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The 18-Hour Bossfight

"People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people’s lives."

This, from aptly-name guild Beyond The Limitation, came after spending some 18 hours attempting to defeat one of Final Fantasy XI's endgame monsters, the Pandemonium Warden (does that mean he wards against pandemonium, or ensures enough of it happens?).

That's almost an entire day spent fighting one boss. And they still didn't beat him. I feel physically ill just thinking about it. How did anyone ever think that's good game design? I've never played the FF MMO, and now there's absolutely no way I ever will. Kerrrrrrrrrrist.

Full story here, though I don't understand most of the acronyms in it.

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