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Helpful Humans Properly Launch Freaking Meatbags Soon

MEAT

Prepare for jubilation and extermination, fleshsacks! Freaking Meatbags, WildFactor's tower defence / RTS / arena shooter mashup, is evolving from an Early Access title into a full-fledged game on February 4th. If you care to execute your canny consumer protocol it's still available for 25% off its usual £7.99/$9.99/€9.99 retail price until Monday.

Freaking Meatbags allows you to step outside your ineffective enclosure of skin and inside the warm embrace of an elegant-in-form-and-function, er, cleaning robot, tasking you with gathering resources and building up your base during the day. At night unfriendly robots make an appearance and attempt to tear down all your hard work. Huh, who glitched their subroutines?

I'm honestly not sure what's worse: those rampaging robots or having to stoop to recruiting humans to help do your dirty work. At least you can inject them with advanced genes and alien DNA to make your job a little easier. Alice was rather taken with the idea of splicing in laser eyes last year; in fact she's been using them to keep the rest of us news writers in line.

To celebrate the game's impending launch, the final big Early Access update bings a bumper crop of new things including all-new genes, equipment such as hoverboards for your lazy meatbag servants, an overclocking ability that bends time to your will, an assortment of tweaks and fixes, and most excitingly a hidden zombie planet. Hell, if your game's going to have both humans and robots in it, why not also stuff in some dead humans? It's not like there's any shortage of them lying around.

About the Author

Shaun Green avatar

Shaun Green

Writes music, book and film reviews at www.nostalgiaforinfinity.com. Writes about videogames at www.arcadianrhythms.com. Plays guitar in www.wrecktheplacefantastic.co.uk. Occasionally sleeps.

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