Posts Tagged ‘interplay’

Fluffy Fluffy News! Toonstruck Arrives On GOG

It's been a while, friends -The Phantom Alt-Texter

It bothers me to my core that Toonstruck is not a more widely remembered and adored ’90s adventure. It deserves to be celebrated alongside LucasArts and Sierra, and yet so often goes forgotten. Thankfully, attention is being drawn to it once more as it finally arrives in GOG’s collection. It’s brilliant! You should play it.

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Freespace Boardgame: Sort-Of Interplay Sort Of Returns

It’s the day for gaming comebacks! Just so long as they’re gaming comebacks in which it’s difficult to ascertain whether anyone meaningfully involved in the original thing is on board. Interplay’s latest attempt to re-enter our affections isn’t quite as suspicion-clouded as West Games’ second dodgy-lookin’ gesture towards a spiritual STALKER sequel, but it’s fair to say that whoever wears the Interplay skinsuit are not Interplay’s original founders. They have, however, managed to recruit Chris Taylor, one of the Fallout’s designers, and it’s he who’s made an “officially-licensed” boardgame adaptation of Interplay’s space combat sim Freespace. Wot no Clayfighter 4?
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Descent Reimagining Sol Contingency Foxed

Love will tear us apart again.

Fan remakes and reimaginings are labours of love living on a knife-edge, potentially blooming into a glorious monument to their adoration but knowing that one single letter from the owner could shut everything down at any moment. Sol Contingency has received that letter. It was to be a shiny “reimagining” of Parallax’s splendid six-degrees-of-freedom space shooter Descent in the UDK, but owners Interplay have stopped that. The team say they’ll continue, changing enough to make Sol Contingency their own thing.

But this wasn’t all unrequited love; at one point, Interplay were interested in making Sol Contingency an official Descent game.

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Lo-Fi Let’s Play: Neuromancer

[I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

Interplay’s 1988 Neuromancer game is only very loosely based on the William Gibson novel of the same name. As it turns out, legendary acid psychologist Timothy Leary was the one who originally wanted to make a game about the book — he thought escaping into computer games might be the next psychedelic frontier.

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Descent Is 19 Tomorrow, And On Steam Today

Yesterday, when I glanced at the new releases on Steam and saw “Descent” I thought, “Huh, someone’s used that name again – well, it has been nineteen years since it came out.” And then I dropped down dead of old age and horror because it’s been nineteen years since Descent came out. I’ve only just recovered from this death, and looked again. No, it’s actually Descent. It’s somehow appeared on Steam. Descent!

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No Caps: Fallout 1, 2 And Tactics Free At GOG

As the headline says, three Fallout games for free. GO AND GET THEM. These isometric beauties will vanish from GOG at the end of the year. The DRM-free store doesn’t reckon it’ll be allowed to peddle them after year’s end as the current deal with Interplay will expire. After December 31st, the rights belong to Bethesda/ZeniMax. However, the magic of GOG means that if you add the free versions to your account in the next 47 hours (I’m an hour late with this post – SORRY), you’ll be able to keep a copy forever. Go go go.

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Circuitously Fortuitous: Interplay Nabs Freespace IP

Remember the days before Volition exclusively made (admittedly marvelous) games about superpowered crimelords/US Presidents dubstep gunning virtual reality aliens? Those were very different times. For one, we didn’t have smartphones or Facebook or music players we have to actively worry about ingesting or anything like that, but mainly that era saw the Saints Row’s developer craft some of the finest space combat sims in all the ‘verse. Unfortunately, Freespace and Freespace 2 couldn’t out-dogfight the then-mighty retail mothership, and the Interplay-published series crashed and burned. But here’s the fun part: Via Volition, Freespace ended up at THQ, who’s now sold it back to… Interplay.

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