Posts Tagged ‘week in tech’

My Driving Sim Story, Part 1: Firing Up The Playseat

What was I expecting when I set out on this driving-sim adventure? I’m not sure, but it wasn’t this. If the logistical complexities of doing driving sims properly caught me out a little, the initial experience is completely off the map. But I’m finally up and running thanks to the arrival of a Playseat seatpod thingie and I’ve had something akin to my own Matrix moment… Read the rest of this entry »

Nvidia’s New GeForce GTX 1080 Graphics

Hate to say I told you so. Or rather, I don’t and so I’m going to gloat. Contrary to numerous comment protestations, Nvidia’s 2016 graphics awesomeness has begun in the shape of its new GeForce GTX 1080 and 1070 cards. Based on the new Pascal architecture and teensy 16nm transistors, the new GPUs are exactly as expected. And yet also quite different. Meanwhile, AMD has dropped some hints regards the shape of Radeons to come. It all adds up to an exciting summer for PC graphics and a very good reason to put your GPU purchases on temporary hold, especially if VR is your bag… Read the rest of this entry »

Why Intel Quitting Smartphones Matters For PC Gaming

And lo it came to pass on the 29th day of the fourth month (or thereabouts) in the year of some or other lord from antiquity 2016 that Intel did verily smite the Atom processor. Well, mostly. More specifically, what Intel has announced is effectively the end of its ambitions to get into smartphones. It has cancelled a number of future chips designed to achieve that end. You might very well wonder what this has to do with PC gaming. Immediately and directly, naff all. But in the longer term it could be critical and it involves the very meaning of PC gaming. Allow me to explain.

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Cheap SSDs? It’s All About The Brand

You might think you’re a person. Wrong. Like each and every one of us, you are a brand. So says Stephen Colbert and who am I to argue? I haven’t quite finalised the specifics for the impending launch of my own one-of-a-kind curated Lairdstyle offering, but in the meantime, I do have a serious point to make about brands. When it comes to SSDs, brands matter. Especially cheap SSDs. This week, I’ll not only explain why but also give you an easy option for a stoopid-cheap SSD that’s actually rather good. I even bought one myself. With my own money. I know, right? So, if you need a cheap SSD for your gaming rig, read on.

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Vulkan API: It’s Gaming, Jim, But Not As We Know It

One API to rule them all. Wrong fantasy franchise, perhaps, but that’s the idea behind Vulkan, the snazzy open-source successor to OpenGL, alternative to Microsoft’s DirectX and something that might shake up gaming on everything from PCs to phones. But what’s an API? And why should you care? We’ll come to that. For now, if Vulkan is everything it’s cracked up to be, it’ll make games run faster and look better on your existing PC. It might make that SteamOS thing a goer, too. Anyway, version 1.0 is out, so the chattering weberati will be casually trading Vulkan references to prove their PC gaming prowess. Time to bone up. Plus I’ve just sat through a five-hour keynote stream on Vulkan from GDC 2016. So humour me. This stuff is actually quite interesting.

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Asus PG348Q: Second Coming Of The Monitor Messiah?

OK, this is a little embarrassing. Last July I hailed, albeit with the usual journalistic qualifications, the Asus MG279Q as the Messiah of Monitors. Now I’m doing it again. And it’s another ruddy Asus monitor. But there’s nothing to be done. I cannot unsee what has been seen. And what I’ve seen is the new Asus RoG Swift PG348Q in all its 34-inch, curved-screen, IPS-panel, G-Synced and 100Hz glory. Nurse!

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Can A Real-World Car Lover Truly Dig Driving Games?

I like games. I like driving. But driving games? Not so much. Not since I could actually drive, at least. But in the name of natural science and fortnightly deadlines, I’m having another crack at it. As is my remit, I’m going heavy with the hardware. With the Laird Gaming Dungeon™ now operational, a top-notch driving-sim setup should provide for empirical exposition. Before that, however, please allow me to bother you with a broader theory of games that explains why driving sims have failed to fire my pleasure neurons in adulthood…

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