Always fan of a bit of maths on RPS. So when Simon Parkin made me watch a little procedural city demonstration that's been doing the rounds, I thought I should share. If you want to know how it's done, you should turn to the developer's enormous diary of its development. If you want to know what it does, you should look at the video beneath the cut or consider downloading its very-much-pre-alpha screensave incarnation.
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