Feature What Works And Why: Story structure in Unavowed Learning lessons from episodic television Sept. 20, 2018 Tom Francis 8 comments
Feature What Works And Why: Betting on yourself in 868-Hack I'm in Aug. 16, 2018 Tom Francis 9 comments
Feature What Works And Why: Juicy maths in Slay The Spire Numbers crunch back July 5, 2018 Tom Francis 21 comments
Feature What Works And Why: Mentoring in Far Cry 5 Training the locals May 10, 2018 Tom Francis 18 comments
Feature What Works And Why: Unfair intel in stealth games The recon is on April 3, 2018 Tom Francis 39 comments
Feature What Works And Why: Optimising in Opus Magnum Gunpoint's designer analyses games Feb. 27, 2018 Tom Francis 26 comments
Feature What Works And Why: Emergence Gunpoint's designer analyses games Jan. 30, 2018 Tom Francis 45 comments