If you click on a link and make a purchase we may receive a small commission. Learn more.

Things That Make You Go Boom?


Courtesy of BeyondUnreal, splendid use of Unreal Tournament 2004, many explosives barrels and the 1812 Overture follows. Also, how the creator did it...

The creator turns up in the beyond unreal comments thread, saying plenty of stuff. Including...

There is a limit to how many emitters the emitter system in UE2.5 can handle. It's however many emitters come out of about ~28,000 exploding barrels. You know those clips at the end of the video where ALL the barrels blow up at the same time? I tried to do that to Dria. The Dria lakebed has almost 300,000 barrels. UT2004 couldn't even GPF. The UT2004.log said something about a critical in the emitter system... I figured I'd hit a hard limit.

As for making the maps, there wasn't any secret, it just took time. Place a few barrels, duplicate, place those, select all, duplicate, repeat repeat repeat until the map is full.

I did not shoot this in realtime. Nothing you see in the video was rendered at 30 fps... except maybe the opening fly-throughs, I didn't check. With barrels, it was anywhere between 20 frames per second to 10 seconds per frame.

More there. He also links to the full Dria lake bed explosion...

Cut and paste is an artform. We should all understand this.

About the Author

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles