By Craig Pearson on February 10th, 2012 at 12:49 pm.
Eek. We might be about to find out if Tim Schafer’s crowd-funding of a game is one-off lightning in a bottle, or a viable alternative for developers to work outside of publishers. Chris Avellone, the lead developer of isometric RPG classic Planescape Torment and current creative director of Obsidian Entertainment, responded to Michael Antonelli’s suggestion on Twitter that “I’d kickstart $500 for an old school isometric RPG. For Planescape 2? $1000” by stating:
Hmmmm. I admit, I’ve got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.
I took his temperature, readers, and he was boiling hot.
He also offered “I’m down” in response to another tweet asking “Now can we get a Kickstarter campaign for an old school isometric RPG by @Obsidian_Ent @ChrisAvellone?”
Obviously there’s a world of difference between flippant Twitter-ness and a game plan, but for a publisher-agnostic company like Avellone’s Obisdian, that difference isn’t such a big obstacle. It just depends on the kind of game he’d want to make and the resources available. Supportive tweets should go here.