Kickstarter isn't a kind place. Well, OK, aside from the whole "free money from the absurd generosity of people's hearts" thing, I mean. But these days, if you don't understand how to work the machine, it'll chew you up and spit you right back out - probably with even fewer pennies to your name than when you first started. Even game design legends aren't safe, as evidenced by high-profile failures like Old-School RPG and Dizzy Returns, and Peter Molyneux's Project GODUS certainly looked like it could go either way. For better or worse, though, the Kickstarter deities have officially accepted fans' offering, and GODUS will now get its wings.
With a scant 40-some-odd hours to go, GODUS crossed the £450,000 starting line, so it's full steam ahead from here on out. It then continued to sprint right past the £460,000 mark, so we'll be getting three additional single-player and multiplayer modes of some variety. "With some extra funding, we can test out some super unique competitive gameplay and then get it in front of you, the backers, in our early beta play tests," 22 Cans explained. "You guys can then tell us the features you think have the potential to make the final cut."
Meanwhile, 22 Cans announced that Harry Waters, son of Pink Floyd's legendary Roger Waters and keyboardist for both the current Roger Waters tour and his own band, will be collaborating on the game in some way. "We will be exploring how we can collaborate with Harry on the soundtrack for GODUS," said the not-so-canny can collective. "It could be in the form of a bonus track on the soundtrack or it could be something else - regardless it's exciting to see so many creative people wanting to contribute. So we're a happy bunch."
The Kickstarter's still got a little more than a day to go, and - at the rate it's going - there's a chance it could hit some of its loftier stretch goals. Still though, I'm not sure how to feel about this. I wouldn't say GODUS limped out the gate, but it certainly didn't pull a Project Eternity of Star Citizen. So does this say something about dwindling demand for god games, the increasing frugality of Kickstarter users, or does it land somewhere in the middle. I'm leaning toward the latter, but it's a lot to sift through.
But hey, GODUS is a thing now. That much is certain. Now then, here's hoping it starts to shape up once it has some room to breathe. Its first couple showings, after all, weren't exactly the strongest.