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Things That Make You Go Boom?


Courtesy of BeyondUnreal, splendid use of Unreal Tournament 2004, many explosives barrels and the 1812 Overture follows. Also, how the creator did it...

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The creator turns up in the beyond unreal comments thread, saying plenty of stuff. Including...

There is a limit to how many emitters the emitter system in UE2.5 can handle. It's however many emitters come out of about ~28,000 exploding barrels. You know those clips at the end of the video where ALL the barrels blow up at the same time? I tried to do that to Dria. The Dria lakebed has almost 300,000 barrels. UT2004 couldn't even GPF. The UT2004.log said something about a critical in the emitter system... I figured I'd hit a hard limit.

As for making the maps, there wasn't any secret, it just took time. Place a few barrels, duplicate, place those, select all, duplicate, repeat repeat repeat until the map is full.

I did not shoot this in realtime. Nothing you see in the video was rendered at 30 fps... except maybe the opening fly-throughs, I didn't check. With barrels, it was anywhere between 20 frames per second to 10 seconds per frame.

More there. He also links to the full Dria lake bed explosion...

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Cut and paste is an artform. We should all understand this.

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