Feature State of the Art: How Isaac Cohen uses shimmering virtual cloth to explore emotions All that shimmers Sept. 25, 2017 Philippa Warr 5 comments
Feature State of the Art: The Long Dark's aurora The eerie beauty of the aurora Aug. 14, 2017 Philippa Warr 18 comments
Feature State of the Art: The slimes of Slime Rancher Design of a slime Aug. 2, 2017 Philippa Warr 10 comments
Feature State of the Art: The monsters of Prey A dark bestiary June 27, 2017 Philippa Warr 15 comments
Feature State of the Art: Old Man's Journey How its gorgeous scenes were made June 21, 2017 Philippa Warr 16 comments
Feature State of the Art: How Edith Finch's most memorable scene works On fish and fairytales June 1, 2017 Philippa Warr 2 comments
Feature State of the Art: Chris Delay talks Scanner Sombre Rays of light April 26, 2017 Philippa Warr 11 comments
Feature State of the Art: Guild Wars 2's art passes from father to son Family gaming April 21, 2017 Philippa Warr 26 comments
Feature State of the Art: The art of creating Subnautica's flora Pond Life March 13, 2017 Philippa Warr 23 comments
Feature State of the Art: Lights, action, razzle dazzle with League of Legends' VFX Flickers and flashes Nov. 24, 2016 Philippa Warr 4 comments
Feature State of the Art: Thumper's Bio-Metal Art And Insects How its unique look was developed Nov. 8, 2016 Philippa Warr 6 comments
Feature State of the Art: Burly Men At Sea Seafaring sketches Sept. 29, 2016 Philippa Warr 7 comments
Feature State of the Art: Sunless Sea and the world of Zubmariner What you'll see Unter the Zee Aug. 16, 2016 Philippa Warr 8 comments
Feature State of the Art: The Visceral Style Of Scorn Architecture meets biology July 19, 2016 Philippa Warr 39 comments
Feature State of the Art: The Elegiac Beauty Of Hollow Knight Burrowing into the artwork Sept. 30, 2015 Philippa Warr 10 comments
Feature State of the Art: Katherine Bidwell On The Models Of Lumino City Bringing a tiny city to life Nov. 6, 2014 Philippa Warr 11 comments