Divinity: Original Sin 2 launching properly in September

As Divinity: Original Sin 2 [official site] charges screaming through early access, developers Larian have announced a release date for the full version: September 14th. For early access roleplayers, though, Larian have released a hefty update including the tutorial with a fight against a kraken, the new home base on a captured warship, new areas, improved AI, and plenty more. You can see some of all this in a new dev diary if you aren’t distracted by how swish their offices are:

Gosh! What a building.

Anyway, the game. How come a (possibly supernatural) warship is your home base this time? Larian explain in an accompany post:

“That’s a change from what we originally planned (the Hall of Echoes as a home base) but while playing you’ll quickly understand why we went for the Lady Vengeance in the end. All the home base functionality that was planned for the halls is there but more importantly – the Lady Vengeance requires no level switching which means you can split the party between home base and another piece of the map. That’s much more convenient than having to gather your party and loading a new level. It’s also a much better setting for some of the relationship building that we added to the game.

“In case you are wondering, the Hall of Echoes is still part of the game – you actually visit it in in act 1 already – we just moved the home base functionality away from it.”

No, that’s fine, please do let me live on the sea.

Full patch notes for that early access update, which is now live, are over here.

Our Adam recently had a play of Original Sin 2’s Gamemaster Mode, coming away impressed.

I have visited Ghent, where Larian’s office lives, and was delighted to go to St. Bavo’s Cathedral and see a reliquary in the form of the solid silver severed head of John the Baptist on a plate resting atop four angels. The relic itself, which I half-remember being a knuckle bone, lived in a little panel in John’s forehead. It’s a pretty amazing cathedral.

14 Comments

  1. Blowfeld81 says:

    At the moment I am replaying D:OS1 EE with my best friend who never has played it before and we are having a blast together. Everything I have seen from D:OS2 looks even more promising.

    I am really in love with this company. Hopefully we have finished the first game until September, should have another 80h to go ^^

  2. Captain Yesterday says:

    Never finished Original Sin, despite three attempts. Had to restart twice, once because dual-wield rogues are absolutely pointless, and once because I visited areas out of sequence and screwed up the story.

    Didn’t help that the big bad was motivated by middle school relationship drama and wanted to end all of creation because a boy she like didn’t like her back.

    • KingFunk says:

      You broke the story? Are you sure? I’m pretty sure Larian put lots of effort into making it so that you couldn’t break the story even if you did daft things…

      • Captain Yesterday says:

        I went to the final area(Hunters’ Edge? Was that what it was called?) too early, which really time-warped the plot.

        I suppose “broke” might be too harsh. It was more like skipping the second act of a movie. I suppose I could have reset from a previous save, but that would have been restart number 2, so I just took a break from Original Sin for a while.

        I still plan on buying Original Sin 2, though. I got my money’s worth, despite not finishing OS 1.

    • LessThanNothing says:

      I was able to break the story once as well and had to replay a 3-4 hour old save… Otherwise I enjoyed the game. I hope the inventory management is improved in 2

    • Hypersloth says:

      I think you will find it’s just you… I finished both DOS and DOS:EE as a dual wielding rogue. Indeed, I like the character so much I finished the original DOS2:EA and DOS2:EA extended as a dual wielding rogue…

  3. KingFunk says:

    Can anyone who’s played the Early Access version comment on how the spec requirements compare to D:OS EE? I can run that just fine with even a bit of downscaling on my 1050ti, so I’d like to think I could still play this with reasonable settings…

    • Earl-Grey says:

      I’d like to know this as well.

    • Danarchist says:

      My friend runs the alpha pretty well on what I commonly refer to as “A speak-and-spell with a mouse”. If you have a 1050 it has 2gb of onboard ram, should be just fine for it with moderate settings.

    • Hypersloth says:

      Finished DOS2 twice now with visual settings set to ‘Max’. I had no issues with glitching or stuttering. I am running on a vanilla i5-4690 and a GTX760, which is feeding two monitors

      PS. Now wouldn’t a tweak that allowed the game to use more than one monitor be brilliant! You could have your backpack open in the left one, game in the middle and have your skills open on a third right one…

  4. Viccus says:

    While I haven’t directly compared it to DOS EE, I can give you my experience with DOS 2 so far. I’ve played around 20 hours on Ultra settings (1080 res, fullscreen) using this rig:
    GPU: GTX 1070
    CPU: quad core i7-6700 @ 3.4GHz
    Memory: 8G of DDR4 ram

    So far it runs very smooth, hovering around 60fps judging from experience (haven’t actually measured it). There is a very brief but significant drop in fps at one part of the tutorial that involves a LOT of particle effects, and minor dips sometimes happen during combat transitions. During regular gameplay, however (character movement, dialogue, environmental interactions, combat actions, etc.) it’s generally solid. Again, that’s my experience, and everyone’s rigs have their own quirks.

  5. Philomorph says:

    Have they said when GM mode will be released in early access? I updated excitedly only to be disappointed that the one feature they talked about the most wasn’t in the newest patch.

  6. mavrik says:

    A lot of time is spent talking about the multiplayer and the question is – is D:OS2 as fun in singleplayer as the first one was? Or is it only good with other people?

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