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Glorg: What You Really Want, If You're Honest

Given last night saw all manner of hullabaloo around Diablo III, now seems a fine time to point you at the utterly throwaway Glorg. It's a free, browser-based dungeon crawler, focused as all dungeon-crawlers are on hitting stuff, collecting loot and levelling up. All of it, though, is based around one button. To hit, to loot, to move, to heal, to explore, to block, to equip, to mega-bash: all of it. This is not a game that pretends it's anything other than a click-fest - the dark truth at the heart of Diablo III and its ilk. Let's be honest here. When you play games like that, you just want to get stuff. You don't actually care about how you do it. Hit button. Get stuff. Hit button. Get stuff. TRUTH.

For all the stripped-down, slightly piss-takey simplicity, the range of actions available to that one button are pretty impressive. Which would seem to guarantee this an iDevice port at some point, I suspect.

I'm not totally taken with the super-simple art style Swedish team Grapefrukt picked for Glorg, but more appealing is another minimalist beep-epic soundtrack from Danny B - who you'll know from the evergreenly excellent Canabalt, and more recently Super Meat Boy, the XBLA (and soon PC) game that has surely earned Edmund McMillen a money hat or six this week.

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Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

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