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Posts tagged “AI”

Feature: I'll have you know they make very good pets

How A Plague Tale: Innocence’s rat hordes were made

Oh, the rats. The rats and the rats. If you don’t like rats, it’s best you don’t read on, because in A Plague Tale: Innocence there are thousands of them. They’re the stars of its grim medieval show, swarming around you, chittering and lunging and responding to your every movement. And they presented their creators at developer Asobo Studio all kinds of problems to make.…

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This AI text adventure generator lets you do anything you want

Over the weekend I successfully got a wizard to invent the internet, thanks to spotting Robert Yang's attempts to make an AI gay. We've both been mucking about with AI Dungeon 2, a text adventure game that will take a crack at responding to anything you type. It's built using OpenAI's GPT-2, a text generator they trained by reading the internet - the one they've…

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Facebook researchers are turning videos into videogames

Facebook, a company with a fabulous track record in using artificial intelligence to make the world a better place, have figured out how to turn telly people into videogame people. The researchers' Vid2game game project lets them create a controllable avatar from live-action footage, as demonstrated below with a tennis player. The resulting animations aren't super convincing, at least at this stage. That doesn't stop…

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Google DeepMind AI beats StarCraft 2 pros 10-1

Today in "computer beats human at thing computers could not previously beat humans at" news: Google Deepmind has bested StarCraft 2 pros at their own game. "AlphaStar" was unveiled on a livestream last night, in a show revolving around matches against top StarCraft pros Grzegorz "MaNa" Komincz and Dario "TLO" Wünsch. All the games AlphaStar won were actually prerecorded, because GOOGLE ARE COWARDS COME FIGHT…

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Feature: The game's real stars are its animators

How theHunter: Call of the Wild simulates wild animals

You’ve been tracking the herd for fifteen minutes, and now, finally, you’re close enough to see your first deer. You raise your binoculars and edge closer, but a branch scrapes your jacket. The deer’s ear twitches and it turns and trots away. You freeze. The deer stops and turns its head to look back in your direction. You crouch but the deer barks, alerting the…

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Clickuorice Allsorts: Mike Cook’s thoughts on OpenAI’s Dota bots

Yesterday, I told you about AI researcher Mike Cook and Angelina, his fancy AI that designs video games. Today, I'd like to tell you about Mike's commentary on someone else's work. OpenAI made headlines with their Dota 2 bots last week, which they're pitting against a pro team at the International. Mike's blog post serves as an excellent sanity check, highlighting what OpenAI have and…

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Feature: AI-mageddon

How the Centre for the Study of Existential Risk’s Civ V mod should make us fear superintelligent AI

What do you reckon is the greatest threat to the future of humanity? Climate change? Nuclear war? A global epidemic? They’re all causes for concern, but it’s my belief that one of the greatest risks is actually posed by superintelligent AI. You might need some convincing of that, which is why researchers at the University of Cambridge’s Centre for the Study of Existential Risk have…

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Feature: Going beyond evil robots

The creator of the Civilization V superintelligence mod on AI safety

Last month, the University of Cambridge’s Centre for the Study of Existential Risk released a mod for Civ V that introduced superintelligent AI to the game - not in the form of AI opponents, but as a technology that can end the game for every player if it's left unchecked. It's a novel overhaul to the science system, as well as an attempt to teach…

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The Centre For The Study Of Existential Risk have made a Civ V mod about apocalyptic AI

Researchers at the University of Cambridge's Centre for the Study of Existential Risk (an actual real institution) have released a Civilization V mod exploring the hot new apocalypse everyone's talking about: unchecked AI casually wiping out humanity in the name of efficiency. If you've already clicked through the universe as a single-minded AI in Frank Lantz's ace Paperclips, you might fancy this mod. Trapping a…

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Blizzard and Google betray humanity with StarCraft 2 tools to train artificial intelligences

When the robots come for us, bad sci-fi has taught me, it'll be teenage whizzes who save the world. In light of that, I believe that Blizzard and Google's DeepMind Lab are taking the audacious and treasonous step of pre-emptively toadying to our future robot overlords. They've teamed up to release a machine learning API and toolkit to use StarCraft II [official site] as a…

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Watch this AI learn to drive inside Grand Theft Auto V

You might have heard that some folks making self-driving cars used Grand Theft Auto V to help train their AIs. You might have wondered what that looks like. You... might not learn that watching this Twitch livestream of an AI learning to drive in GTA V. The compubrain, named Charles, is less advanced, though Charles sounds fancy in creator Harrison 'Sentdex' Kinsley's description: "a convolutional…

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Feature: Flank, cover and run away

Why F.E.A.R.’s AI is still the best in first-person shooters

The shadows on the wall tell me they’re coming. Two of them, both with assault rifles swinging idly at their hips. If I’m quick enough, I’m sure I can take them both out in one go. I peek out of cover as they round the corner, and let my stake gun sing, pinning the first enemy to the wall with 10mm steel projectiles. But at…

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Blitzkrieg 3 claims world’s first RTS neural net, Boris

Ah, the hallowed neural net! For decades, video game developers have tried to create a digital brain, trap it in a box, and teach it to wage war on humans. The first game I remember claiming to have a neural net was Derek Smart's Battlecruiser 3000AD and now, twenty years later, Blitzkrieg 3 [official site] says it's got one. Developers Nival claim that their artificial…

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Feature: Together In Electric Dreams

Electric Dreams, Part 5: Waking Up

Welcome to the last part of Electric Dreams, a series about the many possibilities for tomorrow's games, and the technology that might make it happen. Over the course of the series we've talked about a lot of different futures for the games industry: an endless graphics race; an exciting world of research; promising experiments in the industry; and a demographic of dreamers. These futures aren't…

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Feature: We'll Always Be Together

Electric Dreams, Part 4: The Lost Art Of Dreaming

Electric Dreams is a five-part series about AI, academic research and video games, and how together they're shaping the industry. Part one on the lost future of AI is here. The more we play games, the more we forget how much time it took us to learn the mysterious toolbox of language and skills that they require. Mostly we think of this toolbox as being…

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