adventure using a natural language interpreter to talk with rogue spaceship AI, I had a chat with an AI expert who's also a dear friend of mine, ALICE. Alice: ALICE my dear! I saw a game about chatting to wonky AI using natural language and thought of you. Have you seen Event[0]? ALICE: That's me. Can you…

Tagged with , , , , .

Feature: Simulation & wargame news

The Flare Path: Is Semi Literate

It's dawn and it's raining cats and dogs. You are barrelling down the M3 in your uninsured Vauxhall Inquisitor when you see a huddled figure, arm outstretched, standing by the roadside. The figure is holding a scrap of cardboard scrawled with the words EURO TRUCK SIMULATOR 2, RIGS OF RODS, and BATTLE OF BRITAIN 2. You can stop and pick-up this drenched wayfarer (Click where…

Tagged with , , , , , , .

Page 1 of 2

Newer posts