Just the other day, I was complaining that there aren’t enough games with awesome fluid physics. Imagine, I shouted to a pub full of strangers, imagine if somebody took all the lovely fluid physics from Pixeljunk Shooter and stuffed them into a procedurally generated roguelike.
Well, Olli Harjola the creator of clever clone-wrangler The Swapper must have been in that pub because today he sent along news of Noita [official site], a procedurally generated roguelike in which “every pixel is physically simulated”. It looks absolutely fantastic, as you’ll see below.
It’s hard to describe how pleased I was when I watched that trailer. At first I figured it was a puzzle-platformer with some mostly-scripted physics sequences because I didn’t really believe that every pixel would be physically simulated. And then that bit with the big tank of green liquid happened and I paused, read the press release, then watched the trailer from the beginning again.
I find this sort of tech usage far more exciting than all the powerful code-crunching in massive open world games. When I wrote about the old Bullfrog game Flood recently, I suggested that its watery mechanic blended with Spelunky would probably be one of my favourite games. I didn’t know Noita existed at the time, and now I’m extremely excited to see more.
This is a reveal trailer so we might be waiting a while for more details and I’m going to find it hard to pass the days until a playable version is in my hands, but I think it’s OK to get excited so let’s all get excited together. Yay!