Hex: Shards Of Fate Launches Singleplayer PvE Mode

Mamas, don’t let your babies grow up to be wizards. Don’t let them flick wands and summon dybbuks. Make ’em be farmers and blacksmiths and such. A wizard’s life is violent, see, and they always end up fighting other wizards – folks they should trust to hold back their matted locks in the privy as they expelliarmus pints of dwarven brandy.

And yet, the youth pine for pointy hats and curly shoes. Mamas, please, at least point them towards Hex: Shards of Fate [official site]. The free-to-play card game has finally added singleplayer PvE so wizards can stop fighting each other and just kill robots.

Hex’s singleplayer has been planned since its Kickstarter in 2013, and it finally arrived on Tuesday. As this overview explains, it’s a fairly big affair, with plenty of places to explore and dungeons to plunder and PvE-exclusive cards to earn and classes and races to be and… go read that, yeah? Or, here, this PvE video is from a few months ago:

Future plans for Hex include a new set of cards every four months, another Adventure Zone for PvE with mercenaries and upgradeable strongholds and things, and other stuff detailed in this post.

Hex Entertainment’s Cory Jones also explains that they’ve finally removed the game’s “beta” tag:

“It may be clear to our hardcore community what the beta tag means, but to the uninitiated it gives the impression that future wipes or major gameplay changes are possible and that’s just not the case. We are committed to delivering everything we promised in the Kickstarter. The removal of the beta tag isn’t about ‘feature complete,’ it’s really about the perception of the game and our desire to let new players understand this is a great place to jump in and start playing Hex!”

If, bearing in mind the warnings I gave about the life of a wizard, you still long for fancy robes, you can download it over here. Hey, that page definitely still says “beta”, you big sillies.


  1. quidnunc says:

    It was lagged the first two days but it seems ok now. The dialogue leaves a lot to be desired both from a writing and meaningful choice perspective but the encounters thus far are decent. I would recommend everyone to try it if you’re interested in tcg’s

  2. malkav11 says:

    I’ve been quite impressed with the structure of the campaign so far – fun fights, a lot of potential options as far as character builds that will change how you want to approach them and what sort of deck synergies might be available, decent rewards (which I did not feel the Arena provided outside of full runs). At the moment I wouldn’t recommend a new player start with a Shin’hare character because you have to do a quick newbie dungeon before you can edit your deck and their starting deck lacks cohesion or efficacy, so it’s not a great introductory experience. But you should be okay with most of the other races.

    And for those who haven’t been following Hex, it’s a free download, the PvE campaign is completely free and you get 200 starting cards with every character and additional packs and singles including PvP commons and PvE-specific cards as rewards in the campaign. At no point will you be expected to shell out for PvE. The revenue stream is buying PvP booster packs (i.e. cards that can be used to play against other players, but also work in PvE) and tournament entry tickets. And even those are fairly cheap – $2 per 17-card booster and $1 (plus three unopened packs) for booster draft entry.

  3. Vandelay says:

    I might check this out at some point, as I think I still have Hex installed on my computer. I do wish that PC CCG developers would broaden their horizons further than Magic though. Having played a little bit of Netrunner and Doomtown, the bluffing game of the former and the area controller of the latter is far more interesting than the style all of these games go for. Even just the inclusion of some form of money system would be vastly superior to dull use of incremental mana increase each turn or hoping that you get some mana to drop in your hand.

    Infinity War is probably the best of these that I have played, but even that still boils down to hit the opponent until they fall over.

  4. Koozer says:

    Hex had me for a while until I hit a wall, when all I could do to get new cards was grind the frost arena AIs for the currency. Joining a player made game was just too fiddly with lobbies and all kinds of options, and cost said currency if I remember correctly. If it had the simplicity of Hearthstone’s infrastructure I might be tempted to go back, but for now I’ll stick to Magic 2014.

    • quidnunc says:

      They did add matchmaking in the latest patch but it’s essentially like casual mode in Hearthstone. It would be nice if they could add a ranked ladder. I think having fun playing good cards and doing well on the ladder is incentive enough for people to buy packs or play the modes that require money to play.