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Posts tagged “interview”

Feature: Swimming with the fishes

Why Beyond Blue is shaping up to be much more than Blue Planet: The Game

If you've ever been to a big, public gaming show, you'll know a large part of your day is often spent being bombarded by at least fifteen different loudspeakers all vying for you to come and sample the source of their whizz-pop sound effects and booming trailer videos. E-Line Media's booth for ocean explorathon Beyond Blue, however, was like a small oasis of calm when…

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Feature: Season of the witch

The Noita devs on how to make a fun game when everything is falling

Noita is a very giffable game. The official Twitter account for developer Nolla Games has a lot of cool gifs. Explosions. Acid. Ice. Rats. Noita is that game where every pixel in the word is animated. You can explode, burn, melt everything you see, as a little witchy character exploring a procedurally generated dungeon. I was sitting around a laptop on the floor with the…

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Feature: Jetpack joyride

Astroneer is reaching for the stars in its upcoming jetpack update

Space survival craft 'em ups can be pretty grim places, what with the lack of oxygen and constant threat of being eaten alive by the resident fauna and all that, but for some developers there's nowhere more hostile than the mothership from which they all originate. “Throw a dart on Steam,” says Joe Tirado, head communications honcho for Astroneer, “and you could probably hit a…

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Feature:

How one deaf Overwatch fan is trying to make the game more accessible

If you’re tuning into the Overwatch League’s stage two playoffs this weekend, you might see a video featuring 14-year-old Danik Soudakoff. Soudakoff is an attendee of some of the games in the Burbank arena, a fan of the Los Angeles Valiant, and deaf. When attending games, he gets an American Sign Language (ASL) interpreter to keep him informed, and he’s been a part of creating…

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Feature: By Jove, I think they've got it!

Watch the first video of Warframe’s Gas City remaster

Update: We've now got the first video showing The Jovian Concord's changes to Gas City, with some before-and-after comparison footage. You can find it embedded below. While Warframe's next major expansion, Empyrean, is still a way off, players of the free-to-play space-ninja shooter won't have long to wait for new toys, as the Jovian Concord update hits "very soon", according to developers Digital Extremes. Much…

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Feature: Gotta lotta letters

Letters – A Written Adventure shapes the world with words and I liked playing it a lot

Letters - A Written Adventure is, say the developers, "a heart warming coming of age story about finding the right words." It's part puzzle game, part adventure game, part platformer, but all words. I got to play an early demo of it, and talk to the devs, and it made me think about the joy of writing a letter -- of physically putting pen to…

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Feature: Always tip well

Nowpunk and the politics of the personal in Neo Cab

Neo Cab is that game you’ve seen about being an Uber or Lyft style gig-economy driver, set in a dystopian sci-fi future. It has been described as “neon-drenched” because that is the only way we have thought of to describe “thing that is cyberpunk” so far. “We don’t actually self-identify as cyberpunk,” said Patrick Ewing, creative director of the developers Chance Agency, and not a…

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Feature: Here and queer

Why visual novels are a haven for LGBT+ stories

As a young queer woman, often I have to ask myself what media I want to consume in my video games. Sometimes it’s simply picking the next best thing that includes LGBT+ representation, even if that representation is actually pretty damn awful. There are limits when it comes to certain genres, as well as the type of game, be it indie or giant global studio.…

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Feature: All aboard the voxel train

Unrailed is boarding the Early Access train this summer and it’s an absolute riot

If you’ve ever played Mini Metro, but thought your solo subway planning adventures would be dramatically improved by having another pair of hands in the mix, then make sure you book a seat for Unrailed [official site]. Unrailed, styled as Unrailed! as if it's being shouted at you with excitement, is a co-op rail-planning puzzler from Swiss developer Indoor Astronaut that will be pulling into…

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Feature: Why they’re “honoured” to be an Epic Store exclusive

Team Meat on the return of Super Meat Boy

When Tommy Refenes first sat down to prototype a new, auto-running one-button Super Meat Boy game in his GDC hotel room back in 2011, it was meant to be a tiny spin-off for mobiles that stopped after nine levels. “The scope of it was going to be very small,” the programmer of Team Meat told me at PAX East 2019 last weekend. “The idea was…

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Feature: Wolfpack, Steel Division 2, Radio General

The Flare Path: April Cowers

By next Friday I should have answers to all these questions... How do AI-controlled Steel Division II attackers react to player-deployed obstacles like barbed wire and trenches? Are new commands like Quick Hunt (unit uses roads while stalking) and Efficient Shot (unit will only open fire when hit and penetration chance is over 40%) as useful as they appear? Is the new radio mechanic (units…

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Feature: A roguelike link to the past

Sparklite wants to be an “accessible roguelike” that’s more Zelda than Dead Cells

When someone says the word ‘roguelike’, the first thing that’s likely to pop into your brain is a crushingly hard button twiddler like Spelunky, The Binding Of Isaac or Risk Of Rain. Sparklite, however, wants to do things a bit differently. This upcoming brawler adventure game, from North Carolina outfit Red Blue Games, will be joining the roguelike ranks when it comes to PC later…

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Feature: Overwatch League puppy bowl when?

Know It OWL: Stage one small talk with the teams

This week there weren’t any Overwatch League games, as the players took a well-deserved rest. But with stage one done and dusted and last week being all about the playoffs, we’ve been doing an awful lot of talking about pure results. That’s fine and all, but it’s hardly the only thing to care about in the League (otherwise we’d all just be Titans fans). So…

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Feature: Like evolution, only faster

Sing to a garden and make friends with happy jelly beans in Mutazione

It was explained to me that Mutazione is a difficult game to play on a loud and busy show floor. At conventions and trade shows, someone might notice a free demo station, pick up the controls, noodle around for a few minutes, and then run off because they only have half an hour in which to snarf down an overpriced sandwich. But Mutazione is quiet,…

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Feature: Toasty

Afterparty Hands On: Out-drinking Satan in hell

If you asked me to tell you one game I think you should play from the last couple of years, I'd barely hesitate before suggesting Oxenfree. It is an exceptionally good game, focused on a mysterious tale told through an exquisitely good dialogue system. Night School Studio's follow-up Afterparty is attempting to take it all one step further. A pub crawl in hell, where booze…

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Feature: Let's get weird

Control is a delightfully strange shooter with outstanding telekinesis noises

The sphere is loose. A spiky black void, jittering between realities as it loafs towards me like a murderous billiard ball from a higher dimension. It's one of many paranormal horrors to break out of the Bureau’s containment, and I do not like it one bit. Except I do, because weird balls and their ilk are the main reason I’m excited about Control. Those, and…

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Feature: "This is the sequel you have been waiting for"

Vampire: The Masquerade – Bloodlines 2 is happening! It’s real!

Imagine, dear reader, my delight upon learning that Vampire: The Masquerade - Bloodlines 2, a game about which I have said “...but it’ll never happen” several times, is, in fact, happening. More than that, I have seen, hands off, the first half an hour of it and have spoken to senior writer Cara Ellison (late of this RPS parish), as well as Hardsuit Labs co-founder…

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Feature: Ape me out tonight

How the frenetic jazz of Ape Out elevates its violence

From the languid tempo that starts each level, to the frenetic bebop energy driving a series of devastating assaults, the soundscape of the indie beat ‘em up Ape Out is all about contrasts. As the eponymous gorilla, Ape Out lets players exact revenge against a battalion of doughy humans who are too feeble to stand directly against your wrath. It’s thunderous centrifuge of jazz and…

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Feature: Herding cats

How a Valve veteran and a former Riot designer want to ‘change the culture’ of making games

Stray Bombay are going to make co-op games. Dr. Kimberly Voll, (PhD in computer science and AI, first class honours degree in Cognitive Science, experienced game designer, VR researcher, expert in player dynamics, and former professor of computer science) and Chet Faliszek (man who worked at Valve and has made some games you’ve probably heard of) have co-founded this new game studio. It’s called Stray…

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Feature: War makes monsters of us all

A Year Of Rain is an accessible if ambitious upcoming co-op RTS

I was nervous, sitting down to play A Year Of Rain. I don’t have a lot of experience with real-time strategy games, and even though technical director Nick Prühs had explained some of the accessibility features, it still looked intimidating. Plus, as a co-op and a competitive game, it has twice the number of people available to embarrass myself in front of. As I dug…

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