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Posts tagged “interview”

Feature: "What's scary isn't the monsters or location, it's that you're stranded"

Amnesia: Rebirth’s bright setting is designed to create a different type of fear, Frictional Games tell us

The year is 1937, and you've just woken up in a crashed plane in the middle of a desert. You're not some sort of Indiana Jones-esque film though, I'm afraid, you're in a horror game - Amnesia: Rebirth, to be exact. It's the new survival horror from Frictional Games, the team behind Amnesia: The Dark Descent and Soma, and it's out today.How can the horror…

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Feature: Kicking arse, and doors, in Door Kickers 2

The Flare Path endangers Rangers

If days were centimetres the sequel to this site's favourite tactics game of 2014 would be about this far away (I'm holding my hands out in front of me like a person illustrating the leg span of the largest giant huntsman spider ever recorded). Poke your spycam under yonder jump and you'll spot an interview with Door Kickers 2's designer, Dan Dimitrescu, plus a blow-by-blow account…

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Feature: None more goth

“An entire universe of art”: Kieron Gillen on what comics and games can learn from each other

Autumn. Nature renews itself. Green shades turn to warm reds. The air gets chiller, the days get shorter. Kids return to school. Columns come and go. Games journalists become narrative designers. It's the circle of life.But autumn is also the season when the laws of nature gets tweaked, and the dead wake up again to haunt the living for a day. Let's salute this column…

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Feature: Feeling a bit queasy

Preview: Bugsnax isn’t a horror game, but it’s still unsettling

I don’t watch much horror myself, so forgive me. But you know those trailers? The ones where there’s a cabin in the woods and a group of smiling high schoolers descend upon it? They flip up the trunk of their car, eagerly fling their suitcases on the wooden decking, and chortle about how they are going to have a rad time. Tropicana in the morning,…

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Feature: Space to grow

Ostranauts is a hugely ambitious space game, but I think it’s going to work

"This is all just an excuse for me to build a universe, right?" says Daniel Fedor, as I settle in for an evening watching him play Ostranauts. And he's serious. The sandboxy space sim, which hit early access on September 10th, and which is a sort-of sequel to acclaimed oddball RPG NEO Scavenger, has some properly deep worldbuilding. And I don't mean deep as in…

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Feature: Really, it's fine

Crysis Remastered’s lead dev talks ray tracing, and why it’s OK if you can’t play ‘Can It Run Crysis?’ mode

Famed for its steep requirements and melting PCs the world over, the original Crysis was arguably one of the most important PC games of its day when it first came out in 2007. Not only did it push current PCs to their limits, but it also became a touchstone for the avid benchmarkers in the years that followed. Whenever you built a new PC, the…

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Feature: Factional distillation

PlanetSide 2 is getting a story and side quests in the Shattered Warpgate update

Three-way mega-battle FPS MMO PlanetSide 2 is about to unveil another big update. The Shattered Warpgate will introduce hazardous storms to one of its maps and some new equipment, but most importantly, a campaign.Its big update back in March, Escalation, bought thousands of players back, but where that was focused largely on organised groups of experienced players, Rogue Games' Andy Sites declared that "our goal…

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Feature: Good things, small packages

How Obsidian made tiny survival fun in Grounded

As we all know at this point, I am a big fan of the ants in Obsidian's new early access survival game Grounded. But the ants aren't the only thing I ask about when I interview Obsidian's Adam Brennecke, the game's lead designer.In Grounded you play as a child, or group of children working together, who has been mysteriously shrunk down so that a normal…

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Feature: V.v.V V.v.V V.v.V <--- crabs

Fight Crab, the game about fighting crabs, was inspired by Dark Souls

Masafumi Onuki, the programmer behind Japanese indie studio Calappa Games (a.k.a Nussoft), is a man who knows what he likes. He likes crabs. All three of his games to date have gone in heavy on crustaceans: there was Neo Aquarium with its intense sci-fi crab brawling, then party-based third person fighting game Ace Of Seafood (which admittedly also featured fish), and then this year's Fight…

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Feature: Pheromones? Build him a pyramid, idk

A day in the life of Grounded’s ants: Obsidian talk eggs, pheromones and their incoming queen

It's been less than a month since ant-bothering shrinky garden survival game Grounded entered early access, but in the current era, three weeks could mean anything between a day and four hundred years. In any case, I'm rather fond of the game, and have attacked my own friends for daring to menace its ants, as warned. So you can probably imagine how excited I got…

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Feature: He's going through a lot right now

I Am Dead is a puzzle game about a ghost who can look inside fruit

"If you're a ghost, and you walk through a wall..." asks Richard Hogg, in the tone of a man confronted with a real head-scratcher, "...do you get to see the inside of the wall?"It's a good question. The kind which, for most people, might fuel a good half hour in a pub, or a 2am chat with a partner who can't sleep. But for Hogg…

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Feature: Imagine digging up your garden to discover a technologically advanced bug society living right under your feet

Cyberknight is the cyberpunk Hollow Knight mod I didn’t know I needed

What if Hollow Knight... but cyberpunk? This was never a question that really crossed my mind. The futuristic neon stuff is everywhere at the moment, largely because of CD Projekt Red's impending RPG Cyberpunk 2077, but the last place I expected to find hints of the techy genre was in a gothic metroidvania about a long lost kingdom of bugs. Inspired by all the cyberpunk…

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Feature: Fitting for a great detective

Sherlock Holmes Chapter One will make Holmes detectier than ever

Sherlock Holmes. DC/PC. The Cocaine Think Boy. The Big Hat. Whatever you call him, Arthur Conan-Doyle's detective's detective is iconic to this day, inspiring loads of adaptations and remakes and modern updates. Games, as well, are just as susceptible to Holmes' allure. Since the 2000s, developers Frogwares have been putting out an enduringly popular series of Sherlock sleuth'em ups that are getting pretty bloody close…

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Feature: "I think luck played a big role!"

Warren Spector on Deus Ex, 20 years on

Deus Ex director Warren Spector has always had very precise ideas about what games should be. A formative D&D campaign run by science fiction author Bruce Sterling. who helped to define the cyberpunk genre, showed Warren the importance of collaborative storytelling early on. “In a book or a movie the writer or director simply tells the audience what they think about a topic. You have…

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Feature: Prepare to cry

Hundreds of people are competing to finish Dark Souls without being hit

Beating the final boss of a Dark Souls game can be an overwhelming experience. You reflect on your journey, the countless hours and failed attempts that led you to this moment, and a wave of emotion rolls over you.The Twitch channel of Eric “McRaptor” Harper was host to a litany of these moments during the recent “Souls-4-Souls” (SFS) charity tournament that ran in late April.…

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Feature: Spreading the concept of love

20 years on, Jet Set Radio is still influencing developers

Okay, so technically it wasn't until 2012 that PC players got to skate, tag and grind for themselves, but June 29th marked the 20th anniversary of the original release of Jet Set Radio (or Jet Grind Radio, as it was known Stateside at the time). An anti-establishment skating action game with a killer soundtrack, Jet Set Radio was the hippest thing ever to burst onto…

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Feature: From the ground up

Interview: the art and inspiration of Paralives, the indie game set to take on The Sims

If you're a fan of The Sims 4, or you know someone who is, or even if you just follow people who occasionally retweet simsposting into your timeline, you've probably seen something about Paralives by now. It's... a life simulator? A Sims-like? (I know The Sims can't be the only game of its type, but it's dominated the market for so long that the only…

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Feature: When life gives you no dragons, make a dragon

Modders are making ambitious things in Bannerlord, even without modding tools

Mount & Blade 2: Bannerlord has only been around for a few months, but that’s plenty of time for modders to have a good tinker. We’ve already been blessed with a bounty of minor Bannerlord mods: there are hundreds of ways to tweak, alter and optimise your experience, and the option to turn your character into a sword-swinging, death-dealing toddler is not to be sniffed…

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Feature: Where the wild things are

Biomutant sounds like Zelda: Breath of the Wild, but furrier

The Biomutant reveal feels like a lifetime ago. Announced at Gamescom in 2017, the kung fu... cat/panda/bear-thing captured the imagination of everyone with that first trailer. And, despite some delays, the excitement for Experiment 101's open world RPG has been growing ever since. No wonder, I suppose. You are a kung fu cat/panda/bear-thing, after all.

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Feature: Listen and learn

How Supergiant Games made the hack’n’slash accessible with Hades

Hades is a roguelike dungeon crawler that sees you fight your way through ever shifting levels of the underworld, from wispy shades of the undead to foes of Greek legend, on frantic battlegrounds that can send you to your death in an instant. As a disabled player, oftentimes I don’t have access to kinds of games like Hades. I have a connective tissue disorder that…

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