See Space Hulk See Space Hulk See Space Hulk See

By Alec Meer on March 28th, 2013 at 3:00 pm.

See?

Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk

You saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk you saw Space Hulk but Jim saw it first.

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109 Comments »

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  1. PostieDoc says:

    HULKFACE!

  2. Reapy says:

    I have a copy of the updated version of this board game collecting dust on my shelf. I haven’t carved out time to play with anybody beyond mission 1, which is a great hook to the game, but damn the rest of the game has not been able to be played.

    I even did the first mission as a sleep is death game hehe

    This looks pretty awesome, I can’t wait to be able to at least play the rest of the game.

    • Trithne says:

      That is still less tragic than the vast numbers of new Space Hulk boxes that were bought by pre-teens purely for the Terminators to use in poorly thought out conversions for their Space Marine armies.

    • Grey Poupon says:

      I don’t think anyone’ll play the pc version past the first mission either. I mean, the game has action points. You have to calculate how you spend them. As if gamers would want to do math while they play. That’s just bad game design.

      • Syra says:

        I’m weeping because this is the attitude of like hte last 10 gamers I have spoken to – for real. They just want to manshoot. I lament.

      • almostDead says:

        Yeah, didn’t you have to spend AP on changing your facing position?

        I mean spending points on turning!

        Also, I can’t remember the ruleset regarding line of sight targeting. I do remember, however, the ‘rolling a double’ jams your weapon swearing fits though. And rolling 6 fucking dice for the assault cannon.

        Oh, and where is the squad leader’s power glove mounted grenade launcher? Did the rest of the terminators have grenades?

      • Kamos says:

        Not sure if serious…

        • Grey Poupon says:

          That’s the excuse the XCOM devs used at first, which obviously caused a bit of a backlash. Was expecting more people to remember that stuff, but then again everyone’s a goldfish on the internets.

          • StashAugustine says:

            To be specific, they pointed out that trying to calculate ~50 APs per person in a large squad made it too difficult to use combined arms tactics. Given that Space Hulk looks to only have ~10 APs with very clear costs, with what seems like less focus on combined tactics, it should flow a lot smoother.

          • Grey Poupon says:

            Wouldn’t call 6 guys a large squad. I guess it’s a matter of preferences, but I still would have liked a “too much math”-system a lot more. I know it was most likely the publisher’s decision, but that doesn’t make me feel much better. I like my games complex.

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            DrollRemark says:

            It would have been easily within Firaxis’ ability to create a display that clearly shows how far each character can move to (and turn from) and still be able to fire. It would look almost identical to the “two actions” setup they went with. Bingo, no player maths required.

            Oh well.

  3. Premium User Badge

    Lord Custard Smingleigh says:

    See Space Hulk.
    Hulk, Space! Hulk!

  4. Loyal_Viggo says:

    Two hopes for this game:

    1) It’s easily moddable so other 40k stuff can be added.
    2) Nazi Zombies are in here somewhere.

    • bstard says:

      Znazies would be cool, havent seen those in a game for at least two weeks.

      • bard says:

        What are you? Amish? Living under a rock? Half-blind and/or a trained monkey?

        I can’t got for a full day without seeing at least one dev go “Guys, hey, guys, listen! Guys! What. What if. What if we do the whole zombie thing. You know guys, zombies, right? But with NAZIS! How cool would that be guys!?”

        Or at least that’s what I imagine these creative meetings to go like.

        • Shooop says:

          Surely all those zombies haven’t eaten your sense of humor have they?!

    • Chris D says:

      Not sure adding other 40K stuff would work. Space Hulk is designed very specifically around these two troop types in this particular environment. It’s very much a boardgame rather than a wargame like 40K itself or something like Necromunda. That specialisation is what gives the game much of its strength but you’d have to pretty much start from scratch to do anything else with it.

      • Loyal_Viggo says:

        I was thinking more like other units used in Space Hulk, such as alternate Space Marine Chapters and weapon variants (lightning claw, thunderhammer, etc) Genestealer Hybrids, Orks(if memory serves) and Tyranids… and Nazi Zombies.

        • Chris D says:

          I don’t recall Orks ever being in Space Hulk but I’d be surprised if lightning claws and thunderhammers aren’t in this version already. If memory serves Hybrids were in one of the expansions so that’s also a possibility.

          Fair enough on the Nazi Zombies. I assume we’re talking a change of setting there. Terminators vs Zombies might be a little one sided.

          • mondomau says:

            No, but there were Ork / Stealer Hybrids, back in the day.

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            Lord Custard Smingleigh says:

            You would have loved our Ork “house rules”, da Boyz had to go in to clear up da ‘Ulk in time for da WAAAGH! The Orks replaced the Marines, Command Points were replaced by SHOUTIN’ POINTS which could only be used if a Nob was within LOS of the unit you’re trying to use them on, that sort of thing. Oh, and jams were “out of ammo”, so the Ork firepower would drop throughout the mission and, if pitched right, the mission would turn into the last few Orks with working guns trying to hold off the ‘Stealers as the rest bellowed war cries and charged in with wildly waving choppas and sadly unwarranted optimism.

            They were rough-and-ready rules, modified constantly in play, but that spirit of joyful improvisation is something that is hard to find in the modern electromonical gaming. Good times. Now where did I put that box?

          • hyperYoda says:

            @Lord Custard Smingleigh – that sounds like loads of fun. Makes me want to play the board game :)

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            Lord Custard Smingleigh says:

            @hyperYoda:

            Play a board game! Make up your own rules! Spend six hours brainstorming with friends to come up with a set of rules you write down then never get around to playing! Take the parts from one game and use them in another! Put a game into another universe! Play Star Wars X-Wing Miniatures Game with Battlefleet Gothic miniatures! Play Cluedo as deathmatch! Make an Honor Harrington space-naval-combat wargame using only a tape measure, a handful of six-sided dice, a pair of scissors, some cardstock, and some rules that sound good as you make them up! Make a “Star Trek” themed Space Alert board! Play Blood Bowl with a Genestealer team! Play Blood Bowl on a Space Hulk map! Play Fiasco as a 40k Rogue Trader! Swap the Genestealer minis for the zombies from the game “Zombies!!!”!

            These are all things I’ve done. It’s your game, it’s your fun!

          • LionsPhil says:

            Play Cluedo as deathmatch!

            Ah, good memories of Kill Dr. Lucky.

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            DrollRemark says:

            Monopoly dog was such a terrible Subbuteo goalkeeper.

        • Uthred says:

          Lightning Claws and Thunder Hammers are already part of Space Hulk so should be included by default

      • bard says:

        I’m still waiting for a Dark Heresy RPG.

    • Sp4rkR4t says:

      No need to add other 40k stuff to this which simply wouldn’t work right when we have Slitherine working on an actual turn based 40k game.

      • Loyal_Viggo says:

        Is this true, can you name it or are you just building me up just to knock me down?

        EDIT – yes the interwebz has revealed all to me now, cheers for that.

        • mondomau says:

          Not wanting to piss in anybody’s cheerios, but I don’t see any indication that Slitherine are working on an actual translation of the core WH40k, just a turn based 40k property. Could be (deep breath) Gorkamorka, Epic, Battlefleet Gothic, Inquisitor, Necromunda or even a Killteam variant. All of which would be awesome.

          • Loyal_Viggo says:

            Battlefleet Gothic would be so superb I’d buy two copies. Slitherine/Matrix do tbs very well, so I’m hopeful they can deliver.

          • Fallorn says:

            Sometimes I think that I might be the only person who genuinely loved Gorkamorka….

    • almostDead says:

      Well they have the Deathwing and Genestealer expansion rulesets to go with as well. I believe this went as far as including librarians, close combat terminators, regular marines and various stealer hybrids, including armed ones.

      That’s a lot of stuff right there.

    • Corb says:

      When I first read your comment my first reaction was “rabble rabble rabble!!!!” XD
      I agree though, the ability to mod or even at a minimum build your own maps would be a welcome feature.

      • Cleave says:

        He said they’re planning to ship the level editor with the game or if not sometime after launch

    • visseking says:

      Are you thinking what I’m thinking?
      http://boardgamegeek.com/boardgame/40603/incursion

    • Bluestormzion says:

      Nah, bro. 40k would never stoop to having Nazi Zombies.

      Nazi NECRONS, on the other hand…

  5. Ultra Superior says:

    Hwat a pleasant voice of that journo. He sounds like a dwarf torturer.

    • Loyal_Viggo says:

      Do you mean a journalist that tortures dwarves?

      or

      A dwarven journalist that is a torturer?

      Either way, Journalist Dwarf Torturers and Dwarven Journalist Torturers are a rare breed, even in fantasy games.

    • bard says:

      Oh dear god yes.

      At first I didn’t want to comment about that but holy crap. This guy has one of the most grating voices I have recently heard – dwarf torturer is the perfect fit, thanks for the mental image.

      • LionsPhil says:

        Gnyar gnarp gnarp.

        The only thing that made me cringe more was the dev’s tactics, such as forgetting two of his termies.

    • Brun says:

      Don’t you mean “Hammerer”?

    • Sunjammer says:

      It’s not a dude…

  6. ChaosSmurf says:

    This voice over is not doing it for me.

  7. Simon Hawthorne says:

    Alec Meer’s “Space Hulk”, whilst complex and an interesting read, feels far too derivative of his early work “Warface”, although I must say the twist ending was not predictable.

    • Alec Meer says:

      I’m basically the Damien Hirst of games hacks.

      • bard says:

        Just call it an homage to a great man and stride away, head held high.

        • mondomau says:

          Or sell it for £1,000,000 just because somebody will buy it for that.

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      darkChozo says:

      I don’t think I would call it derivative, per se. Common themes, to be sure, but this work definitely has its own identity, and it’s good to see Meer’s voice be reflected so strongly in his prose. The similarity also serves to drive home the shocking ending for those already familiar with the author.

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      DrScuttles says:

      At first I was worried that Alec had descended into parodying himself, but then I stood up and moved about 3 feet away from my desk before reappraising the article. Now I’m awestruck at how deliciously meta his writing has become. Perhaps there’s a level above genius, and perhaps that level is occupied by Meer.
      Quite. I must brew an espresso to calm myself down.

      • Mario Figueiredo says:

        As interesting as it may look like to a fan, to anyone else this is just plain poor writing. The guttural prolixness (and I’m being gentle) is a manifestation of the author not caring about constructing a proper text that better described both the content of the video and his emotions about it. Chimpanzees can be more verbose.

        A Critic.

  8. Njordsk says:

    Who turned off the light?

  9. Uthred says:

    Glad to see theyre talking about adding other chapters

  10. wodin says:

    I couldn’t tell if the movement was animated or not it seemed as if the marine was sliding along the floor..also seems the weapon\blaster was underpowered plus I prefer my marines to at least have some sort of chance against one genestealer attack. Finally ditch the action camera..or at least make it optional.

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      Cephas says:

      He mentions at one point that the movement isn’t finalised and something they just put in (so wasn’t complete). I would assume balance and polish are to come.

      • ThomasLund says:

        The walk animations didnt make it for the demo, and still a lot of polish to be added. We essentially showed an almost finished vertical slice. :-)

  11. Nihil says:

    Looks very interesting doesn’t it.

    Also the obligatory ‘Where the hell is my Necromunda game’.

    • FeiFae says:

      I think it’s just right next to my Gorkamorka and Mordheim games. I think they hang out with Battlefleet Gothic and Man-O-War as well, some say they’ve seen Inquisitor around them too.

      One can dream, eh?

  12. MacTheGeek says:

    Interesting…

  13. almostDead says:

    He called the three storm bolter equipped terminators in his squad ‘grunts’.

    Grunts.

    I read a little about how this game came about. The fortunate meeting of a legend and an enthusiastic fan. And that fan, or a member of his team called a marine in a terminator squad a ‘grunt’. Wank.

    I am also a little surprised that that gamespot reporter knows nothing about this silly old boardgame.

    • hyperYoda says:

      Admittedly, I didn’t watch all the video, but my impression was that he was doing that thing that journo’s do when they think that the audience doesn’t know something, i.e. playing dumb for the purpose of exposition if you will.

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      DeVadder says:

      This! So very much this!
      How could i buy a 40K game from a developer who considers his emperors finest ‘grunts’. No Space Marine is a grunt. But especially not when they are veterans of hundreds of battles and recieve their Crux Terminatus and the blessed Terminator Armor. MADNESS!

      Also, why would i want to buy a game that looks worse than the very boardgame it is a one to one conversion off?

      • DeFrank says:

        For starters… it’s a fraction of the cost, it’s not OOP, and you can play it online whenever you want?

  14. thegooseking says:

    Space Hulk was the first game I bought for my PC (if we don’t count the Spectrum as a PC, which we don’t because). It was good and all, but I don’t understand why we’re still talking about it 20 years later.

    Oh, this is a new one? And not the new one that came out in 1996; an actual new new one? Well then, that’s different.

    On another note, I read on Wikipedia that the original was actually considered too difficult even in 1993. Glad it wasn’t just me. But that does rather make me dread the announcement that this new one will be difficult. Hopefully that means “difficult by 2013 standards” and not “difficult by 1993 standards”.

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      SpiceTheCat says:

      Overuse of the 1993 game is why I still shout “burrrrrn!!” when setting fire to things. Possibly with my internal voice when in company, because some things are hard to explain.

      It was bloody difficult though, and I’m pretty sure I never finished it. The limited-pause mechanic was a brilliant way of bringing time pressure to a tbs game, but inevitably a bolter would jam at some critical moment, I’d cock up ordering in the excitement and a stealer would soon be enjoying crunchy marine. Am I misremembering or did they occasionally shout “mother!”? (The marines that is, not the stealers).

      • thegooseking says:

        Oh, my first PC didn’t even have a sound card, so although I played the game, I never heard it.

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          SpiceTheCat says:

          Your subsequent barbecue- and bonfire-lighting experiences have suffered for it, alas.

  15. almostDead says:

    And….. (although I played original ruleset)…..

    For those that remember/stil play.

    I thought flaming lasted forever and engulfed a full tileset/room. It was instadeath as well for stealers wasn’t it?

    I don’t remember any ‘sustained fire’ bonuses.

    I don’t remember global action points in the form of ‘command points’, but I like the concept.

  16. karry says:

    So its exactly the same as Alien Assault. Except in basic quality 3D and not free. I was hoping for something like the two semi-realtime PS games.

    Well, at least its clear about it being a boardgame, unlike another game i could name…

    • almostDead says:

      Well other than ‘no’ to be the answer to your question, can you not tell from the style of Alec’s reporting on this game that it comes with a teeny bit of history/nostalgia/anticipation???????

      • karry says:

        One, i didnt posit any questions.
        Two, for those people there is still the boardgame. I havent played boardgames since i was seven. Those kinds of people apparently play boardgames every single day. And they still have the boardgame, why was this needed to be made ?
        Three, once more, Alien Assault. Same thing. Free.

        It’s funny, when people ask for proper remake of X-Com – there are instantly angry mobs that tell you nobody needs a remake and that you still have your old game so go and play it instead. Well same here, buddy, you still have your boardgame, so you can play that instead.

        • Jason Moyer says:

          “And they still have the boardgame, why was this needed to be made ?”

          Because there are people who would like to play an authentic recreation of the boardgame on their personal computers.

        • almostDead says:

          I was answering your rhetoric, my mistake.

          Clearly, you think boardgames and any attempt to digitise them are fruitless endeavours for adults to pursue or to play, so I guess the excitement is wasted on you.

          Thanks for coming and bringing your rhetoric.

        • Uthred says:

          Actually most of them dont still have the boardgame, its been out of print for a considerable amount of time (apart from a rather expensive and limited number 3rd edition reprint). And of course playing a boardgame is just as handy as playing this on a tablet.

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            SpiceTheCat says:

            I do have the 3rd ed and there are significant logistical difficulties, including playing area, wobbly miniatures on the embossed tiles, giant hulk-smashing cats of doom, and the small outbuilding needed to house the box. It’s probably heresy (Heresy!) but I’m rather more looking forward to the iOS version just for the relative portability. It will be very nice if they deliver on cross-platform play however.

          • Shadowcat says:

            I’m sure you can work “giant hulk-smashing cats of doom” into the game mythology :)

        • FeiFae says:

          I’m pretty sure people that don’t want proper remake of XCOM are not the same people that play boardgames. We kind of like counting our Action Point and careful planning of every single action (only for it all to go down with a snake eyes roll).

          As to why we want boardgames like this to have digital versions… well it’s much easier to play over them internets than actually find and get people for regular match in real life. It’s simply more convenient and as long as the game stays true to the rules I’ll be happy.

  17. Lemming says:

    I know it’s just in pre-alpha, but I still laughed when the sergeant finally moved and just slid across the floor without moving his legs.

  18. DrGonzo says:

    Looks cool. Though one minor thing that’s bugging me. The bolter’s should be firing individual rounds, rather than bursts. It makes it feel a lot less lethal seeing them spraying them like puny machine guns, rather than the tiny rocket launchers, they sorta are.

    When you’re on overwatch and an alien is advancing one square at a time, rolling the die for one shot, then another step and one more shot. That feels incredibly tense, and the burst fire would ruin that I feel. Anyway, tedious bitchy whining over! Looks great otherwise!

    • Uthred says:

      Well Terminators are using either Storm Bolters , which are explicitly full auto/twin linked Bolters (though the “standard” bolter fires in four round bursts anyhow) or assault cannons (again which are explicitly full auto). Even if you are firing mini missiles you need to fire as many as possible to bring the Emperors cleansing fire to whatever foul Xeno’s you face as quickly as possible ;)

  19. crinkles esq. says:

    I know this is based off a boardgame, but I think after watching the gameplay that it’s going to be a tough sell beyond a certain niche audience if they don’t humanize the campaign and characters a bit more. Even stuff as simple as character voiceovers and banter between characters might help. I realize since they don’t even have walking animations yet, it may be early for such criticism.

    • almostDead says:

      I do think it’s a bit early.

      But I read your ‘niche’, as basically every 40k fan in the world. Not so small a niche.

    • bill says:

      Space Hulk: Vengeance of the Blood Angels had really awesomely atmospheric voiceovers. Of course, that was closer to a realtime game, so maybe a little more useful/tense. But that was one of the few games i’ve ever played where the AI team-mates voices were actually useful. And scary. When they called out movement at different locations, and with the radio static and screams of the dying.

  20. Decado says:

    Couldn’t they have chosen a better level to show off the game? Makes it looked like a turn-based version of a corridor shooter. Is there not a cover system?

    • almostDead says:

      But this is the entire essence of the game. The original was large long strips of single tile wide corridors with rooms interspersed. There was no cover, just single file kill lanes.

      The whole point of sending in terminators was for limited manouverability environments. They are slow, relatively unwiedly tanks.

      Now you can change all this, if you want, by modding, or if the devs decide to, but the resemblence of this demo to the original game is fairly exacting.

  21. TooNu says:

    I’m on overwatch baby!

  22. MeestaNob says:

    When they do a pre-order/beta for this there will be a stampede.

  23. gandrewsan says:

    I’m sure I had this exact game without the fancy graphics for an old Sony Ericsson phone and it rocked. Probably because it’s just the board game which is no bad thing.

    On an aside I always remember the original early 90s DOS game as being officially THE most b@stard hard game to get my PC (486DX2 50MHz, oh how I loved you) to run. I mean how the hell is anyone meant to get their soundblaster and mouse drivers loaded into conventional memory and still leave enough space for this graphical powerhouse to function, I ask you?

    Aaahh, bootdisks.

  24. Juxtapox says:

    Instant buy. It seems they stayed true to the original.

  25. GHudston says:

    It’s Space Hulk so it’ll get an instant buy from me regardless, but I really hope that the game looks a lot better than this when it’s been polished up.

  26. Ergonomic Cat says:

    SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK