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Cracking The Ribs Of Treasure Adventure Game


Adam fell a little bit in love with Treasure Adventure Game, which is now no longer in beta and still as free as a stolen piano. But while it's worth my time to reaffirm how enjoyable it is, that's not why I'm here. The developer, the excellently name, Stephen Orlando is doing a playthrough post-mortem of the the cutesy hybrid adventure platformer on the Youest of Tubes, and so far has 45 minutes of footage up with his insights over it. Part one is 15 minutes long and embedded below.

Unfortunately part one's recording also managed to pick up the hiss of the long dead snake god, Sssssssss, but parts two and three exorcise the hissy horror, and offer loads of insight into the process of developing the game. He's started documenting the process of his next game, a space shooter called NovaraX, which managed to reinvoke Sssssssss's wrath. Back, foul beast!

Part the first.

Apropos of nothing, I find tutorial videos where you can hear a keyboard clicking ridiculously relaxing. You could hypnotise me with a Das Keyboard.

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