Street Fighter V Adding New Characters Monthly-Ish

Street Fighter V [official site] is launching on Tuesday and, it’s worth mentioning again, should be the only Street Fighter V Capcom ever release. No Arcade Edition. No Ultra Edition. No Turbo Tunbridge Wells Wrestlemax Edition. Just Street Fighter V, updated over time with the new characters, modes, and other things Capcom would usually package up into separate games. Some will be unlockables, with optional microtransactions to skip that. Got it? Grand?

Capcom have now detailed a little more of their initial scheduling plans, with a rough roadmap saying we should expect new face-punchers almost monthly.

So, as Capcom explain in a blog post, the first month after launch will bring the first DLC character, Alex, along with combo challenge trials and lobbies expanded to hold eight players rather than two.

Another big month is June, when that cinematic story mode will arrive.

Then the other announced DLC characters – Alex, Guile, Ibuki, Balrog, Juri, and Urien- will arrive in a yet-announce order in April, May, July, August, and September. They’ll have extra costumes too. SFV’s 2016 Season Pass will give folks instant access to the new pugilists and their costumes for £30, which is a large enough amount to make me wonder quite how long they’ll take actual players to afford with the fakemoney earned by playing.

Beyond then… who knows! What they’ll add after that is a mystery.

It is, obviously, a platform for delivering things Capcom hope you’ll pay extra for, but the old model of releasing version after version wasn’t great either.

The first few months do look a bit like “we couldn’t finish this in time so we’ll add it a bit later”, but I suppose we’re still in early enough days for games being released like this that it’s hard to get a feel for what’s ‘normal’. It is a model built upon sustaining interest with a steady stream of newness, after all. What is normal, anyway? The pop band Blur and t-shirts bought in Camden all have strong words about ‘normality’, right?


  1. Nocta says:

    It’s important to take notice that they’re releasing this early for the need of the competitive scene.

    The Capcom pro tour first big event starts this month, and switchign from USF4 to SF5 mid tour would just not work well.

    So yeah, the game isn’t feature complete at its launch, but its better to have it now than not for a lot of reasons.

  2. davidgilbert says:

    No Tunbridge Wells Wrestlemax Edition version? That and the Hertford Brewery throwdown edition could have been the best ones!

  3. Xzi says:

    Doesn’t really matter that there aren’t different “editions” since the same logic still applies: wait for all DLC/updates to be released in a single package before buying.

    • Dead Spyder says:

      Slightly incorrect assumption.

      If a person buys the game now and plays it, they can unlock the DLC characters for free by the time the all encompassing DLC bundle comes out.

      So logic dictates if you enjoy the game enough to play it that much then it’s worth it to jump in early.

      Supporting Evidence:
      Unlocking DLC Characters

      Unlocking Costumes and Colors

    • Jokerme says:

      What do you think buying the “complete” edition will do for you? This like saying “I’ll wait until World of Warcraft releases its last expansion and play the complete version.”

      You can certainly do that, but it is pointless. Street Fighter is a competitive game. You can’t just assume it is incomplete just because it has less characters than it would have two years later. You will miss all the competition and when you come back you’ll notice you have no chance of winning even a single online game against veterans.

      You can also just enjoy it single player, but that’s like buying GTA 5 to play a racing game.

      • Emeraude says:

        Street Fighter is a competitive game.

        Which doesn’t mean one has to care in any way about the competitive scene. Some of us play with friends and close relations only.

        • Jokerme says:

          So you are basically buying a mansion to play house. I don’t mind that.

          • Emeraude says:

            You don’t have to mind, that’s none of your business in the first place.

    • Emeraude says:

      If anything, something we’ve already brought in conversation previously, I think the lack of different editions is a loss.

      Having clearly labeled slices of development of the game at certain points in time makes it so it’s easy to stop at the point that has your preference.

      For example if organizing a friendly tournament, I’d go for Street Alpha 2 Gold. If going for just some friendly matches, I’d probably go for the “hyper” PS2 version with its completely nonsensical mix of SF3 parry and SF Alpha 3 systems.

      Worse still, since someone mentioned MMOs, if the game ever changes from a version you enjoy to one you don’t… well little to no recourse.

  4. Radiant says:

    Anyone of you going to review this?

  5. Hoot says:

    People of RPS, I was a semi-big USF4 fan but was frustrated with my crappy Xbox 360 controller.

    Where can I get a decent, reasonably priced (around £60) fightstick for PC?

    • Bremze says:

      It’ not worth getting a stick unless you’re willing to blow at least 100 pounds on a Qanba Q4 which are pretty hard to find in stock right now. Otherwise a Hori FC4 is really great pad and definitely worth getting.

      • jon_hill987 says:

        Or you can buy a cheap Chinese knock-off and put in your own (eBay) Sanwa buttons/stick for a lot less than the Qanba. Same feel, different case.

        • Bremze says:

          Most cheapo Chinese sticks are a pain in the dick to mod but it’s certainly doable if you do your research.

      • mcdouglr says:

        Or you can get a cheap Hori V3 or something like that for PS3, since they work on PC. I bought mine used for $60 on Amazon a few years ago and its been going strong.

      • widardd says:

        I own a Hori FC 2 Pro what did they change about it in FC4?

    • Jokerme says:

      Buy a Dualshock 3 or 4. Their d-pads are perfect for SF. You don’t need a fightstick at all.

    • Evil Pancakes says:

      If you don’t want to shell out the big bicks for a good fightstick (and you really want something other than a 360 controller. Those things are terrible for fighting games), a good in between is a fightpad. Those have bigger dpads and nice big and well ordered face buttons. That should be sufficient for SFV, since I do believe they did away with most full- and half-circle commands, which are difficult to pull of with any pad.

      • Cerzi says:

        I’ve actually been finding the steam controller surprisingly good for fighters (among many other things). Setting the left pad up to take d-pad commands on touch (ie no need to put any force on it) actually allows for very precise inputs. Stuff like 360′ circles is just a case of moving your thumb in a circle – something that I always found unreliable when using traditional dpad.

        And I’m saying that as someone who used a proper fightstick for a long time in the early days of SFIV (but which only works with the PS3, despite massive effort to replace the pcb for PC use).

    • Radiant says:

      In all honesty, forgo getting a stick at this stage.
      Your better off using a pad if that is what you are used to.
      The pad vs stick stigma is pretty much gone as a number of top players are pad only.

      With that said grab a hori fight commander 4 pad.
      It is very very good.

  6. DanMan says:

    How different can new characters possibly be? Aren’t there enough already? I mean, you don’t have to buy them, of course, but still…