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FPS Skillz: Another Peek At Desync

Dodging and counter-attacks

People eagerly showing me games they think I'll like is one of my favourite parts of this job. Mention at noon that you like low-fi FPS styles and come 2pm you'll be staring at a lovely new trailer for Desync [official site]. (And by 9pm you'll have calmed down enough to post it.)

It's an FPS with a glorious gaudy style and, more than that, a focus on projectile and melee attacks to reward skilful movement and spatial awareness. I'm a big fan of actual projectiles you can dodge and gosh! Desync will even let you deflect them back at enemies to counter-attack. Come see.

That's a fine-looking thing, isn't it? Desync's a high-scoring FPS where the action and enemies respond to how well you play. Given that it allows a whole lot of dodging and gives you secondary weapons to do things like launch enemies up into the air, deflect shots, and dash with a honking great laser sword, it seems there's a lot to look forward to mastering. If it had Quake 2-esque strafe-jumping too I'd flip my lid.

Sadly Desync is still in pre-alpha phases of development so it'll be a while before we get to play.

Dear developers reading this: I also like walking simulators which don't have narrators, grappling hooks, water, eerie but safe forests, quiet contemplation, and FPSs with huge pump-action shotguns and revolvers. I would also really like a walking simulator set around a vast procedurally-generated production line full of noisy complicated machinery. Thanks in advance!

About the Author

Alice O'Connor avatar

Alice O'Connor

News Editor

When not writing news, Alice may be found in the sea.

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