Posts Tagged ‘tomorrow corporation’

Can Videogames Teach You Programming?

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When I tell people I’m a programmer, I get that look. The glazed eyes, the polite smile, the clear desire to change topic. If I’m lucky, I’ll get pitched on an idea for the next killer mobile app that my conversation partner insists will make us rich; if I’m less lucky, I’ll get wrangled into providing free tech support for the rest of my life. The thing is, though, as impossible as it might sound, programming can be more fun than people realise. Fun enough to warrant its own video game genre, even.

Just how educational are these games, though? Is it really possible to become a programmer by playing games? I dug through Steam and came away with three promising candidates. Let’s take a look at them, and see whether they can really teach you skills to pay the bills.

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Little Inferno Devs Crank Up Human Resource Machine

Little Inferno showed what we do with consumer products at home – we burn them in a nice big fire for giggles so we can get more stuff – but where do products come from? Developers Tomorrow Corporation are now showing us a sliver of where the magic happens, revealing the Human Resource Machine [official site]. Their latest is a programming puzzle game, where you use simple syntax to program a hapless office worker to perform tasks. They do so enjoy being micromanaged, those wee drones.

Tidy up your tie and polish your shoes, as Human Resources Corporation is now out.

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New! Tomorrow Corporation’s Human Resources Machine

It's Dessert Hair Thursday in the office.

If the sinister corporate headline weren’t clue enough, the googly-eyed people should give it away: Tomorrow Corporation have a new game coming. Them lot behind Little Inferno (as well as having the picture-drawing half of World of Goo team 2D Boy) today revealed their latest puzzler, Human Resources Machine [official site]. It’s all about programming.

Arriving this summer, Human Resources Machine will give you the giddy thrill of working in an office which works like programming a computer using boxes and trays. If you don’t know how to code, chillax: they say that’s not a problem. Come have a look at the trailer.

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Little Inferno Kindles Release Day Fires

Tomorrow Corporation’s combustion-based game, Little Inferno, has released a launch trailer, which you can see below. It’s still not much clearer how the game works, but it appears to be a game of burning things, and then buying new things to be burned, with a bunch of side-effects from the things which are turned to ashes. If you are intrigued you can now buy access to the beta over here, or the game is out proper on the 18th. I’ll have some thoughts on it for you in a day or so.
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Happy Burnsday: Little Inferno Release Date

If I were Tomorrow Corporation, I would have released Little Inferno on Robert Burns Day, but that’s in January and the World of Goo creators’ new game is a launch title for the Wii U so it must come out earlier. That’s a good thing though because the PC release will be at the same time: November 18th. As the teaser trailer showed, it’s a game about burning things. All the things. Maybe it’ll be a little like Trash Panic or maybe it’ll be nothing like Trash Panic. It’ll almost certainly involve burning things. Little things. Also expect some sort of playing around with physics, fire physics, and, hopefully, a delightful soundtrack.

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Little Inferno Teaser Burns Toys, Memories

Tomorrow Corporation (Kyle “World Of Goo” Gabler, Allan “Worked At EA” Blomquist, Kyle “Henry Hatsworth” Gray) have released a trailer for their forthcoming game, Little Inferno. It tells of a world which is suffering a mysterious ice-age, and children who must burn toys to stay warm.

Yes, it’s a bit odd. See it below.
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