Rock, Paper, Shotgun

Wot I Think: Amnesia – The Dark Descent

By John Walker on September 7th, 2010 at 6:57 pm.

Even the title screen's too dark for a good screenshot.

Frictional’s first full-length game, and a successor to their Penumbra series, comes out tomorrow. Amnesia is a combination of classic haunted castle horror with their unique first-person adventuring. Is it good? Is it scary? (Let me give you a clue: flipping yes, and oh good grief yes.) Read on to find out just exactly Wot it is that I Think.

Paint the man, cut the lines. Paint the man, cut the lines. Paint the man, cut the lines. Paint the man, cut the lines. Paint the man, cut the lines. Paint the man, cut the lines. Paint the man, cut the lines. Paint the man, cut the lines.

Help me.

Good flipping grief on a barge, Amnesia is a scary game. There is no question, not one, that it has instantly equalled with the original Thief in terms of making me feel like I’m constantly on the verge of a hideous heart attack. If it failed at everything else – and it absolutely does not – then it would still be an extraordinary achievement simply for so ceaselessly inducing ghastly fear.

However, Amnesia achieves on so many levels, from phenomenal architecture to astonishing visual design, from exquisite use of darkness to a game-changing use of physics. It has shortcomings too, and I’ll get to them, but this is an overall tale of impressive success.

But most of all, it’s the fear.

You’re walking down a barely lit corridor, bleak with shadows. You light a single candle on the wall, more to mark that you’ve been this way than to provide any respite. But suddenly everything starts shaking, a roaring crash deafens you, and in front of your is a rockfall blocking your path. So you turn around to make your- WHAT THE HELL IS THAT?

Stood in front of your is the horror of a mutant, its face in a ghastly, deadly yawn, arms twitching, staggering toward you. It hasn’t seen you yet, but the music has, and it’s become discordant, threatening. Daniel’s breathing picks up, his vision stretches out thin, before swimming slowly back to normal. But you’re lit by that candle, and it’s going to-

It’s seen you, and the screech begins. It’s not a scream, not a roar, something between, one tone, horrendous. It speeds up, charges, and you can only run. Darting past, it clips you with a talon-finger, a slice of blood ripping across the screen. Daniel staggers, his sight goes red, but you keep your finger on sprint and you just run, in darkness, no idea where you’re going. Finally there’s a door. You race in, and slam it shut behind you, and run into the darkest corner, crouch, and face the wall.

It’s growling moan still grows louder, and then you hear it slam against the door. Its fists batter at the wood, and you turn around to see splinters flying off, then a hole punched through. Face the wall. Just face the wall.

Whether it comes in to find you, or loses you in the darkness, is up to the moment. But you can’t turn around to find out what it’s doing – see it, and Daniel will react, perhaps make a noise. That’s death. So you stay there, panicking, panting, staring at stones, unsure if it’s even in the room any more.

While the idea of a player character who’s lost their memory may induce a groan, here’s the game that’s allowed to do it. This allows a narrative of gradually revealed horrors to seep back in as you progress through the first-person adventuring.

And it really is adventuring, but in a way that – if only any other developer in the world had had the sense to copy from Frictional’s previous Penumbra series – should be the genre’s new direction. Taking Penumbra’s technological reigns, once again this is a collection of large, complex physics puzzles, combined with exploration and inventory application. However, unlike Penumbra, there’s no combat whatsoever. That there’s still deadly enemies is in a large part why this is so damned scary.

You play Daniel, an explorer who apparently discovered some sort of magical orb. The only knowledge you have of yourself are the notes you left behind, and the memories that assault you as you enter certain locations. Why you’re stuck in a giant castle, and where you’re going, are unknowns. And because the narrative cleverly doesn’t come together in a meaningful way until the final acts, I’ll not say a word more.

So your objective is progression. Get away from where you are, because it’s bloody terrifying, and try to move on. And you can’t stick around, because the building itself is corrupting around you, the rocks growing horrendous pulsating flesh and exploding pustules.

Or more often it’s because you’re running for you life, too scared to turn around, racing until you can find a door to slam shut behind you. Really, having the character make yelps and frightened breathing sounds is completely unnecessary – I was making plenty of my own.

Running is the last resort. Ideally, should you hear the guttural groans of the grotesque mutant creatures that stalk the castle’s halls, you hide. Anywhere. Turn off your lantern, run toward darkness, and crouch. If you can find a wardrobe, climb in it and close the doors. Because you cannot fight back, and any attempts would be hopeless.

Running to darkness is quite the opposite of your usual intent. Darkness leads to fear, and fear leads to insanity. To maintain your mental acumen, you need to seek light, and it’s in extremely short supply. The building is inevitably plunged in black, and too long without being able to see properly causes Daniel to begin losing his already fragile mind. You discover a lantern early on, but the game’s rarest commodity is lantern oil, and you’re going to want to ration it for emergencies. The other option is finding tinderboxes to light lamps, torches, candles or fireplaces. These offer a faint glow in the gloom that can allow you to keep a grip on reality. But again, tinderboxes aren’t in wide supply, and you’re going to have to think carefully about where to create light.

The loss of sanity can only be restored by progression. (An absolutely fantastic improvement on the preview version’s Sanity Potions, that really made no sense at all). This is either geographical, or completing puzzles. It makes sense. These moments provide calm, offer satisfaction. It allows you to believe you’re having an impact, making a difference, and not just the victim to this horror show.

But insanity is rife, and you will be subject to it. The portrayal is splendidly evocative. The screen contorts, bellows, and woozily twists. Colours bleed, the world blurs, and you lose full control of your movement. At worst your legs give way from underneath you, and you’re left dragging yourself across the floor by your arms. And the sound. God, the sound. The screeching, screaming, wailing. The tinnitus drone, the whispering voices, the distorted, atonal instruments. Help me.

Every moment of sound is a masterpiece (with the exception of the voice acting, which is mostly decent, but rarely brilliant). The thumping machinery, colossal chains and cogs, dripping viscera, unholy moans, and swelling tunes constantly conspire to terrify you in even the most gentle moments. Add to this Daniel’s frantic breathing whenever he’s scared, and his little yelps of terror when surprised, and you’re left a gibbering wreck.

Those enemies – it’s not just a case of hiding from them. You can’t even look at them. Their sight is too frightening for Daniel, quickly tipping him over the edge.

It’s crazy how affecting it is, every time. I found myself chanting, “Only a game. Only a game.” But it didn’t work. And I think at the point where a horror game has anyone tell themselves, “It’s only a game”, it’s unquestionably a success.

One particularly horrendous (in the good way, you understand) sequence involves negotiating flooded chambers, stalked by an invisible beast. You can see its footsteps splashing in the water, and it can only detect you by yours. I’ll not ruin a moment of that bit, as it’s possibly the game’s greatest scene, but wow it inflicts terror.

The sense of urgency to get back onto a box, out of the water and onto the safety of a crate, is insane. The whole of my body tensing as the click of my mouse becomes more intense, more frantic, leaning forward in my chair as if that will help me climb to safety more quickly, my spine and chest tingling with urgent fear.

Things are so much more effective for the remarkable way you interact. It’s similar to Penumbra, except without the key to have the mouse become a cursor. Instead you use the central reticule to interact, pointing it at objects. When you can interact a hand icon appears, which lets you click on something to manipulate it. And you manipulate it in a tangible, real way. Opening a drawer isn’t clicking the button to initiate the drawer opening. It’s gripping the handle of the drawer, and then pulling it toward you. It moves as a drawer moves, as quickly as you pull it. Should there be an object inside, it will slide forward if you give the drawer a sharp tug. It’s so simple, but crikey, it makes such a difference.

The same goes for opening and closing doors, which makes that earlier description of slamming doors behind enemies literal. You can gently creak them open, just a crack, to peer through. Or slam them against the wall behind in a mad rush. Objects can be picked up, and sort of magically float in front of you – you have to imagine your arms for yourself. They can be rotated, and thus stacked into improvised structures. You can build ramps, or impromptu staircases to reach areas, from any local furniture.

It’s utter lunacy that more games haven’t mimicked this, but if Amnesia is the success it deserves to be, perhaps it will finally be noticed. For adventure gaming it’s the ideal solution to 3D, letting you apply inventory objects in the real world.

What I found most remarkable about this was the nonchalance with which I applied it. Stood by a balcony in the gloom, I wanted to know how high up I was. So I picked up a stone from the floor and dropped it over the side, and waited for the clatter. It wasn’t until I’d done it that I realised that no game had ever needed me to do this, let alone made it so instinctively possible.

There's quite a lot of winkies in the game.

There’s some silliness in there too. An unfortunate side effect of having puzzles be solved by improvising with the surrounding items is highlighting how daft it is when it requires a specific object in a specific place. One scene needs a rope to lower a container into a hole in the ground. The room is decorated with non-interactive spools of rope, but you have to find the correct bit of string in another location to get anywhere. A normal oddity for gaming, but here it stands out a little bit more. The hammer and chisel in your inventory is used to get past quite a lot of challenges, but there’s many where they’d clearly work but the game just says no.

The script isn’t perfect. There’s some broken English in a couple of places, and a huge number of very long letters you find aren’t voiced. Stopping to read a missive that doesn’t make narrative sense yet doesn’t really fit into the panicked theme of the game, and often things are so obscure that it’s hard to pull it all together in your head. By the end the core plot does come together extremely well, but there’s a lot that’s left confusing because you didn’t do your comprehension homework properly. Daniel’s voice veers between competent and a bit overly pantomimed, often quite mood-breaking. But Alexander’s – and you can learn about him yourself – is great.

But so much more is done so well. There’s an almost Valve-level of smartness with visual cues, and I cannot think of a game that uses audio cues better. Most times I got stuck anywhere were because I was forgetting to listen.

And did I mention it’s scary? I was inventing new swears by the end of it. “Fucking cocksticks, what the shitstack was that?!” And I confess I yelped on more that one occasion. One of them might be considered, by some, to be a squeal. But more often I’d find myself rigid with fear, my stomach pressed against my desk as I leaned into the monitor trying to reach the next illusion of safety more quickly. I think it is safe to say that Amnesia is the most successfully frightening game to have been made. It feels perhaps a slightly over-obvious observation, but the compliment is utterly valid: It’s Thief III’s Cradle as a full game. Unrelenting in its scares and jumps.

That this was made by a five-man team who built their own engine is bewildering. At around ten hours long, that it’s £13 (and discounted currently to pre-order for tomorrow’s release on Steam, GamersGate, and presumably elsewhere) is amazing value. If you pre-ordered it, you can start pre-loading now via Frictional’s site. I cannot recommend it enough. So long as you don’t mind being utterly bloody terrified.

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225 Comments »

  1. Warduke says:

    Awesome! Been waiting for this and your thoughts on it.

  2. Binman88 says:

    Jesus Christ, I can’t wait for this to come out.

    Sorry John I didn’t read the article before commenting. I’ll read it later.

    But damn, I’m looking forward to this.

  3. Daniel Rivas says:

    Ooh! It’s a game about me!

  4. UncleLou says:

    Oh my, I am confused. I read your great and passionate writeup, and I read Quintin Smith’s review on EG, and you even mention Thief as a reference point (a game that is surprisingly rarely mentioned as a scary game), and it sounds fantastic – but when I tried the demo last night, it didn’t do much for me, and I found the insanity effects a tad annoying.

    Now what scares us and what doesn’t is as subjective as it gets, but I don’t want to miss a scary game (they’re just too rare) just because I couldn’t get into the demo. Guess there’s only one way to find out. :)

    • Ricc says:

      According to the developer’s blog they “made the sanity mechanic be a bit more aggressive”, so maybe that has something to do with it.

      (Haven’t played the demo, because the game is being released tomorrow.)

    • Ricc says:

      @myself: Sorry for the double post. *The demo* is the one with the more aggressive sanity mechanic. Forgot to say that.

    • TheTingler says:

      I wouldn’t use Thief as a reference, more the opening levels of Call of Cthulhu: Dark Corners of the Earth (before you get a weapon). Just smarter and even scarier.

  5. Ignorant Texan says:

    Mr Walker -

    Is Xanax or a teddy bear a better companion when I play this?

    • John Walker says:

      I recommend a cat, who sleeps on your desk, and sits up with a start at exactly the wrong moments.

    • Calabi says:

      Thats handy because I do have a cat that sleeps on my desk, and he slaps me if I move the mouse to suddenly.

    • Nick says:

      my cat used to sit on my knee and hit the spacebar itself if it was hitting it too often.

    • jaheira says:

      Well, my cat used to sleep on top of my old CRT monitor and dangle his tail over the screen.

    • deanimate says:

      Wish I had a cat :’(

    • El Stevo says:

      My cat just steals my chair whenever I get up from the computer, and then gets very grumpy when I move him.

    • lemming77 says:

      My two have a habit of sleeping on my desk. And they were living on a farm until we got them, so they’re quite aggressive. One of them was laying on my desk, resting his head on my mouse arm. After he got irritated by me moving said arm too much during a game, he bit me. :(

    • Ignorant Texan says:

      Come to think of it, I haven’t seen my cat since she lap-sat me when I played the demo.

      Or, since she’s communal(i.e. I’m one of three ownees (cat people will understand what I mean) in the neighborhood), she may be sheltering from the remnants of Hermine at one of her other residences.

  6. Warth0g says:

    Gosh, how scrumptious.. I love being scared by games (remember the level with the statues in Bioshock 1? God I loved that..) and this sounds like the ultimate pants soiler. Somewhat like Call of Cthulu but hopefully in a more modern engine?

    My only worry is about the disembodied hand that you to use to interact with the world… I get that pushing and pulling things is more immersive than clicking on them.. but doesn’t a disembodied floating hand kind of, well, break the immersion?

    It matters not, your review pretty much sold me on it ..

    • MadTinkerer says:

      If it’s like Penumbra, then the hand icon is not a problem. Mentally, you just acknowledge it as being part of the incredibly sparse interface and representative of your “real hand”, especially since (and this is the clever part) it moves along with your actual real hand. Myst and the Underworld games did similar things.

    • TheTingler says:

      “Somewhat like Call of Cthulu but hopefully in a more modern engine?”

      Absolutely, specifically the first few weaponless levels, where it’s all just investigating, solving puzzles and then OH MY GOD RUN GET OUT OF THERE RUN!!!

  7. Javier-de-Ass says:

    superb. can’t wait for the download link to appear on their site

  8. Jambo says:

    Shitstack is my new favourite word

  9. dtgreen says:

    Hands up, how many people are going to start using ‘cocksticks’ as part of their regular profane vocabulary?

  10. Freud says:

    Great piece of writing Mr Walker. Always knew you were a wuss.

  11. Xercies says:

    This is my kind of horror game, more game creators should really try to copy and expand on this horror technique then the usual survival horror about.

  12. Navagon says:

    Yay! Already pre-ordered.

  13. Jharakn says:

    Demo scared the pants off me, I’m not sure I can man up enough to buy the full game. Also full frontal on that corpse on the table in the screenie struck me as unusually gritty, you don’t see many games prepared to go that far…

  14. Dominic White says:

    I preordered this the moment it was announced. That was how much faith I had in Frictional delivering a marvelous bundle of scares.

    It sounds like they’ve done that and more.

    Now, just two days after Amnesia, another indie hit lands – who are RPS is going to be Wot He Thinks’ing over Recettear? I’ve heard it’s rather huge, actually – there’s a 100-floor dungeon later on, and that’s not even the last one.

  15. Huggster says:

    Great. This is why I love PC gaming.
    They won me over after I completed Penumbra BP the other day.

  16. Huggster says:

    Also:
    Headphones or 2.1 speakers? I might try headphones for the first time more or less.

    • John Walker says:

      If you don’t have 5.1s, I’d go with headphones. The location of sound is often crucial.

    • Vandelay says:

      So, 5.1 if you have it then? I do, but was considering headphones for this.

      I’ve been fairly underwhelmed by the surroundyness of surround sound in games, but uncertain whether it is a shortcoming of games in general, the developers or my lack of a sound card. Spinning away from the origin of sound makes it incredibly quiet (this is even noticeable in cutscenes when you the camera is showing the speaker’s perspective,) whilst environmental sounds don’t really feel as though they come from all around me. Watching films in surround is fantastic though and my speakers provide good sound quality for music, it is only games that seem lacking.

    • Fazer says:

      How about 5.1 headphones?

    • Huggster says:

      Even better pay friends and family to creep around behind you rustling paper bags etc., drop Hertfordshire Huntsmen on your shoulder, and so on …

    • Dozer says:

      If you’re using 5.1 speakers, remember to tell Windows that you’re using 5.1 speakers. I had mine set up for close to a year before realising that only two of them were making noises.

    • DSX says:

      I prefer a good set of headphones over any speaker set up. The noise dampening in Sennheisers makes up for surround sound by letting the world be either be perfectly silent, or perfectly loud without any distractions beyond your screen. Just finished Singularity and there were several ‘Holy fuckstick” moments due to the superb audio.

    • Starky says:

      Sorry to tell you Fazer but 5.1 headsets are snake oil, there is no such thing – it’s not possible.

      Ears don’t have directional hearing, they only calculate direction by difference in left/right volume, which stereo headphones are all that is needed to do.

      5.1 headphones are a lie.

    • Huggster says:

      Okay so my decent 2.0 Senny’s did a great job. I don’t see the need for anything other than a decent pair of Hi-Fi cans.

    • GenBanks says:

      @Vandelay
      You can adjust volume so that your rear speakers are louder to compensate for distance. Once I discovered this it made a big difference to my enjoyment of surround sound.

      I like headphones a lot, because it makes it easier for me to accurately distinguish sounds (like a spy uncloaking in TF2), but my speakers have a more dramatic, ‘bigger’ and movie-like sound, they’re more charismatic in the experience they deliver if that makes any sense. I’m using Z-5500′s and like them a lot.

    • SuperNashwan says:

      “Ears don’t have directional hearing, they only calculate direction by difference in left/right volume, which stereo headphones are all that is needed to do.”

      Err, that’s not strictly true, your hearing uses several mechanisms for determining sound location, not just simple volume difference, but time of arrival differences and inferences from a learned model of how your head and torso interfere with sound. It’s the latter that “surround” headphones particularly emulate to try to give a good spacial impression, although the degree of success varies from person to person.
      http://en.wikipedia.org/wiki/Head-related_transfer_function

    • Vandelay says:

      @GenBanks

      I do have my rear speaker volume adjusted. In the Realtek HD Audio Manager, I have my rear speakers both set to +10 DB (the highest they will go to) and the distance set to a little over 9 feet (which is about the actual distance. Still sound very quiet. As I say, its fine for watching films, as the speakers our right under my bed, which I would normally be lying on, but they are just too quiet to really get a good surround sound feel.

      Having said that, a quick glance at the speakers you say you are using and I can see that mine are about fifth of the price (Logitech x-540s, which I got for about £50,compared to the £250 the z-5500), which may go a long way to explaining why they aren’t brilliant. Still, quite interesting that they are fine for everything besides games.

  17. Neil Pemberton says:

    Fucksticles.

    I am a complete and utter pussy when it comes to scary games, but this looks so damn awesome.

    I wish my balls were bigger so I could play it!

    • Vague-rant says:

      Unfortunately, I am in a similar situation.

      Fortunately, a friendly chap on teh interwebs can help, having contacted me via spam e-mail.

    • Markachy says:

      Same also. After watching Paranormal Activity in the cinema I shat myself at every little squeak in my house for literally a week after.

      But this got such a glowing recommendation I feel I must…

    • Robert says:

      Oh this smells like the future of adventure gaming. But I’m afraid the stench of my fear will overstem it.

      If I imagine future adventure gaming, I imagine this, but with illuminati instead of mutants.

    • Alexander Norris says:

      Same here. The only thing this,

      It’s Thief III’s Cradle as a full game.

      inspires is a Oh fuck no of epic proportions. Amnesia looks awesome but the one thing I do not like in games is fear, to the point where my brain seems to have blocked out 95% of the Cradle.

    • apa says:

      I’m getting almost heart attacks from Dead Space on PS3… I can’t play this :D

  18. Maale says:

    Excellent, just finished my Steam pre-install, now only to wait it be activated. I will be scared shitless playing this game, I know that now for sure!

  19. The Sombrero Kid says:

    w00t i’m at 80% preloaded on steam, can’t wait hopefully i wont have to wait till 8am to play :D

    • Jake says:

      How do you make Steam preload it? Sorry I can’t figure it out, and I want to be playing this at whatever ridiculous hour it first comes available.

    • Huggster says:

      Ha! same problem as me. Its not on my games list. I did have the demo there, maybe that mucked it up.

    • Huggster says:

      And its still saying “In cart” like I have not bought it. Paypal complete though. Dammit.

    • The Sombrero Kid says:

      if you bought it on steam for some bizarre reason you can’t preload it, if you bought it from the developers site you can goto https://shelf.frictionalgames.com/ & type in your email & order number & you’ll get a key, goto steam and put the key in then double clck it in your ames list to start preloading :D

    • Huggster says:

      Ahh okay. I pre-ordered from steam – silly me :-( . Still not in my games list though, nor email notification from steamgames. i will give them until <I go to bed then send them an email – cannot miss out on day one release!

  20. Vague-rant says:

    The Penumbra series made me realise that perhaps true horror games are not for me (I prefer the horror to be in isolated levels than whole games). Liked the controls/mechanics a lot, though. Hopefully their next game is more cheerful?

    • Clovis says:

      Yes, This. I’m gonna’ buy Amnesia to support the developer, but I’m not sure if I’ll be able to finish it. I loved everything about Penumbra BUT the horror. I really, really hope that their next game is less frightening. Their chances of making a big impact on adventure games is affected since so many adventure gamers hate horror.

  21. Maale says:

    Excellent, just finished my Steam pre-install, now only to wait it be activated. I will be scared shitless playing this game, I know that for sure! And thank god they dropped those sanity potions.

  22. Dean says:

    Yeah, the mechanics in this look great, but I am far to much of a wimp to play it

  23. robrob says:

    Really glad to hear this is good, I loved Penumbra except for the combat and this seems to fix that. Will definitely pick it up when I get a computer which can play it.

  24. Snall says:

    Hmm, I’m not usually into these types but you do make it sound rather good…maybe I’ll check it next month.

  25. HarbourMaster says:

    Incredibly pleased that they’ve stuck with one of their lessons from Penumbra, to drop any pretence of combat. It was always the idea in Penumbra that you were not some kind of soldier and that your melee efforts were clumsy at best – the problem was leaving in an attack verb at all, which triggered game-years of conditioning that Kill Solve Problem, thus unwittingly generating misery for players of Penumbra: Overture.

    Well, I guess I’ll be downloading my pre-order tomorrow. Don’t think I’m going to open it up straight away, may not be man enough to handle it.

    It’s good to know that someone is carrying the Thief torch for scaring the fucking shit out of gamers and that the world isn’t solely reliant on Eric Brosius to pull this off at last.

  26. Tweakd says:

    I pre-ordered the moment it was announced after completing the Penumbra series one by one. I don’t often get excited about single player experiences but this one has me pinning towels over my curtains and hanging a DND sign on my door.

    I’m looking forward to an evening of simulated insanity. Is that wrong? Is that sane? Who cares, i can hear the noises getting closer and I reckon I can use that shard of wood that’s lodged in this cadavers head to lever the door open… FUN!

  27. kenoxite says:

    I just read the prologue and epilogue of your review, John, but I’m glad you’ve given it a thumbs up. I’ll read it fully once I’ve played it myself.

    And BTW, the Steam serial is already available in their “shelf”, if you’re one of those who purchased this through the Frictional Games store. Steam is downloading it as I write this.

  28. The Sombrero Kid says:

    btw John thanks for letting everyone the secret I’ve been trying to keep for like 3 years, I’m currently a few months into development of a first person adventure game much like the penumbra games, but I’m the only person on the project and i have to do it outside work so I’m a year off even having anything to show, i don’t want anyone thieving my idea!

  29. Nihilileth says:

    Sounds delicious, but I won’t play it. Couldn’t even play the haunted hotel in VtM:Bloodlines but had to send my savefile to a friend who finished it for me and sent it back. I will however be waiting for someone to make a good let’s play out of this because I would love to experience the plot!

    • Schmitzkater says:

      My hope is that the Helloween4545 bloke off of youtube makes a Let’s Play for this.
      I find his LPs hilarious and sufficiently scary at the same time.

      http://www.youtube.com/user/Helloween4545

    • Nihilileth says:

      I’ll check him out! Looking at Khad’s Penumbra run now to get a feel for the spiritual predecessor to this game, his approach seems more cocksticky than scary right now though (which might be a good thing, i don’t know).

    • neems says:

      Let’s be fair, the haunted hotel mission in Bloodline was shitstackingly scary. Probably the scariest thing I’ve played – at least until the advent of Shadow of Chernobyl.

    • Sigma Draconis says:

      For being in a game that isn’t expected to have such a mission (or even that early in the game), The Ghost Haunts at Midnight ranks quite high in terms of dread. Without spoiling much, the various mishaps at the Hotel as you progress established a creep factor, but the sound design there is what makes the general unease shoot up quickly.

      Even though you’re a vampire, you didn’t feel quite so powerful there.

    • Hidden_7 says:

      I don’t know, I thought the hotel was a decide haunted house, but precisely because I was a vampire it didn’t really work for me to instill any sense of dread.

      Compared to the oft-mentioned Cradle which was the same year I believe, and featured in a game that was generally about making your character feel weak, I felt that the Oceanfront Hotel lacked a little bit of punch.

      It was very well designed however, and it had plenty of good tricks, I just felt that it was in the wrong game. The fact that Terrese acts so blaise about the ghost and tells you that it’s harmless doesn’t help, compared (again) to Thief 3′s game long foreshadowing of Shalebridge combined with the total mystery of what you expect to find there when you go in certainly didn’t help matters..

  30. Huggster says:

    Strange – why is my steam purchase not available to pre-load? Just bought it but never been an issue before.

  31. The Sombrero Kid says:

    omg i can play it!

  32. Hopterque says:

    I’ve been playing for about 20 minutes and I’m shaking and have to take a break, this is the scariest game ever made.

  33. Slayman says:

    Hot Damn. Man i shat my pants over some lurkers crashing trough windows in Resident Evil 1 on PSX. Even though your write up was the best thing I have read all day I am simply not man enough for these kind of games. But I will say this: In it’s genre it appears to be a fist-sized diamond.
    Gonna recommend the article and thus the game it to all my chaps.
    And I must admit the general tone and attitude of the comments on RPS is far above what my eyes usually must endure.
    Great Site, even greater article.

  34. goatmonkey says:

    Arrghhh pre-ordered this ages ago I’m not a huge fan of being scared but seeing as I have it I will need to force myself to play it

    • Freud says:

      Same here. Bought it after trying the demo a bit. I might not be able to finish it, but at least I have supported a developer going off the beaten patch. So I don’t really see how I lose here.

  35. ChaosSmurf says:

    The insanity mechanic (and general theme of the game) reminds me of Call of Cthulu: Dark Corners of the Earth. Though it was, by the sounds of things, an AWFUL lot harder to go insane in that. Also you got guns. Also the ending sucked.

  36. Shazbut says:

    I’ve finally decided to pre-order

    This is the first time I’ve pre-ordered anything ever.

  37. _Parasite_ says:

    Alright, that’s a sale. Brilliant write-up, I have a love-hate-hate-love-shitscared relationship to The Cradle in Thief : DS. So this became a buy after this. Been a while since i’ve been properly scared by a game *puts on diapers*. Bring it.

  38. Markachy says:

    OK, just watched the teaser trailer and could barely take it, couldn’t even face using my headphones rather than shitty 2.1 speakers, too scared.

    Not gonna waste my money, I won’t be able to take it!

    So glad to see a game that makes proper use of sound though. Not enough games do, it makes or breaks the experience for me. I always remember Gears of War having excellent sound effects.

  39. laikapants says:

    I cannot fathom a scenario in which I successfully play more than a handful of minutes of Amnesia, but dammit if I don’t want to hurl cash at them anyway for doing such a good job at giving me the wiggins. Just reading about it makes me want to go do something moderately cheery.

  40. Guildenstern says:

    I’m so buying this.
    .
    .
    .
    .
    I’m so not playing this.

  41. Dan says:

    I think i may have to pass on this. I’m sure you understand.

  42. Toby says:

    I have barely managed to play a grand total of four hours of Penumbra. These four hours taking place in the very first hour of the game. I have never been so scared in my life playing that damn game. Yet there is something in there that sucks me in again. Argh!
    It’s so horrible I can’t sleep at nights. My friends were afraid to ride their bikes home at midnight because of it. (After we had been playing it for a while.)
    I literally screamed like girl at one point, with a deeper voice but still. (A girl with high levels of testosterone.)

    And to think that I will now pull myself through this, I won’t even complete it. Oh no, never in a million years. But yet, I have to play it.

  43. reginald says:

    I don’t doubt that this game is scary as all hell. but how many people are actually looking for this ? I have a tendency to close these games and never open them again, because they’re simply too stressful. I’ve always felt that the real trick to making a horror game is to position the player on the constant threshold, the of death, an atmosphere of dread, without simply making the enemies instant kills, stressing the player out and causing him to leave the game.

    I want tension and atmosphere, not painful amounts of stress and constant anxiety.

    • mrmud says:

      I agree with this.
      This game sounds incredibly interesting but I cant even stomach horror movies, how am I going to be able to deal with this?

  44. DXN says:

    Oh gawd. Why did those bastards have to go and make another game? Now I have to play it. Which means more evenings of cold, sweat-soaked terror and gibbering and running away from the computer when things get too scary.

    I still have flashbacks to the kennels in the second game.

  45. post says:

    post to avoid the failure response that I will get.

  46. The tetchy snail says:

    I’m too much of a wuss to ever play this game – literally had chills running down my spine just reading the WIT. Still, incredibly glad that companies like Frictional are doing their thing. If I had any tolerance to being scared shitless, this’d be an instant buy. The fact that I’m considering it anyway says a lot.

    To those of you who actively enjoy torturing yourselves with digital entertainment, I say cocksticks.

  47. Jimmy Jazz says:

    Jesus, this is one of the few. (if not the only) games that succeeds to make me equally excited to, and reluctant to play it.

    Penumbra I couldn’t manage to gulp down the first time around. and two months later I decided to man up and play it, no matter ******* what.

    I am both very regretful of, and happy with that decision. I might have had to change my underwear at least once during my two week long play-through of Penumbra, and Black Plague.

    I might have to search for the most relaxing game I can, and then immediately buy it, and play it after sessions of this game.
    for it will scare the everliving **** out of me.

    • Vandelay says:

      I’m currently playing Penumbra for the first time in preparation for this and I’m not actually finding it that scary (even lights out, speakers up.) It is certainly very tense and the atmosphere is fantastic, but there hasn’t been any crap my pants moments. Just done the tunnel with the spiders and thought it was going to be scary, but the trial and error nature of the moment made it less so. The dogs too I initially thought would be creepier, but now they are fairly easy to avoid. I did have trepidation going into some vents and descending a long ladder, but there hasn’t been anything that has made me want to quit out of the game the way Call of Cthulu did or make me run back for no reason, like the long ascend up to the room with the ghost in Thief’s The Cradle. The only moment that has come close was when there was the sound of someone moving around above me and loads of banging, quite early on.

      Still, it is quite early days and I’m sure things will continue to build. The game itself is brilliant and this new one sounds terrifying. Can’t wait.

    • Jimmy Jazz says:

      Well, the first time I played Penumbra was honestly my first encounter with a game set out to terrify you.

      while a few months later I found it just as you described, or at least the first one.

      The second one is tense, and has a few *shit your pants* moments. such as running down a hall way, slamming a door shoving a barrel in-front of the door and keep on running praying like hell that you don’t turn the corner and find another one of *THEM*. running from what I’ll not say.

      But yes, Penumbra is tense and scared me, but Black Plague more so.

    • Ozzie says:

      I might have had to change my underwear at least once during my two week long play-through of Penumbra, and Black Plague.

      Ick! Personally, I’d recommend changing underwear every day.

    • Jimmy Jazz says:

      *chuckles*

      Bravo, sir, I applaud you.

  48. Brag says:

    What about 7.1 headsets?

  49. Oozo says:

    Ah, boggers…
    It sounds like this game does so, so many things right, not only in a “scariest horror game ever”-way, but in a “gosh, why do not ALL games learn their lessons from that?!”-way. The thing with the progression as a remedy for insanity… all the way they are dealing with power-ups and -downs, it all sounds so completely utterly RIGHT.

    And still, I am so, so not able to deal with horror in games. I never finished the Cradle. (Proud enough of having finished Thief – The Dark Project). I never even tried to play the Penumbra-games, even though I got ‘em in the Humble Indie Bundle. And still… the demo is being downloaded right now. Sanity, we had a good time together.

  50. akemichan88 says:

    Oh dear God.
    When I first found out about the game I kept bugging my boyfriend to buy it for me. And finally he did. Then he send me in the direction of the demo.

    I nearly shit myself, I was so scared. And I can’t believe I actually have the game now. I feel like I have to play it, if I don’t I will never live down the mockery my boyfriend will give me.

    He better hold my hand throughout this game, cause I fear I will have terrible nightmares.

    But HELL, it is so AWESOMELY made

  51. Jim9137 says:

    I probably won’t survive the main menu, then. I didn’t get past the first intersection in Penumbra. I’m happy to be happy to happily pass this happiness by?

  52. wrathfirex says:

    Oh the Horror! I pride myself as being an experienced gamer that can handle any type of game but one genre that I would rather be a spectator than player is the survival horror genre. Oh I have played some including the Resident Evil series, Doom III, Dead Space, but every time I play these games, my adrenaline goes through the roof and I usually get exhausted after playing just 30 minutes! Did I mention that I only play these games at day time and have friends / family around? The games I could stand playing at night is Killing Floor and Left 4 Dead. But then again these are online games and you have team mates.

    First time I saw the trailer, I knew that this game would turn out to be great… but I won’t be buying it because I’d be too damn scared to play it! The trailer already scared me shitless! Especially when you can’t fight back which just intensifies the scare factor. In many of the games that scare me, at least I can blast them ghosties in the face but games like Amnesia make me feel so helpless! Heck bring on the zombies because I know at least I can get some payback. Looks like another gem of a game I will miss because of my yellow streak.

    To all you guys who play this and finish it, I salute you! You guys have some cajones! I know of only one person, a very good friend, that plays these types of games at night, lights closed, headphones on… and still laugh during the game!

    Oh by the way thief wasn’t scary at all by the way.

    • wrathfirex says:

      Woot! Puzzle Quest 2 is on sale in Steam! Just bought it to sooth my aching heart at not able to play amnesia. Still waiting for Recettear to release too.

      Forgot to mention that Thief: Cradle never existed in my play universe (hehe).

    • kenoxite says:

      Did you play “The Cradle” level from Thief: Deadly Shadows?
      Until I played the two first Penumbras it was up there as the scariest game/level ever, along with a couple Silent Hills.

    • kenoxite says:

      Oh, ninjaed me you have.

      I see, then forget my reply.

  53. JB says:

    I downloaded the demo yesterday. At around 1am this morning I fired it up, played about 2 mins and shut it down. Fricitional recommend you play it in a dark room with headphones on for best effects.

    The sadistic bastards.

    Maybe I’ll try again tonight, maybe.

    Also, cocksticks.

  54. ErikM says:

    Great review on a seemingly great game that I will never ever touch.

  55. Berm says:

    I’m going to purchase this and play this and NEVER EVER SLEEP AGAIN!

  56. vader says:

    Ok I bought it. It’s only a game right? Right?

    911 on speed dial just in case of a sudden heart attack. Cocksticks

  57. Sonic Goo says:

    This sounds good, but I don’t like scary games. Any news on whether their next game will feature flowers and bunnies?

  58. Kid A says:

    I’m not sure what depresses me more – that I can’t afford this right now, what with moving into a new flat and starting at uni soon; or the fact that a certain imageboard’s videogames section is already gleefully pirating this, whilst calling PC a dead platform.

  59. Mechorpheus says:

    Oh god I loved the bits of Call of Cthulu when it wasn’t being a horrible broken game. There’s apparently a patch which sorts some of the game-breakers out, but it doesn’t work with the steam version.

    Regarding Amnesia, I ummed and arred a bit as I wasn’t immediately taken with the medieval setting, but I loved Penumbra, and after reading John’s and Quentin’s words, an order was placed. Now need to mount a windscreen wiper to my desk chair in preparation!

  60. blargh says:

    You know, I was hugely disappointed with how Overture turned out. It was an utterly boring and disappointing experience for me, and that largely had me completely uninterested in Amnesia since I first heard about it. It was so excruciatingly boring (save for the few good parts), that I neared the end of it over a year ago and only felt compelled to come back and finish it last week.

    … and then I played Black Plague.

    I, now, have no doubt that these people have made an even better game with Amnesia, and while I won’t be purchasing it just yet since I’ve exceeded my game budget for the month (and I literally just finished BP earlier today!), I’ll definitely keep an eye on it. It sounds too good to pass up, and if the massive improvement in Black Plague over Overture is anything to go by, then I know I will not regret buying it when I do.

  61. Jimmy Jazz says:

    Well, the first time I played Penumbra was honestly my first encounter with a game set out to terrify you.

    while a few months later I found it just as you described, or at least the first one.

    The second one is tense, and has a few *shit your pants* moments. such as running down a hall way, slamming a door shoving a barrel in-front of the door and keep on running praying like hell that you don’t turn the corner and find another one of *THEM*. running from what I’ll not say.

    But yes, Penumbra is tense and scared me, but Black Plague more so.

  62. AlexB says:

    I know I am! This is EXACTLY the kind of game I’m looking for. I absolutely adore horror movies and loved the penumbra series. I LOVE waking up in the middle of the night, being terrified by strange sounds, and not being able to fall asleep again! I pre-ordered amnesia months ago and can’t wait for tomorrow night.

    You guys need to grow a pair and experience something you’ll never be able to experience in real life :)

  63. Quintesse says:

    Hey, I always liked that you could at least kill those annoying dogs (if playing on Normal that is).
    Too much running around to do which already takes long enough without the dogs!

  64. Austin says:

    I saw a trailer for this game and it managed to scare me in the 2 minutes that I watched it; I’ve since downloaded and played the demo and am working my way through Penumbra (I bought the collection ^-^)… Saying that a game is like the Cradle from Theif III is possibly the most terrifying thing you can say…

  65. WombatDeath says:

    Oh god, I can’t play this sort of thing. I had to stop playing a certain level in Vampire: Bloodlines because I genuinely feared that I was about to have a heart attack, and that wasn’t particularly scary. I’m only buying this if it comes with a free kitten-snuggling simulator.

  66. Sunjammer says:

    My natural reaction to this kind of game is to cackle madly. I just played the demo and I absolutely loved it, invisible water-jerk and all. Like you say John, things you’d naturally try, like tossing diversions into the water to throw the monster off, are absolutely instinctive.

    Judging by the demo though, I must disagree somewhat with you that this is scarier than the cradle; Amnesia is too over the top. It goes out of its way to be scary, and as a result I just sat there giggling (with delight). It certainly gave me chills and made me nervous to go around corners or open doors, but nowhere near the same way games like Condemned 2 or even Aliens vs Predator 2 did.

    But god damn am I into it. As soon as my clients pay me (grr) I’m picking this up

    • Hidden_7 says:

      At what point was the Cradle particularly subtle with its scares?

      This was a level that had a ghost story told about it involving a skin stealing witch before it even started.

  67. Tacroy says:

    The game sounds awesome, but there’s no way I’d be able to play it – I couldn’t even finish Shadow of the Colossus because it was too frightening.

  68. Kast says:

    Can’t wait to play the game and really want to read this review but I don’t want it to influence my reaction to it or my own analysis. Will definitely come back to read this at a later point, though.

  69. drewski says:

    I’m scared just reading about it.

  70. feighnt says:

    why do people (including John) keep saying that *this* is the game that fixes the problem of combat in Penumbra, when *Penumbra* was the game that fixed the combat problem. ie: Penumbra: Black Plague.

    there’s zero combat in Black Plague. the only vaguely “combat” part of the game – the only part i recall where you can actually kill something – is actually just a puzzle (and a great scene, btw, if anyone knows what i’m talking about).

    hearing people talking like this makes me think that they didnt play Black Plague…

    if that’s the case…

    GO PLAY BLACK PLAGUE. the game is fantastic on a number of levels, and has one of the most interesting ideas for a villain that i’ve ever seen in a video game.

    • Mereli says:

      Yeah that scene was great, it came to a complete surprise for me.
      Black plague was pretty scary at first but after you find out you can simply run past them… well.. then it isn’t any more.

  71. jvempire says:

    I have found the game to play this Halloween. (Of course with my friends over, invisible monsters while walking through flooded chambers? You think I’M insane?)

  72. Urthman says:

    Those enemies – it’s not just a case of hiding from them. You can’t even look at them.

    That right there is a genius idea for a first-person horror game. Such a neat implementation of the “don’t show the monster” rule of horror.

    I won’t buy this game. It sounds like exactly the kind of adventure game I’d love to play, but I don’t enjoy horror at all. I sure hope they decide to branch out into other genres.

    • bill says:

      That’s exactly what I was going to say.

      Just like movies, the more you can see of monsters, the less scary they become. And many horror games fail for this exact reason – we can run up to the monster, strafe around it, take a good close look, spot it’s AI flaws and polygons. And even if we die we can reload.

      Plus, games tend to repeat – and monsters that were scary the first time tend to be dull the 10th time you see them. But if you can’t see them….

      genius.

  73. Shadram says:

    I invented swears too, playing the demo. My personal favourite was “*yelp* You shitcocking wankbastard!” Although I guess that’s less inventing swears, and more chaining swears together.

  74. Mereli says:

    I´ve always loved these games for being so unique nad getting the scary bits spot on. I also hate them for it.
    I´ve had moments in games like this where it gets really scary where I was just: Why am I doing this to myself? Fuck this.

    I still end up going back.. eventually.

  75. Item! says:

    Well this wasn’t on my radar at all, but in the last two days your WIT and Quinn’s Eurogamer review have me completely sold.

    Purchased, downloading and I have my surround headphones ready and a long weekend ahead of me.

  76. Huggster says:

    Sorry but there is one, and only one, king of swear chains, Mr LD:

    http://www.youtube.com/watch?v=MYmV70_U3oA

  77. bleeters says:

    You brave, brave people. I’d never be able to stand something like this without suffering catastrophic organ failure. Hell, I was afraid of the covenant from Halo the first time I played that.

    Yes. The bouncing, brightly coloured aliens who squealed like jawas. I was afraid of those. Never will you find a bigger wuss.

  78. Butler` says:

    I get scared playing Oblivion.

    Should I play this?

  79. bill says:

    This sounds great. It reminds me that i think i got penumbra in the Humble Indie bundle… so i guess i should play that one first…

    But this sure sounds like one for the “to buy” list. Good for them!

    • Rich says:

      I have the same bundle, but I can’t even bring myself to play Penumbra. It’s icon is a trap door, that frankly I have no intention of going down.

      One thing I would say, is that I see no reason why you shouldn’t be allowed to throw objects at the nasties in Amnesia to slow them down.

  80. IM19208 says:

    Are we pc gamers? So this game its a must have, and no sales and shit like that xD

    BUY IT RIGHT NOW

    • Hmm-Hmm. says:

      Nope. :P

      It just so happens I’m not fond of games which consist only of ways to scare you a lot. Scary parts in games which have other stuff? Fine.

    • Lilliput King says:

      Unique (and excellent) interaction mechanics, ‘flight’ rather than ‘fight’ gameplay (who else but Frictional is brave enough to do that?) and a use of audio cues so brilliant it may even surpass Valve.

      Exactly what kind of “other stuff” are you looking for? I’m not challenging your right to do what you wish with your cash, but to say Amnesia consists only of ways to scare you is just plain wrong. In terms of design it’s easily the most adventurous game since the Void.

    • Hidden_7 says:

      I don’t think he was deriding Amnesia’s design or technical accomplishments, simply lamenting its tone.

      Horror can be a very draining genre, and for some people a level or so of horror in a game that otherwise has a less than frightening tone is more than enough. 10+ hours of horror can just be too draining.

      Personally I’m an hour in and loving it so far, but then, I haven’t met any monsters yet,

  81. Ovno says:

    Just played the demo at lunchtime at work and it was scary enough in the middle of a light office surrounded by people playing cod4, so I’ll definately be getting this…

    Though really as I never even got passed the first room on penumbra it might be a while before I complete it…

  82. Subject 706 says:

    Preordered this, glad to see that it is great. (Also made by my countrymen). Great thing is, this game will keep me from playing overlong sessions on weekdays, when i really should go to bed. Unless I want to go insane, or suffer a heart attack, that is.

  83. airtekh says:

    I am an absolute sucker for these kinds of games.

    Thief, System Shock 2, Stalker – all of these are among my favourite games ever.

    Buying this is a no-brainer for me.

  84. akemichan88 says:

    Only 4 hours till the release.

    I just know I will be a mess at work tomorrow. Either I play it and I can’t sleep all night, or I stay up contemplating if it’s a good idea to play it or if it’s better to wait till its light outside.

  85. Rick says:

    I played the demo and liked it. Thought it was a pretty kewl game and all. But I did not like the fact that there are all kinds of weapons lying about to be used to help defend yourself like a hammer or a cleaver and you could not use them. Kind of lame, no one in a situation like this game places you in would not use those to defend yourself. Not trying to knock the game because it is a really nice game, but a little defendable combat would not have hurt.

    • Hidden_7 says:

      I don’t know about the demo, but in the game proper you’re warned that whatever’s after you is otherworldly, invincible, and told that it would be pointless to try and fight it well before you actually meet anything. Given those circumstances I think I wouldn’t be too likely to start swinging at the monstrous horrors advancing on me with whatever poorly improvised weapon I had found lying around. I’d be far more likely to just run as fast as I can, and more likely still, collapse into a gibbering ball.

  86. Knef says:

    Aaaand it’s native for Linux.

    One question, though: how is the saving system? Is it possible to save the game everywhere or are there fixed savepoints as in Penumbra?

    • Ignorant Texan says:

      We’ll know shortly. The demo says to allow yourself to become immersed and not worry about saving, the game will handle it for you. Sounds like fixed savepoints to me.

    • elyscape says:

      It saves whenever you enter a new area and whenever you quit. Don’t worry, there’s an option to quit without saving. It may save under a few more circumstances, but those are the ones I know about.

  87. Nero says:

    Arrgh, the game seems to have problems with Radeon Xxxx cards which I of course have. I’m sad because of this fact that I won’t be able to play it at this moment. I want it :(

  88. OldRat says:

    I got it. I started playing it. I thought I’d be a big and manly man and have a blast. Now I’m goddamn scared. Now I’m telling myself it’s just a game. Just a game. It’s just a programmed monster model programmed to OH GOD I HEARD IT OH GODS IT’S COMING RUN RUN GET OUT

    Wardrobes are a friend. Wardrobes are a friend. Wardrobes are a friend. Leave the doors open. Leave all the wardrobes open. Just run.

    This is just horrible. I kid you not, I’m afraid. I visibly slumped down on my chair after I managed to rush away and get out of the area. Now it’s all safe OH GOD NO IT’S NOT

    And yet, I will play this lights off, all the way through, at night, awake alone and with headphones. I have to. This is the strongest reaction a game has gotten from me in a long time. I just hope nobody will wake up from the screams.

    Yes, I am indeed impressed. Very, very impressed. I thought Black Plague was the real horrorshow. Turns out it’s just the appetizer.

    • akemichan88 says:

      You are a brave man!
      I just made into the central hal thing or something and I was happily exploring when I heard a woman scream.

      I don’t want to go take a look what’s going on :(

  89. mcwizardry says:

    Just played the first section up until the refinery, the sound and visual design are very impressive. I hope I can make it all the way to the end.

  90. Sunjammer says:

    Very tense, but played methodically for about 3 hours I’m still not feeling the abject terror. Hoping that will show up soon ;-)

    But I’m loving the gameplay. Something about Frictional’s understanding of physics in games. How come pretty much nobody else do physics like this? As in this good? Hell, i’ll just randomly toss boxes around because it feels right.

  91. A Punctual Nord says:

    Made it to the fourth paragraph before stopping to buy it.

  92. CaLe says:

    Not understanding those saying they can’t play it because it’s too scary. The game scares the shit outta me but that just hugely enhances the experience.

  93. Earl_of_Josh says:

    God DAMN you John Walker. God damn you. I swore excessivelyand then alot. And then I said I would never buy some silly game just because RPS made it sound cool. Downloading.

  94. Earl_of_Josh says:

    God DAMN you John Walker. God damn you. I swore excessively and then alot. And then I said I would never buy some silly game just because RPS made it sound cool. Downloading.

  95. Huggster says:

    Okay, this game oozes atmosphere.
    To those European readers – try and make a visit to your local stately home before playing it, just to get you in the mood.

    • Fred Wester, CEO of Paradox says:

      I like the way you presume we’re all living next to grand stately homes, drinking tea and eating jam scones on immaculately mowed lawns, followed by a game of crochet and yet more tea and possibly cake.

      Well as it goes I do live within walking distance of at least five stately homes (should count and see sometime) But don’t stereotype me god dam it! *sips tea*

  96. Sarlix Wester, CEO of Paradox says:

    Funny, I could of sworn I changed my name back. It must be a sign!

  97. Arnold says:

    Wait.

    So you mean I am NOT a space marine with a big friggin’ gun?

  98. XY says:

    If this is how much manly-men we have left on this planet, then woe is us.
    You can’t even get through a PC game without poopie-pants, how are you going to remove hueg living crawly spiders of death in absolute darkness from the corners of your flat to rescue your wimminfolk?

    Wimminz, this way!

  99. Neil Decurio says:

    I pre-ordered this game after my buddies on Steam kept telling me how the demo had frightened them so much that turning a corner was something they feared. Being that I haven’t really felt scared in video-games since perhaps Silent Hill, back in the days as a younger me, home alone, after midnight, with gusting wind hissing around the roof–I really were not prepared on the level of horror this game brings.

    The sound, is absolutely fantastic. Graphically it is alright, not a masterpiece, but by a indie-developer who created the engine on their own, this is nothing short of amazing. The game is dark, very dark. Your sources of light are sparse, since “matches” and oil (you come across a oil lamp fairly early on) are limited in supply.

    At some point, you are bound to run out of oil, and are left in near complete darkness – scared to take another step, as you hear footsteps, creaking noises and whispers close by. You muster the strength to continue, find a source of light – phew! You’re not in the dark anymore. The dreadfully scary darkness. You search around, find some oil near a little table, next to a chair and piano. You open the lid covering the keys, nothing of seeming importance, you close it again. You continue further in, go into a room on your right–suddenly you hear the piano play–”What the crapsticks..”–you take a careful awkward look outside the room towards the piano, there’s nothing there. You brush it off as just being your imagination and go back in to look around a bit more, then BAM! the room shakes, you hear something collapse, you rush out to see what happened, scared shitless. The path you took in has collapsed! Then you notice the piano.. the lid you closed are open.

    Get this game if you enjoy survival horrors. It’s absolutely the best scare I’ve had in 20 years of playing games. It’s so scary I used Exit and Save numerous times to take a time out and calm my nerves.

    • Neil Decurio says:

      Fairly early on, another part that really got to me, was as I was back-tracking a bit, suddenly I hear a growling noise, and quickly my eyes jump left and right — there to my horror on the right I see.. something. I quickly put out my oil lamp, run the other way, there’s a blocked hallway, so I hide inside. I calm down and take a peek outside, to my fear that “thing” was right there, it sees me, I have no means of escape, I fumble backwards and just as it reaches me, it dissolves into thin air before my eyes. “What the–just happened!?” was the first thing I said out loud (and I rarely say things out loud while playing games), but dash towards the exit where I had first seen that thing, grabbing my oil lamp, to get to the exit I must pass a really dark hallway, my oil runs out, I’m in complete darkness as my eyes adjust allowing me to faintly see the contours of the walls as I run out the door. Then as I load in, I go mentally unstable, then it sounds like something slashed open my guts, what I can only imagine is blood flies up in my face, I race forwards, stupidly take the first left and fall down some broken steps.

      Again, if you allow yourself to get pulled into this games world, it should definately be able to scare the jeepers out of you. Now it’s time for me to man up a bit and continue, without oil, in the darkness.. with monsters and what not around.. *whimpers*

  100. squirrelfanatic says:

    Just downloaded the demo and gave it a go (first of all to see whether the game runs smoothly on my laptop). Failed at the water part. Not so much scary as annoying up until now I must say. The game looks really pretty and the general atmosphere is great, but I am struggling with the controls. Especially quickly opening and shutting doors just doesn’t seem to work properly for me. I guess it IS a major requirement for the later parts of the game, at least the game trailers made that impression. Since so many people here are really excited about this game I am bound to give it another go later on.

    For now, the jumping-from-box-to-box-part frustrates me a bit too much to enjoy the demo. Oh, one question for those who mastered the demo: Is there any lamp oil to be found somewhere? I got the impression that I must have missed that.

  101. Xagarath says:

    Well, this is so far single-handedly making up for the shortage of good horrorr games lately. Bravo, Frictional. Please, keep making terrifying games.

  102. Freud says:

    I suspect I am somewhere halfway through and it is very impressive. Tension is very thick and the developers play fair with not all that many jump scares. It is scary but also very rewarding to push on. I like the Lovecraftian story this far too.

  103. Squirrelfanatic says:

    Ok, this IS frustrating. I barely managed to get to the lever (in this certain cellar filled with water and a certain danger nearby), pulled it and went around the obstacle course, just to end up in front of a readily blocked passage – again. This surely isn’t the first time I encounter such time dependent obstacle courses but I do consider it a flaw in the game design. It’s not necessary to put the player under any more pressure in this situation, it is tense enough as it is (in my opinion). Anybody knows if this is going to get any better?

    • Huggster says:

      Its entirely necessary to put the player under pressure. Take it like a man! ;-)

    • Squirrelfanatic says:

      Will do, uninstalling this second. Time to play some games I enjoy.

    • Freud says:

      You can run in the water here and there to save time without being hit.

    • Squirrelfanatic says:

      Thanks Freud, but it seems I plainly suck at this kind of thing. :/ Plus, I am easily frustrated by such time dependent “puzzles” and decided that it’s just not worth it.

    • Shadram says:

      It’s not really a “time dependent puzzle”. It’s forcing you to get in the water and play with the beasty. After spending so long avoiding going in the water, it’s the last thing you want to do, and the only thing you can do.

    • Squirrelfanatic says:

      Hm, not much of a beasty here. It’s more like a moving / tracking death trigger, which I don’t find scary after being popped by it for the 3rd time. Of course you have to get into the water, but I either

      a) am not fast enough to get to the door or
      b) charge for it and get fragged.

      I guess I’ve been doing something really really wrong, since I can’t imagine being it that difficult.

    • suibhne says:

      I just finished that bit, and it’s not hard at all once you get past the pervasive sense of instadoom. You can’t spend much time in the water, because the beastie is much fleeter of foot than poor Daniel (as you learned); you’ll actually use the same route after pulling the lever that you did before doing so. If you don’t have the route down pat, you might want to practice it first.

    • Malagate says:

      @squirrelfanatic, really I’ve found there’s loads of time given to get to the door, I would suggest learning the route and trying to make it as tight as possible (don’t be too afraid to get wet), as well as some thinking of what attracts the creature and look at what else you have to hand in the cellar archives.

      Also I presume you’re playing the demo (as that’s not the first time dependant puzzle in the full game), and I think the demo doesn’t include the sprint key for some reason (left shift). It’s a lot easier in the full game, but then I had practiced a lot in the demo (and died quite a bit from panic/slowness in the water/lost in the dark/no more healy potions).

    • Squirrelfanatic says:

      Alright, alright you’ve convinced me to act against my own intentions and give it yet another go! I’ll brace myself, grow a pair, man up, etc. etc. and try to actually brute force this part. Maybe I’ve just been too clumsy during my past attempts.

      Everybody seems to enjoy this and I don’t want to be the THAT kid who doesn’t. I would actually feel like I’m missing out on something great.

      Gooo peer pressure!

  104. Shadram says:

    Loving the game so far. Had to give up last night after being chased by some evil, evil beasty that wouldn’t give up. I’d gotten scared earlier in that part, and lit a load of torches, so I had no darkness to hide in and just had to keep running. In the end, I ran out of corridor to run down and got ripped to pieces. And in the game, too.

    • mcnostril says:

      Bahahahaha.
      I think I know what part you mean, because I did the same bloody thing.
      Running low on oil, I lit pretty much every torch I could find. Not the best idea as it turns out.

      I decided I would try to make a run for it, but as it turns out, they’re quite fast – I nearly jumped when I glanced backwards and saw it gaining on me incredibly quickly. It became even more frantic because that backwards glance made my insanity get worse and the controls started lagging to hell.
      I too ran out of corridor, but I actually managed to run in a circle around some furniture, which bought me enough time (and a swipe to the face) to run into one of the few rooms I hadn’t lit up and slam the door. Then it was just a matter of staring intently at the wall and hoping that Daniel didn’t actually yelp.

  105. Item! says:

    2 hours in and loving it.

    Definitely worth your 15 pounds.

    • suibhne says:

      That’s about how far I’ve gotten, just past the watery cellar, and I’m finding that I can’t enjoy more than about 30 minutes at a stretch because it’s so high-anxiety. That doesn’t diminish my enjoyment of the game, but I can’t think of another gaming experience quite like it.

  106. Huggster says:

    Okay this is clearly game of the year material, if not bigger than that, at least so far.
    I think its a bit like Blair Witch Project, Paranormal Activity – films like that. You either “get into” it and let your mind get carried away, or just don’t – it really depends on the person.

    Its about 50x scarier than Penumbra BP.
    Its far scarier than the Cradle (think so – its a long time since I played the Cradle though. There were a couple of scary moments but … did not feel as vulnerable).
    Its scarier than Condemned – which ended up getting more creepy than anything.
    Definitely scarier than Dead Space – which only had a few really scary moments.
    Clive Barkers Undying …. nice game, not really close by a long stretch.

    This has really pushed far, very far, into a really disturbing place. Its the first game I had to stop and let my heart slow down. My legs we trying to run along with my character in some frantic uncontrolled panic at one point.
    I am keenly into lots or psychological horror from 1945 onwards (Dead of Night, The Innocents, The Haunting, Night of the Demon, BBC Ghost Stories for Christmas). I also love novelists such as M.R. James, Sheridan Le Fanu and Algernon Blackwood.

    Its like I have stepped into one of those stories – this feels just what its like to relive them at their best.

    This is one of the best experiences I have had gaming in years – really.

    Have you all seen Pan’s Labyrinth? Imagine the part where the girl is being chased by the “thing” – that is you in this game. Over, and over, and over, and over. Its bloody awful, but so great.

    After watching Paranormal Activity, I thought those “moments” in the film were as scared as you could get. Boy was I wrong!

    Simply amazing.
    I am very happy that this has been done and the developers should be very, very proud of themselves. They know their influences (all sorts of real life and Gothic fiction stuff in here ….).

    Anyone even remotely into psychological horror should play through this game slowly, with headphones, in the dark, with no distractions.

  107. Xagarath says:

    A little off topic, but since we seem to have similar taste, may I recommend you read HR Wakefield, William Hope Hodgson, Arthur Machen and Oliver Onions, and watch The Stone Tape, Ghostwatch and Carnival of Souls? Assuming you haven’t already, obviously.

    • Huggster says:

      I wouldn’t say it was off topic – this game would not exist but for its influences! ;-)

      Yeah I have seen those movies. Ghostwatch is a classic! I have read “Beckoning Fair One” by Onions, and will seek out the others – Machen I know of and I have heard of the other two. Time to hunt some more down I think.

      Also, have a read about this delightful chap who seems to have influenced the game:
      http://en.wikipedia.org/wiki/Gilles_de_Rais
      Could be spoilerish I guess, not really though.

  108. RussianMob says:

    I think for anyone interested in atmoshpere and a bit of a fright it’s worth pointing out Metro 2033 again.

    • Neil Decurio says:

      While I enjoy Metro 2033, it comes nowhere close to the frightening experience Amnesia bring – Metro didn’t scare me once to be honest. It is so awesomely far ahead of anything that has tried to be scary in the past. I haven’t felt scared ever since my younger days when Silent Hill was new and it was somewhat unique how they pressed the psychological horror on you.

      I remember that night as if it was yesterday, a little past midnight, I was home alone and it was windy outside. I got scared and had to turn off my PS1 and play Yoshi’s Story on my N64 to calm myself with happy Ninendo-music. Ever since that night, I haven’t felt scared in a game. Silent Hill(s) stopped being scary, Resident Evil never were, Dead Space wasn’t either. Basically any game that lets me fight back on what is scary, is not scary anymore.

      This is definately what Amnesia has going for it. You get scared shitless, even more so because you can’t fight back. There’s an ever-present feeling of something being near.. around the next corner, inside the next room, outside the windows you pass, on the floor above you. I love this game, it proper scares me. (Except for a certain part with water, wich people have mentioned, the first time I got a bit jittery – but once the clue came up about not stepping in the water, then it just felt like a Mario platformer with burning lava below. Granted, the following part scared me proper, and I dashed through doors closing them behind me). The insanity mechanic is pure genius, as you trade off the “safety” of hiding in the shadows for your mental stability. You need the darkness, but you hate it, so you want to stay in the light.

  109. BoltingTurtle says:

    A friendly warning to those of us with bad habits from eve beer-fleets: DO NOT PLAY THIS DRUNK!!! You have been warned.

  110. Lucas says:

    I just finished Amnesia, and while it is scary, it’s not really a great game. It’s very atmospheric, and the puzzles work ok, but the light/dark/sanity and monster interaction was underwhelming gameplay-wise. I had stocked up 30 tinderboxes, 10 lamp oil refills, and 6 laudanum vials by the end. Amnesia is all nerves and tension and story, and not much gameplay. I won’t spoil the tricks, but once you understand the monsters, you can get by with doing very little, and its a bit disappointing. I also fell out of the world twice, and got unfixably stuck twice. Falling out of the map was a curious “there goes the sanity” moment actually, and when you pass a certain threshold it reloads your game.

    I thought Black Plague was outstanding, much more enjoyable, interesting, and fun to play.

    • Huggster says:

      I would give it 10/10 for the first half until Cistern than or 7/10 after that.
      I won’t spoil, but sometimes the unknown and confusion works better than the known and then explained.

  111. Ganders says:

    For a long time I’ve wanted to see AITD remade in a modern game engine, it seems Amnesia’s would be perfect for it, with an SDK available and all. It even has a lantern, similar logic puzzles and scary things that live in the water.
    If I had the skills i’d be strongly tempted to try it myself.

    • Ganders says:

      That was a reply to the post above mentioning alone in the dark but oh well.

    • chuan_l says:

      Its been remade quite a few times already, though none have really popped like the original. Maybe something about how radically immersive the 1st AITD was [ props to Frederick Reynal.! ] due to its use of 3D and digitised sound helped to create a fresh sense of surprise and wonder / horror ..

    • Huggster says:

      Those crazy French

  112. Jeremy says:

    This game actually hurts my heart.

  113. chuan_l says:

    I’ve only played a few hours of “Amnesia: Dark Descent” and finding that the game’s use of puzzles and pacing actually works against the atmosphere that it’s trying to pile on. It would be really nice if there was more risk and player investment a la “Demon Souls” where there’s real tension [ and importantly: danger ] involved in making any progression. Methinks perhaps those emotions are closer to the root elements of horror rather than the grab bag of idioms that we have now replete w/ raspy voices and squeaky hinges. Wanted to like this more, as I agree with a lot of the thoughts that Frictional post on their website however left thinking that the scare needs to be more than just an aesthetic layer. Now please excuse me while I take Pavlov’s dog for a walk ..

  114. chuan_l says:

    Interesting to read in a recent interview that Frictional began building all the environments first before adding the puzzles to break up the pacing in “Amnesia”. I’d be curious to see how far they can take it with just pure exploration / psychological mind fuck without the artificial game-y bits ..

    Frictional Games Blog
    http://frictionalgames.blogspot.com/2010/09/where-is-your-self-in-game.html

    – Chuan

  115. Jason says:

    Woah this game really wasn’t a good choice for my first horror game, im too scared to play it now

  116. clive dunn says:

    If any of you guys had any balls you would drop a tab of acid, light up a fat reefer and then play this game. You’d be in the asylum before dawn!

  117. Jeremiah Gaber says:

    So ive put quite a few hours into this game so far. But is soo f’n scary im not sure i can finish, yet it draws me. Ive gotten down the elevator, and after encountering the enemy there, and nearly pissing my self, im not sure if i can play any more. great game though

  118. Ankheg says:

    Played it a little. Could anyone tell me, what does rose petals mean? That is some sort of metaphor, somebody suggested that they can mean ingredient for the amnesia potion.

    • Malagate says:

      @Ankheg, continue playing it, you’ll find out what the rose petals mean eventually. It’s very good too, so I will say no more.

  119. Flimgoblin says:

    gnaaaaah

    I love how progress = regaining sanity as that kinda works in the real world too for me with horror films/games (as in finishing them gives me closure, stops me freaking out :p)

  120. Marc says:

    It’s an awesome an frightening game…really scary. I’m currently playing it and being chased by the invisible monster down in the underground, really was a terrifying experience. I can recommend it to anyone who’s interested in mature themed horror games. The only think I couldn’t agree with about that review, that Amnesia is the most scary and stressing game ever. Amnesia brings you close to an heart attack, but Dead Space makes sure you get one…:D

  121. luckyjoe says:

    Surprisingly good review for someone who can not spell “what”.

  122. mindw0rk says:

    Great review, just like a little scary story. I gave this game a try, but gave up quckly. Dont want to die from heart attack

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