Sundays are for sipping tea with sun falling the wide windows of a rented Krakow apartment, thinking about things which need thinking about and compiling a list of articles from across the week (mainly) related to videogames, while trying to not link to the first single from the new album of one of my favourite bands. Again. Go!
- Mr Parish ex-EGM announced GameSpite Quarterly, where he writes elegiacally about the death of print magazines and so sets forth and starts working towards a Quarterly Print-on-Demand collection of essays. It'll all go online eventually, but for those with a nostalgia or fondness for physical artifacts, they can get this first and nuzzle up to the paper. Hmm. Print on Demand collections for a niche fanbase? That's an interesting idea...
- Gamasutra interview Fallout 3 lead designer, Ion Storm Austin veteran , Looking Glass Software alumni AND ex-games-journo Emil Pagliarulo Lengthy and well done, full of things that people on both side of the ever vehement Fallout 3 debate could use for ammunition. Or people could actually think about it and process it. That'd be nice.
- Nick Gibson writes for Develop about the total collapse of venture capital funding for games development and what the - er - financial downturn will actually mean for the industry. Example quote: "Private funding for games companies worldwide since the start of 2009 is tracking down a staggering 60 per cent on last year and close to 70 per cent on the year before that. Combine this with the strong allergic reaction banks are currently exhibiting to the idea of lending to most small and medium sized companies, let alone hit-driven ones, and one could conclude that the once-plentiful wellspring of non-trade finance for privately owned games companies is rapidly drying up." To paraphrase: "Recession proof, my arse". Worth reading.
- After the Pirate Bay jail case, news of a report which said that pirates were 10x as likely to buy music as those who don't pirate was waved around a lot. Simon Parkin wonders whether in the rush to use it as a flag whether we've actually torn it apart with sufficient vigour to discover what it actually means.
- Tigsource interviews Rudolf Kremers - one half of the team who made IGF Grand Finalist Dyson - on... oh, you know. Indie stuff. Awesome indie stuff.
- Oddly, quite a few non-games pieces found their way into the Sunday Papers document this week, just because I liked the cut of their jib. The Wall Street Journal interviews the creator of the much-despised Comic Sans, which is a lovely portrait of taste and hate in the early 21st century. Then BLDG blog wrote also went cheerfully off their normal topic and wrote beauifully in defence of twitter. Finally, you may not be aware that John Walker's as obsessed with television as he is with videogames, and occasionally ends up spewing masses of words about it. Here's a recent essay, unusually about a British piece of television, where he tears apart Red Dwarf's recent return.
- French Navy - Camera Obscura.