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Make Your Own Marine: DOOM Open Beta Live

Open beta running all weekend

Back in my day, a Doom protagonist wore a bright green uniform with a little window cut out around his midriff to show off his sixpack. Sure, a demon just happened to rip off that particular patch of armour but we all know that was part of the design. These days, the marines have discovered fashion though. The latest video for Nu-Doom [official site] might as well be a combative catwalk, packed as it is with fancy armour modifications, patterned weapons and people exploding into fountains of blood and body-bits. It's fashion week in Hell and the open beta is live right now, so you can show off your duds.

Cover image for YouTube video

I have never seen customisation menus quite so energetic and aggressive. Makes me nostalgic for the old Doom menus, which just politely THUNKED as I moved the little skulls from one option to the next. I do like the bloke who's wandered in from a medieval battle recreation at 1:01. If only he had a power sword or, I guess, a chainsaw.

The open beta for the game is running this weekend:

Starting: Friday, April 15, 2016 @ 12:00 a.m. Eastern Time (UTC - 5)
End: Sunday, April 17, 2016 @ 11:59 p.m. Eastern Time (UTC - 5)

To play, head to Steam. You should be able to install and play right away. It weighs in at 10.1 GB and contains the following:

Maps: Heatwave and Infernal
Game Modes: 6v6 Team Deathmatch and Warpath
Demon: Revenant
Weapons: Rocket Launcher, Plasma Rifle, Super Shotgun, Vortex Rifle, Static Rifle, Heavy Assault Rifle, and Lightning Gun
Power Weapons: Gauss Cannon
Equipment: Frag Grenade, Personal Teleporter, Siphon Grenade

I want my, I want my BFG.

Even though I'm mostly looking forward to the singleplayer campaign (is that like reading Playboy for the articles?) I'm going to jump in for a few rounds shortly and will bring you my thoughts this evening.

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In this article

Doom

Xbox 360, Nintendo GBA, PC, Nintendo Switch

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About the Author

Adam Smith

Former Deputy Editor

Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.

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