14 Minutes Of Borderlands 2 Wobble Footage

By Jim Rossignol on September 4th, 2011 at 10:30 am.


VG247 have spotted that fourteen minutes of Borderlands 2 wobblecam footage has leaked. It’s not great quality, but it shows quite a lot of the game in action. You can watch it below.

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80 Comments »

  1. Bungle says:

    I only watched the first minute, but it looked so much like the first game that I don’t see any reason to play this one (I was never terribly impressed by the first one).

    • Chaz says:

      Funnily enough I feel the same way. Even playing it co-op with a buch of mates it all got a bit tedious after a while. Having said that, we still bought and played through all the dlc, with the exception of the Mad thingies Thunderdome dlc. So I guess it must have done something to hold my attention; probably the novelty of having a large co-op campaign to play through.

    • nootron says:

      I guess this game’s like marmite because its probably my #1 favorite FPS of all time if not in the top 3. I rank it above Halo and Crysis for sure. I’ve beaten it twice (level 50) with all characters in single (twice) and co-op (twice).

      Watching the video now and I cannot tell you how excited I am.

      Marmite indeed.

    • e82 says:

      The thing I find with these shaky-cam footage is : It looks more of the same, but when the same is awesome i’m still looking forward to it.

      I loved the first Border Lands, I was hooked on that game like crack. The aspects of the game which bugged me a bit, and they are claiming to be improved upon are things that are hard to show off in video, especially video shot from a cam snuck into a gaming-conference event.

      * More dynamic towns/NPCs
      * Better enemy AI
      * More diversity in landscape
      * Better balanced leveling
      * More dynamic quests

      When it comes to the core gameplay of run & gun, collecting loot and general mayham – I have no issues with that staying largely the same. The gameplay was addictive and fun, and I’m all for ‘more of the same’. It was the extra bells & whistles to flesh out the game-world that felt a little lacking – and if they can improve on those areas, I’m pretty damn excited.

      Neither me nor my boyfriend are big into FPS games – if you look at our gaming collection, I think BL is the only one in there, but there was just a ‘something’ about it that hooked us.

    • Vinraith says:

      That was pretty much my reaciton Bungle. It looks like the first one. The first one was fun for awhile, but I was well and truly sick of it at the point that I stopped playing, and have no desire to ever go back. I guess that makes this an easy pass.

    • LTK says:

      I’m firmly in agreement with e82. Borderlands was an extremely competent shooter but was lacking in a lot of other departments. If Borderlands 2 is nothing more than Borderlands, touched up and given a fresh start, I’d buy it.

      That said, I’m not really comfortable with reusing some of the more common assets of the first game. I’ve seen that “PIS OFF” sign a few times too many, and now it’s back in BL2? That’s just a bit lazy, isn’t it?

    • Maktaka says:

      @LTK But it’s still the same world. Whether it’s Atlas or Hyperion doing the takeover attempt, I can’t see the local bandit or civilian populations feeling any different about the matter. It’s the same IP, same planet, and same engine; having nothing from the original appearing in the sequel would be bizarre.

    • Iskariot says:

      I also agree completely with E82.
      If the points E82 mentions are addressed I will surely buy Borderlands 2.
      I am still in the middle of the first one and just finished playing the Dr. Ned DLC. I was completely surprised by the incredible spooky atmosphere of that DLC and the beautiful level design.
      It is obvious to me that the Gearbox art designers are incredibly talented. I really love the Borderlands world. I just want it to be more alive with NPC’s going about their business in living towns.
      I expect Borderlands 2 to be worthy of my time and money, but of course I will wait and see.

  2. GeForceFX says:

    Borderlands is in my top3 favorite single player games of all time. I really can’t wait for this.

    • scardb says:

      Did you really mean to say single player? If so…why?

      What was so compelling as a single player experience?

      I actually fairly enjoyed it when playing with friends but even then it was hard to ignore how shallow the game was and only held our interest because the range of co-op games these days (with that in mind as a core concept from the start of design) are so pitiful.

    • Martel says:

      I’m also a bit curious which part was compelling for you. I loved the game for multiplayer co-op, but thought it was a pretty terrible singleplayer game.

    • CaspianRoach says:

      Playing story-driven games in co-op even if stories are a screen of printed text when you take on a mission is really awkward for me to be honest. I always find myself thinking “did my partner finish reading that? did he understand that?”. I like to play at my own pace and I hate missing out on details because my partner skipped a cutscene or something like that. Borderlands did feel really weird when I tried to play it with my friend, like co-op play was an afterthought and the game wasn’t really designed around having an extra chum hanging about. What with the loot system ‘fastest one to grab it wins it’ and constantly going opposite directions and doing just fine on our own did not strike me as a good co-op game at all.
      Good co-op design is when you need your partner because he does something unique or opens up an area you couldn’t get to on your own, like in Lara Croft: Guardian of Light or when you need to combine your weapons/utilities to solve a problem, like in Portal2. The Diablo system of co-op play, where everybody is self-sustainable makes partners but a nuisance.
      For example, Gearbox developer in the video above introduces us to Maya, who is played by another player and her appearance makes exactly zero difference on the gameplay. You can barely even notice that she is around. What’s the point of having her there then?

      Oh and yeah I loved Borderlands singleplayer. But hey, I also loved doing single-player quests in World of Warcraft and got Loremaster achievement on 4 characters. To each their own, I guess.

    • metalangel says:

      Oh man, I played about a third of System Shock 2 in the co-op mode. My partner in crime was an impatient teenager and so audio logs went ignored, every hallway was run down, every radio transmission chattered over.

      I’m sure that much of the tension and fear could survive having another player there with you, but you have to role play a bit or else you might as well go play a deathmatch game.

    • CaspianRoach says:

      Exactly, that’s also the main reason why I don’t like going to the cinemas — when people gather to watch a movie they always feel the need to comment on everything that happens on the screen no matter how silly their comment is. No thanks, I don’t want to know that you think this building looks like your mum’s house or that this car looks like a cock.
      Or maybe I’m just a sociopath.

    • Ergates_Antius says:

      More likely you just need better friends.

      Most things you can do on your own are more fun with friends (no sniggering please!). If the person you’re playing with wants to skip through all the cut scenes and just race on ahdead – find someone else to play with. Ditto if they just grab all the best loot and don’t share. If you’re worried about them having read the screen of text – ask them.

      People who talk during films at the cinema need to be lined up against the wall and shot.

    • metalangel says:

      You’d be amazed how hard it is to find people willing to play System Shock 2 :(

    • iniudan says:

      I am willing to play System Shock 2 the trouble is that I cannot play pass the monkeys, their screech creep the hell out of me, it just bore into my brain and it feel like they gonna tear off my eye around the next corner. =p

    • MattM says:

      @Ergates_Antius
      Just because you don’t play videogames the same way as a friend doesn’t make them a bad friend. “Most things you can do on your own are more fun with friends” This isn’t true for everyone. I like spending time with friends, but when it comes to video games I don’t want to share. I have tried co-op campaigns on several games and I find my self having less fun than I would on my own and few co-op games really make good use cooperative gameplay. Some games even get a bit broken when played in co-op.
      I do enjoy some social aspects to games, team based competitive multiplayer games like TF2 can be really exciting and tend to promote more actual cooperation and I enjoy talking about games after playing them.

  3. Telke says:

    Overall, it looks like a smoother, more refined experience and the designs choices regarding differences between weapon manufacturers look like a good idea.

    Keen, very keen.

    ~Who am I kidding, I played BL1 for 100+ hours in co-op, there’s no way I won’t get this one.

    • werix says:

      Yeah, steam tells me that between all my friends i’ve spent 270 hours on BL 1, and this one looks better, just from that 14 min little bit. So BL 2 is probably a no brainer, though the whole graduating law school and becoming a practicing attorney might hurt that.

    • Commisar says:

      yep, this looks like a day 1 buy for me, just like the first one

  4. ArcaneSaint says:

    Does this one warrant a “staring eyes” tag?

  5. Denzel Washington says:

    It doesn’t look very different then the first one =[.

  6. felisc says:

    well, that’s borderlands 2 alright. Can’t say it looks like it’s trying to be any kind of new, but the first one was very nice so I’m not going to complain.

  7. Zulthar says:

    Environments look a lot prettier, but the gunplay still looks stiff as hell…

    • Kdansky says:

      Yeah. Shooting automatics with 17 bullets per magazine at enemies which survive 20+ is just annoying. You spend more time reloading than anything else, which was a huge issue with the first one. Especially because the reloading animations were (and are?) comparatively long. At least they fixed (aka removed) the needless viewbobbing during reload.

      But they didn’t fix the ironsights. Seriously, when he is using the big machine gun, you can barely see anything but that gun and muzzle flash on the screen. How can he even hit anything still? If I want to play a game where I cannot see my enemies, I’ll play Doom 3 instead. As a human with a lot of peripheral vision and two eyes for depth perception, I can still see a ton of shit while aiming.

    • soundofvictory says:

      It may be stiff, but I’d say it looks a lot less stiff than Borderlands. I’m saying this as someone who just recently played through a significant chunk of the game earlier this week.

  8. Stromko says:

    The video appears to be on a wide screen display, but I can’t tell if it will have a proper field of view setting on the PC. The 70 degree default was distracting and felt nauseatingly wrong, even after playing for many hours. Some config changes (made all the easier by a config editor, thanks ObliCorp) made it much more playable, but there is no guarantee that it will be a user-accessible option in the new game so if they get that wrong no sale.

    I have had good times and bad with the original Borderlands. The core game got a bit boring halfway through each play-through, but at least I was able to skip most of the optional missions without falling behind on levels (a good feature for a game that supports multiple plays with one character). Having replayed Borderlands recently, playing through the last half of the game was as ‘meh’ as I remembered but the DLC (Isle of Dr. Ned) left me with a much improved impression. I’m more interested in the sequel now, and am kicking myself for not picking up claptrap revolution when it was on sale. In this economy and my situation I don’t buy anything full price if waiting can help.

  9. Woden says:

    Borderlands was a fantastic game hiding under an impenetrable pile of shit. If Gearbox manages to scrape off some of the shit this time around and leaves the good parts intact, I see no reason to avoid this game.

  10. torchedEARTH says:

    I enjoyed the first one, especially the zombie DLC, but I just don’t see this game being all the Rage.

    • CaspianRoach says:

      At least it’s not calling you for duty on the battlefield.

    • I LIKE FOOD says:

      Borderlands 1 is the best pc single player game i nthe world. Of course after HL 1, FALLOUT 1,2. AND IF U NO AGREE then u r teh cowadooty fan boys lololololol. NOW if ull excuse me im gun go have a huge bloody dump in wc. oooh, its runny!

  11. JohnnyMaverik says:

    “Here come the Psychos, they’re a lot smarter now”

    Uh… yea, being the reason they’re running straight at you in a line as you gun them down. Sure they’re all holding melee weapons, but then why are they also dropping (and presumably therefore carrying) ammo? If they were that smart they’d go and get a bloody gun after the first couple got mowed down.

    Bah, it’s basically saying “do you want to spend another 20-30 hours running through a charmless word (any charm Borderlands had was a pretence it failed to follow up on, therefore that charm cancelled itself out) killing repetitive mobs of dumb enemies in repetitive and completely static and lifeless environments with weapons that despite being random, and therefore offer endless possibility, always seem so disappointingly predictable and dull.”

    I didn’t like Borderlands -_-

    • Soon says:

      “If they were that smart they’d go and get a bloody gun after the first couple got mowed down.”

      They should almost definitely implement that.

    • Xan says:

      Because they are “psychos” they aren’t “smart” because they are insane and deranged. At least now they don’t get stuck under a ledge and let you kill them off without being a threat.

      I do hope other enemies will use cover more intelligently and use different weapons and grenades etc.

    • Torgen says:

      I approach Borderlands with a similar mindset as I do Serious Sam. Expecting it to be a tactical shooter is just going to make you grumpy.

  12. Hakkesshu says:

    I liked Borderlands, but I also feel it kind of coasted too much on its concept. Most of that game was completely half-assed; enemies had no AI, there was hardly any flavour to the world, the skill trees were awful, the character-specific abilities were no fun to use, vehicles handled like shit, the level design wasn’t anything special.

    But it’s not like there are any other huge, loot-driven FPSs out there. If there had been quality alternatives, I doubt anyone would have given two shits about that game.

  13. Keymonk says:

    Man, I loved Borderlands co-op. I can’t wait for this one to come out. I’m thinking I’ll be having a blast with it with a friend or two. Good time incoming!

    • Jim Rossignol says:

      The co-op was so much better than SP that it sort of soured the SP for me.

    • Keymonk says:

      True enough. I can only play BL singleplayer in short bouts. But that’s why I play it with friends. Hopefully BL2 will be good enough that even singleplayer will be pleasant. It looks like it, from what they said with the improves quests and such.

  14. Freud says:

    I thought the basic shooter mechanics of Borderlands were excellent. No fluff. Just gave me the ability to do jumping head shots when I wanted to. And that was obviously as solid both in single player as in co-op, which makes the comments that Borderlands was good in co-op but crap in single player just bizarre to me. I suspect it’s the fashionable thing to say so people say it.

    • MichaelPalin says:

      The game world and the plot where really really poor. That’s why people say the single player was crap, because in co-op you at least have someone to talk to while mindlessly shooting stuff.

    • Jim Rossignol says:

      I don’t think the game world was poor. It wasn’t particular alive, which was a shame, but the setting was excellent.

    • Archonsod says:

      Personally I’d have put the plot on a par with pretty much any other Diablo style ARPG, including Diablo. But then the game is about killing stuff and nicking it’s gear, not an epic heroic story. Borderlands beats a lot of the contenders on the simple basis that I laughed at some of the jokes.

    • Keymonk says:

      I liked the setting too. Though the storytelling was sort of dull, sadly. Story itself was neat enough. It was simply a more fun game with friends, since you have their support and the world indeed feels more alive when you share the experience and jokes with someone else.

  15. Chris D says:

    My Borderlands theory is that a big factor in whether you liked it or hated it is what you went in expecting it to be. If you approached it as an FPS with RPG elements you were probably disappointed but if you approached it as an (action)RPG with guns you probably quite liked it.

  16. k37chup says:

    I just hope they wont f it up again with local saves & no ati-cheat

  17. fenriz says:

    Whoa! The man is shooting another man!

  18. MichaelPalin says:

    [buh! RPS reply system, buh!]

  19. Kaira- says:

    I hope this one has much smoother gameplay, I found the first one to play rather horribly, like a shoddy console port. I wanted to like the game so much, but it just kept pushing me away.

  20. viJJe says:

    Those guns have massive recoil !

    Not really.

  21. fenriz says:

    Games went so far since arcades. Now we can do co-op! Wait…

  22. mpk says:

    I thoroughly enjoyed Borderlands, and have been thoroughly enjoying it again recently through the DLC and some hot co-op action.

    That footage look to me like this is a more of a refinement of the original Borderlands – an evolutionary, rather than a revolutionary, sequel – but I’ll be quite happy with that. If they can improve the HUD, make the menu system easier to navigate with mouse and keyboard and – above all – give the game a decent ending – it’ll be good enough for me.

  23. Robin_G says:

    I picked up Borderlands pretty cheap well after the fact and got a lot of playtime out of it. The shooting was solid, backed up by the item system it seemed a little more gratifying than the standard Diablo clone. When acquiring a superior weapon, its not just a case of enemies taking less clicks to die, you pull it up into iron sights, see the acidic muzzle flash and watch that previously tough armoured foe dissolve, hearing his digitised screams through his helmet speaker. I can’t say I’ll be there on day 1 for B2 but at some point down the line with the right sale and when the loot lust kicks in I will probably pick it up.

    I also played the first one singleplayer. I find in games with Diablo style character and item progression I don’t really need other people to find it compelling. I really didn’t mind that Torchlight didn’t have multiplayer. Honestly, with the right people, any game can be entertaining with co-op, at that point I might as well just spend time with those people in the real world or doing something we all genuinely enjoy. The actual merits of the game are close to irrelevant.

    In addition, there were some things specifically about Borderlands that I enjoyed alone. The isolation in the wild alien world with some man made installations reminded me of Metroid Prime at times, which I really enjoyed. Also, the Crawmeraxx boss actually posed a challenge unlike many modern games which shy away form anything hard. Billing him as a boss that required a team to take down allowed him to be made a significant and satisfying challenge to beat solo. For the first time in the game I had to think about what items to bring to the battle and respec my skills. In the end taking several retries while working out the best strategy.

  24. Shooop says:

    I saw a Die Hard, an X-Men, and two two Duke Nukem references in there. Good stuff.

    • Shooop says:

      And wonderful, I can’t edit and fix the two “two”s in that post.

  25. virtualmatrix258 says:

    I had some fun with the first, mainly because it was 100 degrees outside and 90% humidity and didn’t have anything else to play on my days off inside. Wasn’t that impressed with the game and judging by the footage shown it’s pretty much a copy & paste game. Console kids will delight in it (CoD) but not me, sorry.

    • Nick says:

      I enjoyed the first and will likely enjoy this. Pretty sure I don’t qualify as a console kid.

    • Big Daddy Dugger says:

      Call of duty fans are exactly the kind of people who weren’t digging borderlands when it came out.

  26. mkvlin says:

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  27. Juiceman says:

    Still can’t take this game very seriously due to its graphics

    • Keymonk says:

      Who gave you the impression you had to? The game doesn’t take itself seriously, I doubt it wants you to.

    • Big Daddy Dugger says:

      You don’t like cel-shading? Windwaker was in my opinion the best 3d zelda game and people shot that down because they felt the art style was aimed at kids. I’d rather have a cell shaded game than one that pathetically tries to look realistic when it very obviously isn’t with it’s blocky hands and pixelated iron sights as in any CoD clone these days.

    • Nick says:

      also, he has three balls.

    • Juiceman says:

      By take it seriously I mean the game doesn’t interest me

    • DeanLearner says:

      I can’t take you seriously either Juiceman, you cartoon winged octagon you! Wait…. so because I can’t take you seriously, that means you CAN take it seriously, right?

  28. Flint says:

    Looks like the first one but with more variety. Which sounds great to me: the basic mechanics were good in the first one but it was a bit samey throughout the game, from scenery to weapons (the latter disappointingly so after all the talk about the multitude of guns), so if they fix that then we’re off to a good thing.

  29. michal.lewtak says:

    FUCK CONSOLES
    I don’t even wanna watch this because the lack of proper aiming hurts my soul.

  30. Kez says:

    I love Borderlands. Borderlands 2 looks similar but much more refined and some cool stuff added. Hopefully they drop the Gamespy crap and avoid the multiplayer connection issues.

    Anyone heard any more about the rumored Borderlands World or Borderworld-type game?

  31. fullbleed says:

    I thought we were calling this weak-man footage now? Not the camera’s fault it’s so shakey.

    Anyway, I really liked it. Yes looks a LOT like the first one but to me thats a good thing. The first game came so close to being to forumla for my perfect game, loot-xp-guns-forever! Unforunately it was let down by repeatitive enemies, a lifeless world, crappy driving, and a shit ending. If this game can fix all of that, I’m a happy man.

  32. Jahandar says:

    Watching people try to aim with a gamepad makes me wince.

  33. Shortwave says:

    Damn it, I was busy today and was gunna’ watch this tonight but it’s been pulled due to copywrite. : (

    Either way apparently it was the console version? O.o Or just played on a gamepad?

  34. Eidolon94 says:

    I thought you had decided to call it “weakman footage” instead?

  35. Pointless Puppies says:

    Looks identical to the first game, so not only does it get my stamp of disapproval, it also the gets my stamp of “RUN THE FUCK AWAY”.

    I don’t think I’ve loathed a game more than I loathed the original. It was an FPS so completely and utterly devoid of any mechanics that make any game fun, and actually puts in things designed to suck away fun. The UI is the absolute worst piece of crap interface I’ve ever had the misfortune of using, being being far too cluttered AND uninformative at the same time (an amazing feat. Probably would’ve been easier to make the UI good, actually). The gameplay consisted almost entirely on mindless pew-pew, with appallingly bullet-sponge enemies that had magical weapons that cut through your shields with two bullets. What’s that, you say? Level up, you say? Yeah, I totally want to camp a skag spawn for 30 mind-crushingly boring minutes as I pew-pew enemies to see my number bar on the bottom go up, just so my level number can go up, just so the numbers coming out of my bullets go up, just so I collect 3 numbers to complete the quest, just so I can return to my braindead NPC quest giver who is completely devoid of personality and turn in the quest to get 4,000 numbers and get another quest so I can do it all over again.

    Ugh. So I learned not only do I dislike this type of game, I absolutely DETEST it. “Numbers everywhere” does not a good game make. I want good level design, tight mechanics, a compelling story, a visually interesting setting that’s fun to explore (Borderlands got it only half right. The art style was neat but the world itself was dreadfully boring to explore), a fun combat system, and no needless padding. Borderlands exhibits none of these qualities.

    I’m sorry if I sound like a hater troll. I just haven’t loathed a game this much since…ever. It’s undoubtedly my most hated game of this generation, and probably the last too.

  36. Baines says:

    I think it was more that the item generation was just boring than “polluted with crap”. It isn’t something that better distribution could fix, but rather that the whole system was flawed.

    The weapons were boring. The guns were all generic point-and-shoots with no spiffy mechanics. (Alien weapons looked different, but were underpowered. Spiffy mechanics were almost all only on unique weapons, and even they stayed fairly restrained.) There were only a few element effects and they were on everything. Variations between components were minor number differences, and repetitive as well due to a limited set of stock components. Weapon level was a powerful factor, making the already repetitive minor number differences even more minor.

    The end result was a system that could strangely produce more underwhelming junk than a wilder system would have produced. While yes, a wilder system could pop out an overpowered weapon that puts everything else you’ll find for the next 5 levels to shame, it might also pop out some completely different versions of powerful that might force a choice on the player. As it was, Borderlands was so restrained that choices were obvious, improvements were minor, and people even knew exactly what specific designs were the stand-outs to farm for in each area.

  37. Gnoupi says:

    Aaaaand Take 2 took the video down.

    Yeah, why would you want people to watch and expect your game to come, after all.