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Gorogoa

Gorogoa review

Through the square window

15

7 months ago

Feature: Awards from the awarded

The games of the year, according to GDC’s award winners

The awards ceremony at this year’s GDC was fun. At least, that’s what John told me from his seat in the crowd, where he saw the winners mount a stage some would consider too colourful for this planet. The Independent Games Festival Awards and subsequent Game Developer’s Choice Awards saw a range of trophy-grabbers, from indie students to adventure game veterans. Unfortunately for them, I…

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9 months ago

Feature: Give PC a chance

The 20 best non-violent games on PC

My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat. Primarily we're talking violence-free games here, but I…

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Feature: Land of Tiles

How Gorogoa is a game about fitting things together

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Gorogoa [official site]. Gorogoa is a game about fitting things together. Fitting a detail in one image with a detail in another and see how it produces something new. And in making it, developer Jason Roberts found that making…

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10 months ago

Feature: Return of the not-Mac users

Wot we played on our holidays

Welcome back, gentle human bean, to another year of PC gaming thrills, spills and ambient anxiety about the correct deployment of the term 'roguelite' here on Rock, Paper, Shotgun. As our beleaguered forms struggle to cope with the sudden shift away from Chocolate Oranges for breakfast, now is the time for our time-lost minds to reflect upon how we occupied ourselves over the past ten…

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Feature: The Scrooge Special

Podcast: The worst games of the year

We've told you about the most overlooked games and what has us excited for next year, but we haven't had a good grump yet on the RPS podcast, the Electronic Wireless Show. So this week the team discuss the worst games they played in 2017. John thinks the misogyny of House Party puts it firmly in the bin, and Brendan is still wiping the red…

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Feature: Peering through

Interview: Jason Roberts on Gorogoa, brevity and unknowability

We've been following the development of mind-bending, reality-warping, picture-based puzzler Gorogoa for five years, since it was first revealed in 2012. It then went on to win an IGF Award in 2014, despite being unfinished. And now, finally, it's here. And as our review says, it's magnificent. We spoke to lone developer Jason Roberts about the long development, the process of what to leave out,…

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Feature: Through the square window

Gorogoa review

Gorogoa feels like a sort of magic that might fall apart in the understanding. It's a beautiful story in which you solve puzzles more by instinct than deduction, and their solutions feel as magical as the process. Its impossibly overlapping world weaves a delicate fiction that stretches beyond the boundaries of its central conceit.

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2 years ago

Feature: It's gonna be a good year

The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we're looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature,…

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4 years ago

Have You Played… Gorogoa?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. When was the last time you moved beautifully drawn tiles around to unfurl a charming interactive story world? Be honest with me. I won't judge you. Oh who am I kidding? I'm judging you incredibly harshly. To stop this from happening/worsening I'm going…

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5 years ago

Feature: A window to his world

IGF Factor 2014: Gorogoa

In today's stop-and-search inspection of the IGF Award finalists, we grab Jason Roberts - creator of Gorogoa - out of the line, fling him against the wall, and pat him down for answers. Gorogoa is the spellbinding story in which four windows can be rearranged to create new pathways, which is essentially magic.

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Feature: You gorogoa play it

Hands On: Gorogoa, A Puzzle Game About Pictures

Stop. Look. Listen. Think. Gorogoa is a puzzle game which is part room escape, part jigsaw, part comic book, and in which your every action re-contextualises its imagery and expands your perception. It is serene, mind-expanding and best of all exciting. Let me explain more. This makes no sense until I've explained it more.

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Feature: Lights Out, Guerrilla Video

Watch: Binding Of Isaac-Ish Wizard’s Lizard, Promising Indies

I recently attended a San Francisco indie event called Good Game Club, and it was, er, good. There were games as far as the eye could see... well, except for where the walls were dotted, spotted, and blotted with art. It took place in an art gallery, though, so that - arguably *a little* more so than rows of clickity clacking PC game terminals -…

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6 years ago