"This appears to be an MMORPG," I said, slightly confused, as John got excited about a long new trailer explaining Crowfall [official site]. "I mean... I am watching it, but what's the interesting bit?" Four minutes later, the video got to the point: it's a fantasy MMORPG where you can lay out your own miniature kingdom and even have other players set up on your land as vassals. Also, you go to war. Across months-long campaigns, players will war across vast lands with destructible environments and buildings. Ah! That is interesting!
Yes, the video does get off to a slow start. It's mostly typical MMORPG fare, though do note that, rather than levels, it uses EVE Online-y skills that improve even when you're offline. Then, at the four-minute mark, it gets into Kingdoms and things get interesting.
Part of what helped Crowfall to $1,766,204 on Kickstarter in February was the idea of 'EVE meets Game of Thrones', with people setting up their own little kingdoms with complicated chains of power, then also going to war in the service of gods or guilds - or whatever the particular war you've chosen to enter is about. Campaigns will run from 1-6 months, each with different rules and goals, bringing war to worlds as big as typical MMORPG worlds. These worlds are destructible, so you can build and destroy things along the way. As campaigns roll on, worlds will go through the seasons and monsters will get tougher. It all sounds jolly interesting.
I may be messing this up a bit, so do go watch the vid - it's an interesting one.
Developers ArtCraft Entertainment expect to launch Crowfall "at the end of 2016."