If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Have you played… Distance?

Wait... you can do THAT?!

No speedrun-focused game has sunk its claws in me like neon-dripping Distance. I remember trying it out with my brother when it was first released in beta, and as I made my way through the rather short Adventure Mode, I remember enjoying it but wondering whether this was meant to be the meat of the game. By the time the credits rolled, I was left intrigued but disappointed that there wasn't more to this arcade racer filled with twists and jumps and winged cars and such potential for craziness. As it turns out, all that craziness was waiting for me in the Arcade Mode, and the leaderboards.

See, I don't normally look at the leaderboards in these time attack games. But Distance slowly drip-fed me this love and appreciation for the perfectly timed jump, for learning the optimal boosting patterns, for squeezing between those two circular saws and shaving a good 20% off your car so you travel even faster. So when I saw the leaderboards, where players were finishing the level in seconds instead of minutes, something deep and primal inside me stirred and said: "I must dedicate my life for the foreseeable future to learning this witchcraft".

And thus Distance opened up into this absolutely wonderful journey of exploiting the shit out of each level in order to get the best times possible. The thing is, each of the levels is surrounded by these far-off skyscrapers and structures that obviously aren't part of the level really... but they still obey physics, and with your super-duper wing-touting wall-running car, you can reach and traverse them pretty easily.

So there arrived this moment of revelation where I realised that each level was actually so much larger and more complex than the tracks alone. Westworld-style, there was a deeper level to this game. I mean seriously, just take a look at some of the game-breaking insanity you can pull off.

At first I felt bad. I had little experience speedrunning games in this way, and I felt like I was cheating the developers, who had spent time crafting all these beautiful tracks. But the more I played and watched other speedrunners, the more I realised how much of an art there was to perfecting your times using all these exploits.

I'm now happy to say that at one point I was in the top 10 or so in the world for several of the levels in Distance. Of course, lots of time has passed since then. Levels have changed, and new optimal pathways have been discovered. But that awakening to this new aspect of the game is something that sticks with me, because feelings like that don't come around too often.

About the Author

Ollie Toms avatar

Ollie Toms

Guides Editor

Ollie is known round these parts for having just about the deepest voice in existence. Some say he used to be pretty darn good at Rocket League, but he has since sacrificed that accolade in order to become passably decent at Apex Legends. His favourite pastimes include playing piano covers of his favourite game soundtracks, and burying his face in the warm fur of his two cats.

Support Rock Paper Shotgun

Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information


More Features

Latest Articles

Supporters Only

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch