Save 35% on a Rock Paper Shotgun yearly subscription this Black Friday!

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Have you played… Fantastic Contraption?

Unpossibly entertaining

Once upon a time, I, like many others, did very little from day to day apart from play tonnes of browser-based Flash games. And of all the games I played during this fascinating period of my childhood, I didn't expect a simple little physics-based puzzle game to have imparted some of the fondest and longest-lasting memories. If you've played Fantastic Contraption, I'm sure you feel the same way. It seems to have that effect.

It's such an easy game to get into. The aim of each level is simple: transport the red shape from the start area to the goal area. You do this by creating contraptions to haul, fling, or otherwise encourage said red shape to its destination. And you only have five very simple components with which to make these contraptions. There are clockwise and anti-clockwise wheels, which if connected by their centre node will constantly turn in the specified direction. There are un-powered wheels, which only roll if they're pushed by something else. Finally there are two types of rods (water and wood) which can connect to the various nodes of wheels (and to each other).

Using these components, you can create some pretty spectacular inventions. Each level presents a different obstacle for you to puzzle your way around, from scaling a staircase of smaller shapes to Unpossible (my favourite level of all time), which walls off the goal area so you have to find a way over the top of the entire landscape to get there. But all these obstacles do is force you to consider things from a different perspective and, in doing so, expand your understanding of the game's possibilities. It makes you feel like a goddamn genius when you finally get things working.

It's a game that earns its adjective, and if you've somehow dodged the opportunity to give Fantastic Contraption a try before now, well, today's the day you click this link and see what all the fuss is about.

About the Author

Ollie Toms avatar

Ollie Toms

Guides Editor

Ollie is known round these parts for having just about the deepest voice in existence. Some say he used to be pretty darn good at Rocket League, but he has since sacrificed that accolade in order to become passably decent at Apex Legends. His favourite pastimes include playing piano covers of his favourite game soundtracks, and burying his face in the warm fur of his two cats.

Support Rock Paper Shotgun

Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

More Features

Latest Articles

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch