
What Works And Why: Juicy maths in Slay The Spire
Numbers crunch back
What Works And Why: Juicy maths in Slay The Spire
Numbers crunch back
What Works And Why: Mentoring in Far Cry 5
Training the locals
What Works And Why: Unfair intel in stealth games
The recon is on
What Works And Why: Optimising in Opus Magnum
Gunpoint's designer analyses games
Gunpoint's designer analyses games