Posts Tagged ‘lexis numerique’

Flag This Down: Taxi Journey

By John Walker on October 2nd, 2013.

Whenever Lexis Numerique announce a new game, they have my attention. And that’s all because of In Memoriam (Missing: Since January in the States) from 2003 – a fascinating blurring of game and reality that I’ve not seen matched. I’ve yet to click with anything else they’ve made, but In Memoriam is enough to keep me interested in what’s next. And what’s next is, coo, a side-scrolling cartoon taxi simulation. Didn’t predict that one. Taxi Journey doesn’t look quite like anything else.

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Private Dick: Red Johnson’s Chronicles

By Adam Smith on January 17th, 2013.

The trailer for Red Johnson’s Chronicles, heralding its release on PC following a stint as a downloadable console title, contains a noirish voiceover and a few penis jokes. It doesn’t particularly inspire me to hunt down the game, which appears to be set mostly in a diner. There’s a bit toward the end of the video where Red flicks through photos of all the things he’ll have to deal with during his adventure, but as they cascade across the screen with increasing rapidity, it’s clear that the same pictures are displayed repeatedly. Maybe that’s a gag that I’ve failed to understand but, hey, one of the pictures shows a couple of urinals so expect toilet puzzles to go with the toilet humour.

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Alt-Minds: Please Don’t Let A Phone Ruin Your Game

By John Walker on April 26th, 2012.

Yeah, a logo. What do you want from me? To magic the game from the future?

I am at once intrigued and concerned by the announcement of a new project from Lexis Numérique. Alt Mind’s plans to be a “transmedia” game, launching this Autumn, that will take place on websites, smart phones, and presumably in the real world too. The concerns? Well, first, it’s created by Orange, and although some of the best ARGs have been sponsored, that’s not normally something you learn up front. And second, it thinks it’s doing something wholly original. Which is rarely a good sign.

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Amy Launch Trailer, But PC Delay

By Jim Rossignol on January 11th, 2012.


Behold the launch trailer for horrifying zombies vs woman-caring-for-little-girl game, Amy! However, the PC version will not arrive along with the tellybox versions, and instead will appear in the next couple of months. Boo, boo I say.

I have also embedded the first 18 minutes of the game being played, courtesy of the handsome CVG.
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Think Of The (Infected) Children: Amy

By Adam Smith on December 16th, 2011.

'Don't let a child get eaten or shot' is an objective it's hard to refuse.

What happens when Ico, Clocktower, Silent Hill, Dead Rising 2 and Resident Evil meet in a darkened motel room, get drunk and share their genetic soup? Leading ludobiologists inform me there’s a good chance they may bring a downloadable offspring into the world by the name of Amy, whose habits include hanging out with infected children, obsessive hand-holding, a tendency to hide beneath tables and a clunky yet strangely effective technique of clobbering zombies with pieces of junk lying about the place.

Me and Jim have both written about Amy in the past, admiring the apparent emotional undercurrent that runs through its survival horror tendencies. A new video showing the combat makes me worry that we might be in for an extended escort mission interspersed with unsatisfactory combat. What do you reckon?

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Amy Wants To Hold Your Hand

By Adam Smith on October 7th, 2011.

this could end in a very upsetting fashion

Amy is a game with zombies in it, but don’t leave just yet. I know we’re oversaturated with them, but that doesn’t mean we should be jaded about every upcoming game that involves the shambling nonliving. It’s still possible to use them in interesting ways and, for me at least, even just shooting them in the head isn’t boring quite yet. Amy’s doing something very different though. Set in an infected city of the near-future, it’s a game about survival and companionship. It would be easy to describe what I’ve seen so far as urban Ico with zombies, so that’s what I’m going to do. There’s new footage below, with developer narration to describe how infection will destroy you and how it can be staved off. It’s not the most whizzbang stuff but it’s certainly piqued my interest.

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