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Bioware Talk Specialisation In SWTOR


We've not heard much from The Old Republic lately, but they're still chattering away on a regular basis, most recently talking about their "advanced classes" system, in which players get to choose how to specialise as they progress within one of the existing classes. The example that Bioware use in their blog post on the subject is the smuggler class, and they show how their system makes the various permutations of smuggler folk familiar from the Star Wars universe available within the game. Here's the bit that interested me: "We identified roles for our game that are unique to the Star Wars experience: While the idea of a ‘ranged tank’ is hard to realize in most MMO environments due to the prevalence of melee combat, the ‘Vanguard’ Advanced Class for the Trooper is perfectly viable in the Star Wars setting where blaster fire and ranged combat dominate the majority of engagements." Certainly could be interesting, and I am unable to guess how that combat is going to feel, despite all the previews and videos. It's going to something I want to get my hands on, I think.

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