Posts Tagged ‘Peter Molyneux’

Godus Wars Scraps Surprise In-Game Charges

Godus Wars [official site], the second unfinished Godus game from development team 22Cans, costs £11 on Steam. And until a few moments ago, once you’d battled through the first continent of its combat-focused spin-off, to play any more of the game cost another $5. Yup, this new “free to owners of Godus” early access, severely unfinished game included surprise premium in-game purchases! Unsurprisingly, on discovering this, already angry players became even angrier, and let their feelings be known. A taken-aback 22Cans have just announced they’re removing this charge, while expressing astonishment that anyone should have minded it.

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Peter Molyneux Interview: “I haven’t got a reputation in this industry any more”

When Peter Molyneux agreed to speak to me, I knew the interview was going to be tense. I knew that an article we’d posted on Monday, asking what was going on with the development of Godus, had kicked up an enormous storm for 22cans and its boss, with the rest of the gaming press picking up and running with it. So I assumed, when he agreed to chat, he knew that it wasn’t going to be a smooth ride. I wanted to get to the root of so much that now seems to form the reputation of the developer, the outlandish promises that so often aren’t kept, the ridiculous time-frames claimed, and the often disappointing or lacklustre results. I especially wanted to do this now that the people funding such things aren’t deep-pocketed publishers, but the players themselves. I wasn’t expecting it to take us in the direction of Molyneux’s declaring that I was “driving him out of the games industry”.

We spoke on the phone on Wednesday evening, Molyneux speaking from the Guildford offices of his studio, 22cans. Sounding stressed, but composed, Molyneux asked how I’d like to begin, whether I had questions, or should I just let him talk. I told him I had questions, many questions, and so we began.

RPS: Do you think that you’re a pathological liar?

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Loss Of Faith: Will Godus Ever Have A God Of Gods?

Eurogamer have published a really superb article in which they speak to Bryan Henderson, the “winner” of Curiosity, who was promised a life-changing prize. That prize turned out to be the role of “God of Gods” in the multiplayer version of Godus, and a share of the money made by the game. Well, a share of the money made by the multiplayer bit of the game, which was always supposed to be part of the game. But apparently, because it’s still not in there two years on, means he doesn’t get anything. Nothing at all. Not even emails for month after month, according to Wesley Yin-Poole’s heartbreaking interview with the 21 year old.

They then go on to put this to Molyneux himself, hours after we’d published our article that revealed the depth of mess that Godus is currently in. Along with the predictable gush of apologies, Molyneux also makes some odd claims that entirely contradict a video he’d recorded the same day.

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22cans Confirm Godus Team Shrinkage, Admit Mistakes

Yesterday we reported on the giant mess that 22cans’ Godus appears to be in. After a lead developer on the project stated that Kickstarter goals will likely not be met, and woefully dissatisfied backers lamented the lack of progress in the PC version, it appears some damage limitation is now in effect. A new video from the studio attempts to put minds at rest, while mostly achieving the effect that it was written by Ricky Gervais.

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Oh Godus, What The Hell’s Going On?

Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of “Peter Molyneux” still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that he’s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. And the team currently working on the game have recently acknowledged that they, “simply can’t see us delivering all the features promised on the kickstarter page.” Uh oh.

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S.EXE: Groin Gravitators

COME HERE YOU BIG OWLHAIRED FOOL

My circumstances have changed yet again as I make my way around the world on a silly adventure with game developers. I find myself writing this week’s S.EXE in the muggy heart of the most boisterous American city, New York. It is currently pissing it down, and yet, as my friend Rob Dubbin remarks, it is hot like ‘a city on the surface of Venus’ and comes accompanied with a particular pungent smell.

My computer is hating Vampire: The Masquerade – Bloodlines, so before I wrestle the next instalment of my diary into the RPS featuresmachine, I thought I’d utilise the things around me to bring you a change of scenery. These things are: my partner in crime and Kotaku comics Elizabeth Simins, beer, and a copy of Andrew Gray’s Groin Gravitators on Ouya or internet. Join me to play a game about Peter Molyneux’s groin!

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The Abysmal Godus Is No Longer Abysmal, APPARENTLY

look into the eyes of the chap on the left

Peter Molyneux and 22 Cans’ intended Populous heir Godus is the most miserable gaming experience I’ve had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming’s future, it was a betrayal of its own heritage, and it was an insult to all that had been promised. I struggled to find anything to convince me that it existed for any reason beyond making money. As an angry young man, I loathed games often. These days, I simply feel sadness and tiredness when I play a game I don’t enjoy. But Godus I loathed, and completely so. There should be no surprise, by now, at unmet promises, but the sheer scale of the oath-breaking here was breathtaking.

Now there is Godus 2.0. There are apologies. There are promises. There is talk of it being an almost ground-up rethink. It may very well be true, and certainly an attempt at salvage on this scale is to be admired. But we have been fooled so very many times before.
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