Posts Tagged ‘indie’

Shape Abtract Worlds in Mu Cartographer

Mu Cartographer [official site] is the visual equivalent of spending an afternoon playing with an audio synthesizer just to see what absurd sounds you can make. Only here, the dials and doodads you tweak shape a roiling landscape of pretty colours for you to lose yourself in. While it makes for nice pictures, seeing it in action is something else entirely.

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Wot I Think: Oxenfree

I came to play Oxenfree [official site] just after finishing a podcast series called The Message. The Message is essentially an eight-part radio play. Its central mystery involves a strange broadcast, possibly from outer space which seems to carry with it a curse. If you haven’t listened to it I’d recommend it.

The reason I’m bringing it up ahead of telling you anything about the game is that I feel like Oxenfree is actually closer to that kind of unnerving or slightly creepy radio play which is packed with subtle interpersonal stories than it is to other games I’ve played. I also think that part of why I enjoyed it so much was that I was treating it in that same way, letting the characters chatter and the story unfold where I might otherwise have become impatient.

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Wot I Think: Song Of The Myrne – What Lies Beneath

One-man project Song Of The Myrne: What Lies Beneath is a quick-n-cheap little RPG that’s bursting with charm. The pixel graphics may look very familiar, but it adds its own little twists to the format. Here’s wot I think:

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Glowy Death Abounds In Daedalus – No Escape

Lasers, glistening biceps, and corrugated labyrinths, oh my! Is there any way to make space marine-driven arena shooters better? If you were Daedalus – No Escape, you’d say something like, “Of course! By turning it into a top-down affair, naturally.” Out now on Steam, Daedalus looks like a slick, violent conflagration where only the best can reign from the top of the leader boards. No feelings, declares the trailer. No crying out for your mommy. None of that rot at all.

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The Next Penelope Hands-On

Videogames are wandering across the Junk Fields, attempting to reach some exciting new destination. Then a videogame journalist appears, loading Videogames up with words and memories. “It’s retro. It’s old school. It’s Micro Machines meets F-Zero crossed with Ulysses 31. It’s all right here. Everything you’ve ever cared about is all right here.

It’s all junk! Let’s not do that. Let’s instead create a space in which The Next Penelope can stand aside from its easy descriptions and rise above its obvious influences. This isn’t a game that feels retro; it feels alive, bursting with colour, fizzing with energy. I played it at this year’s Gamescom and its pleasures are simple. That means I don’t have a lot to say about it, but I still feel the need to bring it to your attention.

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Impressions: Fancy Skulls

Tower Of Guns, and Paranautical Activity are fun, single-player shooters that I’ve dropped in and out of a fair bit this year. It’s been a surprise, as I generally don’t enjoy games that are mostly about shooting. Perhaps I am maturing? Or maybe I’m getting less mature. The answer is up for interpretation. Now they’ve been joined by Fancy Skulls, a similarly boxed-in gun game that traps you in randomised levels and gives you one life. I’ve played its beta a fair bit this week, and I keep returning to it in quiet moments when my fingers get itchy. The doctor says it’s a good remedy.

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Demo Of The Dead: The Blackwell Epiphany

Follow me, readers. We shall wander through a metaphorical world of cardboard and shelves, passing things that once were but now are not. Here is one. It is labelled Human Sacrifice. Let us ponder the significance of the metaphor within this metaphor. Look, there’s one that says Leech Therapy. And over there is another that is labelled Whigfield. There is no box labelled War. Do you see? We are getting closer, closing in on the recent past–be careful to not slip on the Pogs–and the box of game demos should be just about… wait. That can’t be. It was here the other day. No! NO! That means we can’t stop game demos from being released. They said this day would come! NoooOooooOOOoo...

Wait. That’s a good thing. Everyone release demos! What’s that, Wadjet Eye Games? You’ve released a demo of The Blackwell Epihpany? Hooray!

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