If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Meta-Vapourware: The Magic Circle Announced

The next from Irrational chap Jordan Thomas

After his work on such delights as BioShock's Fort Frolic and Thief 3's Shalebridge Cradle, one might hope that Jordan Thomas's first game since going indie would be more than, well, vapourware. But that's just what The Magic Circle is: a half-finished remake of an ancient text adventure; a load of vapourware. It's glitchy, you can clearly see the seams where development changed direction, and frankly I suspect it'll never be completed.

Honestly, these big-shot developers make a few good levels and suddenly they think... oh. Oh! But The Magic Circle is meta-vapourware. Silly me. It's a puzzle-o-explorer game set inside the wonky overlapping half-finished prototypes of a fictional remake of a fictional fantasy game, with tools to hack around and rewrite it.

Characters within The Magic Circle are none too happy with their 'gods' messing about and ruining everything, see, and are none too pleased. You learn to manipulate reality too, capturing things within magic circles to rewrite them. A bit like Double Fine's Hack 'n' Slash, you can change the behaviour and properties of NPCs, simply turning allies to friends and pulling more elaborate tricks like copying and pasting the ability to control a hivemind, or also making all your new hiveminded friends fireproof. It's puzzle-y but open-ended with multiple solutions, confluences of behaviours.

The magic circle

Our John had a peek at The Magic Circle during GDC in March but as he's currently gadding about the world admiring sealife, all this is going off what Eurogamer have to say.

Jordan Thomas is joined at developers Question Games by another Irrational chap, effects artist Stephen Alexander, and Dishonored AI programmer Kain Shin. They hope to release it in 2015.

The Magic Circle's vapourware dressing also means it has traces of different directions and reboots within development, half-finished bits left behind, and even scraps of a sci-fi setting. I wonder what if there's something about Irrational which makes people who worked there want to make games about making things. Another group of former Irrationalites this week announced The Black Glove, a game about messing with people's pasts to change their later work. Whatever it is, it's our gain.

You're not signed in!

Create your ReedPop ID & unlock community features and much, much more!

Create account
Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings .

About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch