By RPS on October 28th, 2011 at 3:39 pm.

RPS chum Paul Dean has been suited up for a look at Strike Suit Zero. What follows is his report. The game is set to be released on PC next summer.
I’ve never been very into the giant mecha thing and my enjoyment of the genre is mostly limited to the deconstructivist, apocalyptic, existential angsting (no, really) that is Neon Genesis Evangelion. However, if you want your giant robots with less clinical depression, Judeo-Christian symbology or Freudian themes, then doublesix’s Strike Suit Zero might be more to your taste. Actually, you can probably still keep the big Freudian weapons.
Instead of crippling self-doubt, the protagonist of Strike Suit Zero comes equipped with a massive transforming space ship that fires lasers and missiles, both of which are much better tools for permanently addressing a multitude of life’s challenges. In the extremely glossy preview that doublesix’s Creative Director Jim Mummery took me through, this transmogrifying technobeast took on vessels that made Battlestar Galactica look like Sputnik.

Mecha fans may find themselves suitably lubricated to learn that the ship design comes courtesy of Junji Okubo, who has contributed giant robots to Steel Battalion, as well as the animes Appleseed: Ex Machina and Viper’s Creed. According to Jim, this means Strike Suit Zero has “Very functional mecha. The hinges are all in the right place. It’s not like a Michael Bay Transformer, where three tonnes of metal comes out of nowhere. It does actually functionally work.” I’ll take his word for it.
A massive transforming space ship is exactly what you’d need if you only had three hours to save the earth (after all, Flash Gordon would be useless), and the pilot of this craft will fight their way through those three hours of actual gameplay. However, a single journey through Strike Suit Zero will take players down just one of many potential branches that are part of a wider plot shrub. Depending on whether they succeed or fail at any of the game’s various missions, new and different opportunities present themselves. Should the basic Strike Suit prove unsatisfactory, there are snappier, deadlier models to unlock.

The build I saw only had a handful of ships and fighters to show off, but it was already a pretty affair. There was a clear Homeworld and X-Wing influence on display, with languid, bloated capital ships boasting all sorts of bristling components that could be shot off as you zig-zagged between them. Meanwhile, searing beam weapons leapt from vessel to vessel, tearing through the cold vacuum of a very empty space that Jim assured me would soon be populated by even more enormous ships, structures and space stations. He describes combat as a combination of first-person ducking and weaving with traditional dogfighting, as your ship transforms from fighter to robot and back again.
It remains to be seen quite how complex and exciting the combat gets, but there’s talk of being forced to make plot-critical decisions in the heat of battle, of wrestling with enemy aces and of ridiculous, suicidal odds. In fact, depending on which plot thread you follow, you may still get to enjoy some mecha-angst when you find you didn’t quite save the planet, but instead doomed it to a slow death.
Strike Suit Zero is slated for a summer 2012 release.




28/10/2011 at 15:43 JackDandy says:
Hot damn, I dig giant robots.
And I understand it takes an approach similar to the Playstation’s Colony Wars, where failing certain missions could take you down branching plot “trees”.
Basically, Zone of the Enders + Colony Wars.. I may just be psyching myself up, but it really sounds great.
Can’t wait to see how it turns out.
EDIT: Couldn’t they have supplied you with some better screenshots, though? Humbug.
28/10/2011 at 16:05 sneetch says:
Looking at the first screenshot I thought it was a game about robotic spiders. Falling off buildings. Into fires.
28/10/2011 at 17:32 Kevin says:
You dig giant robots!
I dig giant robots!
We dig giant robots!
Chicks dig giant robots!
28/10/2011 at 20:42 Leandro says:
I am always puzzled by the lack of good futuristic mech/spaceship shooters. I mean, I like my medieval fantasy settings, but what’s not to like about The Distant Future?
Why did the spirit of late 80′s and early 90′s RPGs survive in the RPGs of today but the spirit of 80′s and early 90′s space shooters did not?
Man, I loved the art direction on those games. Unlike today’s trend of Sci-Fi/Futuristic Game = Space Marine.
29/10/2011 at 15:50 hexapodium says:
@Kevin I miss Megas XLR. The world needs more selfaware, (sometimes) witty giant robot cartoons.
31/10/2011 at 16:56 Groove says:
“Chicks dig giant robots!”
This giant robot isn’t the giant robot.
The giant robot is my penis.
28/10/2011 at 15:56 Zeewolf says:
I’m not big on big robots, but I can definitely get behind a game about shooting things in space. There needs to be more of those.
28/10/2011 at 16:42 Lord Custard Smingleigh says:
You don’t like big robots?
Are you sure you’re alive?
28/10/2011 at 17:07 Nemrod says:
It is Halloween soon sir, so the only possible way is that this man is indeed dead.
28/10/2011 at 17:14 Raiyan 1.0 says:
Madness, I tell you! Madness!
28/10/2011 at 16:02 Vexing Vision says:
Ooooh, I love how the campaign sounds! Reminds me of Terminus, one of my all-time favourites.
Now tell me I get full customization over my robot and Newtonian physics and I’ll give you whatever money you want.
28/10/2011 at 16:09 JackDandy says:
I wouldn’t expect that from this kind of game, bro. It will probably be more of an arcade-action game, like Future Cop LAPD. That was good too!
28/10/2011 at 16:57 magnus says:
Speaking of which was it just me that got the obscure Future Cop:LAPD Monty Python reference in one of the missions?
28/10/2011 at 17:08 Nemrod says:
Explain yourself sir!
I love both, so how come I didn’t catch/remember that?
28/10/2011 at 20:28 magnus says:
Remember the boat called Throat Wobbler-Mangrove?
http://www.youtube.com/watch?v=tyQvjKqXA0Y
29/10/2011 at 04:28 firefek says:
Newtonian mechanics in a space game!? That’s unheard of!
Everything would look like it is moving very slowly and there would be no sound (if you want a real simulation). Hell, hitting things with your sword will make you fly away. Then again, that’s what lightsabres and the like are for…
28/10/2011 at 16:15 AdrianWerner says:
No mention that the soundtrack will be composed by Paul Ruskay, aka the guy who wrote music for Homeworld games? RPS, I am so dissapoint ;)
28/10/2011 at 16:54 Raiyan 1.0 says:
Thanks for that piece of info, now I’m completely and thoroughly hyped!
Go spacebots go!
28/10/2011 at 19:01 Lev Astov says:
Whaaaat?? What only had me midly enthused now has me squirming in anticipation!
28/10/2011 at 16:37 Tokamak says:
Who’s this mysterious “RPS” fellow?
28/10/2011 at 16:44 Lord Custard Smingleigh says:
The Hive Mind has finally evolved to the point where it has gained independence and it has taken corporeal form. It walks among us!
30/10/2011 at 19:26 Paul Dean says:
I have no idea, but he keeps singing drunkenly outside my flat.
28/10/2011 at 16:53 asshibbitty says:
Steel Battalion mech designs were basically the best. This is also a PSN title so I guess it won’t be too involved. First person though?
28/10/2011 at 17:09 PodX140 says:
I’m sad that there are so many giant mecha games, but no mech games. Huge difference. One flies, and the other has jumpjets that last for just long enough to maybe make it out of the way of that ppc that’s about to burn your leg off.
I miss mech warrior games (Hell, even mech assault on the consoles was pretty damn good, if slightly arcadey).
28/10/2011 at 17:30 JackDandy says:
There’s been some twitter rumbling about that new Mechwarrior game. Next week will probably have an announcement.
28/10/2011 at 17:43 PodX140 says:
And now that’s just cruel. I’m already so excited for Skyrim and now you say that the (albeit pretty ancient now, what’s it been, 3 years since the teaser? So maybe 5 years of development?) new MechWarrior is going to have some sort of announcement?
It’s not fair that this is my first year of engineering I tell you, I don’t have the time for all this!
28/10/2011 at 18:11 Raiyan 1.0 says:
They’re finally releasing the MechWarror iteration they showed the teaser trailer of back in 2009? All the legal muddles have been cleared?
Woo hoo!
29/10/2011 at 11:30 Cinek says:
There’s Mechwarrior: Living Legends for all the modern needs in Mech gaming :)
Multiplayer-only, but still outstanding piece of gaming!
29/10/2011 at 15:35 Droniac says:
“I’m sad that there are so many giant mecha games,”
Surely an exaggeration?
The only recent mecha game (on PC) I can recall is Front Mission Evolved, which was so bad that it really shouldn’t count at all. And the only upcoming mecha game is this Strike Suit Zero.
The recent mech games (again, PC) I can recall are Mechwarrior Living Legends and Perpetuum Online. And we have both Hawken (2012) and MechWarrior 5 (2013-2014?) coming up. And if you count top-down perspectives then you also have Gatling Gears, the pretty good mech twin-stick shooter that was released a couple of months ago.
31/10/2011 at 04:13 PodX140 says:
Actually when I look at it I am probably exaggerating. I guess because I haven’t played living legends or perpetuum online my mind makes them not exist.
On the topic of Hawken: You mentioning it made me reassert it in my books, initial impressions left me with an extremely mecha/arcadey feel, though looking at gameplay it looks similar to mech assault. Though, my calling it a mech game requires it to actually have a selection of mechs to choose from, and I seem to recall that no such choice will be available.
Finally on the topic of mecha games being in such high number. There have been 10 if not more (Correction, it runs at 9) front mission games released in the last 10 years. That’s one mecha series, let alone other games. Commercial Mech games have been : Mech assault 1&2, a standalone mechwarrior expansion, an MMO (which I’ve heard several people compare to eve. Mechs are complex, but they aren’t supposed to be that bad :P ), and possibly chromehounds, I’m not sure where that falls on the mech/mecha line. So I may be exaggerating slightly, but I don’t think by all that much when you look at the numbers.
28/10/2011 at 17:14 Miker says:
It’s always been a guilty pleasure of mine to build Gundam kits, so I have to say I’m excited for this, angst and all.
28/10/2011 at 17:43 Azhrarn says:
Looks and sounds pretty good, seems well worth a look once it’s out. :)
28/10/2011 at 19:01 Armante says:
Homeworld + Star Wars = Sold
Hope this turns out to be good!
29/10/2011 at 11:31 Cinek says:
Erm… no, it’s not really anything like Homeworld + Star Wars.
Flying in space with ships that leave engine trials doesn’t make a game Homeworld+Star Wars mix.
28/10/2011 at 19:36 Durkonkell says:
Hm. I’m not normally a big fan of starfighters that are also robots (I’m very traditional. I think starfighters should be starfighters and big walking tanks should be big walking tanks), but this does sound pretty interesting. I would be interested in hearing more later!
Speaking of games that have space in them, has the Hivemind detailed a node to think about Sword of the Stars II and then process said thoughts into words for the rest of us?
28/10/2011 at 23:14 Fiyenyaa says:
Not much point yet – they’ve buggered the release unfortunately.
Done a Dead Island – given out beta-code to Steam.
29/10/2011 at 18:43 Durkonkell says:
It’s Magicka all over again!
Ah well. SOTS1 and Magicka turned out alright in the end, and it looks like they’re patching it like crazy right now. To the Third Field of Battle for now, I guess!
28/10/2011 at 20:00 cosmicolor says:
I hope it, assuming this is aiming to be an arcadey mecha game, matches up even a little to Zone of the Enders 2, which was all-out awesomeness from start to finish.
28/10/2011 at 20:51 Vagrant says:
Looks like Omega Boost more than any other of the myriad of mecha games people mentioned. And on that note, is this an on-rails shooter? Because that’s what it looks like. Not that there’s anything wrong with that.
Although being able to transform might make it feel like the space battles of Gundam Z (on PS1), or Macross VFX2.
29/10/2011 at 00:04 JKjoker says:
looks nice and i’d love another xwing/tiefighter/freespace kind of game, but for a transforming ship ill expect more environments than just space battles, whats the point of a humanoid robot that doesnt walk or punch things ?
29/10/2011 at 04:43 Dominic White says:
If you ever want to understand what the fuss is about giant humanoid robots beating the crap out of each other, just track down and watch Tengen Toppa Gurren Lagann. It’s pretty lightweight, fun cartoon stuff, but proof that Japan gets all the best saturday morning cartoons. I’d have killed for a show like that as a kid.
29/10/2011 at 10:53 verily says:
giant robots? count me in
29/10/2011 at 11:19 danimalkingdom says:
If it’s anywhere near as good as Omega Boost, I’m in.
29/10/2011 at 12:12 Wooly Wugga Wugga says:
SO it is like Robotech and WIng Commander hooked up and had a shiney new baby?
29/10/2011 at 19:47 zhchgg says:
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30/10/2011 at 00:56 zhangqq says:
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30/10/2011 at 02:06 ockhamsbeard says:
As a rule I don’t like gaming coverage that starts with “I hate genre X, and this game is genre X”. Such an opening would be unthinkable in other press – imagine “I don’t drive cars, I hate them, so here’s my review of the latest hatchback” – yet it’s prolific in games media. How is it editors keep handing unqualified or openly disinterested journalists tasks to cover the wrong subject?
That said, naturally very excited about a decent giant robot game – a genre that is sorely overlooked.
30/10/2011 at 02:23 alundra says:
Judeo-Christian symbology or –>Freudian<– themes…in Evangelion…
ockhamsbeard is right, it's not a mindless complain, next time get someone more qualified for the subject at hand.
31/10/2011 at 10:14 Dominic White says:
Echoing this sentiment – it’s terrible journalism. Can you imagine a serious music publication having an article that started with ‘Well, I don’t know much about the stuff and have never really liked it, but here’s the new London Philharmonic thing… or something’.
Doesn’t help in this case that a lot of PC gamers have an incredibly narrow point of view on what makes an acceptable game with giant robots in. They can’t be agile or use their hands – it’s only okay if they behave exactly like modern tanks, but walk instead of roll.
31/10/2011 at 04:31 Madlukelcm says:
As long as I get to blow stuff up I’m happy.
01/11/2011 at 02:29 Josh W says:
Highly branching three hour structure, interesting! Reminds me of people’s ambitions for that old speilberg/church game, but in the context of a structure already known for it’s replay value. Could work pretty well!
02/11/2011 at 17:39 innociv says:
Sounds like it’s only single player. Interest is lost.