If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

The Computational Side-Effects Of Gaming


It had entirely escaped my attention that I recently wrote something for The Escapist. It's interesting, because I say word stuff wot read good. Like this:

What if games could do something practical while they entertain us? What if by playing games you weren't simply entertaining yourself and others, but adding to the grand sum of human knowledge? This is the idea behind an ongoing academic project entitled "Games With A Purpose." The project, which focuses on the work of a young assistant professor at Carnegie Mellon, Luis Von Ahn, has one specific objective: to create games with useful computational side-effects.

You can read the entirety of the piece just here. The conclusion is moderately lacking in lustre, due the original one having been cut thanks to an "editorial overlap", aka some other bugger writing the same thing a couple of months earlier. Bah.

Rock Paper Shotgun is the home of PC gaming

Sign in and join us on our journey to discover strange and compelling PC games.

Related topics
About the Author
Jim Rossignol avatar

Jim Rossignol

Contributor

Comments